[SCRIPT] [X3AP] X-Achievements - [01/01/2014]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Reisser
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Post by Reisser » Fri, 4. Jul 14, 08:49

First I've translated the whole t-file (and renaming the copy as shown above).

After the game freezes I've tried your script vanilla and changed only 44 to 49 in t-file-filename and <language id="49">

Very strange ...

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Joubarbe
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Post by Joubarbe » Fri, 4. Jul 14, 08:57

And it's working or not ? I'm not sure to understand you ^^

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Reisser
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Post by Reisser » Fri, 4. Jul 14, 09:03

English is not my native language - sorry :D

No - your script dont work - the game freezes after a few seconds after aktivating it in the AL. Regardeless which t-file (the fully translated or the minimal translated) I use.

But one question: you wrote the achievements are bound to the ship - not the player himself. Do this mean I've lost all my achievements after switching to another ship?? There are achievements where I've to fly a M5 - and some achievements afford a bigship :D - a little bit confusing :D

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Joubarbe
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Post by Joubarbe » Fri, 4. Jul 14, 09:10

Read the last part of the sentence : "the AI will never trigger them". Of course, achievements are not bound to a ship, but to the current game. What I meant was if you send one of your M5 in a Xenon Sector to try the achievement "Feel suicidal", it won't work. The player must pilot the ship.

I will take a look into the (old) code of this script. Do you have any major scripts or mods installed ?

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Reisser
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Post by Reisser » Fri, 4. Jul 14, 09:21

Ok - lets see:

- no major Mod - only 3 fakepatches (better komplex-center, bigger tradestations/equipment-docs, tuning-packets)
- several scripts of course :D
- Lucikes scriptes (quite the whole script-collection)
- Gazz Scriptes (MARS, docking-computer, landing,fix, beam-upgrade)

Not quite a "vanilla-game" :D ... but nothing very experimental among them

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Joubarbe
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Post by Joubarbe » Fri, 4. Jul 14, 09:33

Have you installed any of my other scripts ?

Please try this : https://www.mediafire.com/?x1cweox0dyzxh41
Overwrite the original.

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Reisser
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Post by Reisser » Fri, 4. Jul 14, 10:14

Thanks - I will try it :)

And no - I've not installed any of your script. But X-GPS, X-Mercenarys and X-Missions-Reloaded sounds very good (but lots of text to translate I think *g*)

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Reisser
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Post by Reisser » Mon, 7. Jul 14, 08:23

Next try with your lib and new x.achievements.init.xml:

After activating achievements in AL some seconds later a message from achievements come up that the script is now working - some seconds later i hear an incoming message - then the game freezes again :( (i haven't enough time to read the message)

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Joubarbe
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Post by Joubarbe » Mon, 7. Jul 14, 08:36

Please try with this : http://www.mediafire.com/download/z2em9 ... Repack.rar

Overwrite everything.

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Reisser
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Post by Reisser » Mon, 7. Jul 14, 09:52

Ok - I'll try. Thank you! ;)

Are there changes in the t-file? I'll take your t-file and made only changes to filename and language-id - but I dont want to translate it again after it works - too many text there :D

And do I have to delte your lib-files also befor using your repack? ... I've installed them with PluginManager - so no problem to remove them.

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Joubarbe
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Post by Joubarbe » Mon, 7. Jul 14, 09:54

No, the t file is the same as before.

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Reisser
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Post by Reisser » Tue, 8. Jul 14, 17:56

Tried it again with your last files. With the same efffect.

- Switch AL to enable X-Achievements
- Message tells me that X-Achievments are activ
- After 10 seconds new message comes
- Games freeze ...

Hm ...

If I had enough time I would install a clean AP ... but this is a little bit difficult :(

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Joubarbe
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Post by Joubarbe » Tue, 8. Jul 14, 18:23

Well then, I have no idea... I never had a single crash and I'm starting to think that this is caused by another mod or script. It probably has something to do with one of the achievement, that doesn't pass the frequent check.

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Reisser
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Post by Reisser » Tue, 8. Jul 14, 19:07

I'll try to make a new game with X-Achievements and will see what happens :D

sebbi08
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Post by sebbi08 » Tue, 15. Jul 14, 15:04

hi is it compatible with Litcubes universe or better saying is it compatible to an export import?

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Joubarbe
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Post by Joubarbe » Tue, 15. Jul 14, 16:11

If it works for you (it doesn't seem to for some people, and I don't know why), then it will work for Litcube's Universe. I'm playing LU myself and had no problem with this script.

If it doesn't work, don't try to export/import, it won't work better.

sebbi08
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Post by sebbi08 » Tue, 15. Jul 14, 16:22

nono it works fine but waht if i have to IE when lit is making an update are the Achievements saved or are they lost

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Joubarbe
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Post by Joubarbe » Tue, 15. Jul 14, 16:26

sebbi08 wrote:nono it works fine but waht if i have to IE when lit is making an update are the Achievements saved or are they lost
Ah yes, a good point. All achievements will be lost. That's the point of the export/import : to erase everything that a third party script could have done wrong.

sebbi08
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Post by sebbi08 » Tue, 15. Jul 14, 16:40

ah ok know i understand ur point^^ btw thx for the gradte mod(s)

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Joubarbe
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Post by Joubarbe » Tue, 15. Jul 14, 16:42

You're welcome ! :)

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