[SCR][MD][TC][AP] LIFE-V0.95b (update: 06-May-2014)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Post Reply
theknapps
Posts: 14
Joined: Fri, 5. Nov 04, 19:00
xr

Re: [SCR][MD][TC][AP] LIFE-V0.95b (update: 06-May-2014)

Post by theknapps » Mon, 17. Dec 18, 14:19

Hi Shush,
It is good to see that you are feeling somewhat better.
I will do a 'fly-by' over your house in celebration (in FSX anyway!)

I think there are still several of us enjoying LIFE!

Shush
Posts: 242
Joined: Sat, 6. Dec 03, 17:21
x4

Re: [SCR][MD][TC][AP] LIFE-V0.95b (update: 06-May-2014)

Post by Shush » Tue, 18. Dec 18, 00:15

Taylor2008 wrote:
Fri, 7. Dec 18, 03:12
@Shush : Happy that you feel better !!! :)
Your Mod is outstanding , superior for immersion!!!
And much better than the speech of x4 pilots...
Cheers :)

Awww don't be too harsh on X4, I think Egosoft have found their way again! I'm really looking forward to spending thousands of hours in enjoyment over the next few years in X4, (once the initial teething period is over).

TechSY730 wrote:
Wed, 12. Dec 18, 05:58
Sure, feel free to upstream any of my changes. Credit would be nice, if nowhere else but in the release notes, but not required.
The area that you played in was always a concern for me, as different versions of X3 always reacted unexpectedly to that area of the code. Every time I thought I had come up with a reasonable solution, the next X3 update would break it. Which is not suprising really, I was using the MD and SE in ways that were never planned for or even considered by the devs.

Any external contribution to LIFE will always receive due credit, in fact I usually add hidden flavour news articles for contributors ;)

theknapps wrote:
Mon, 17. Dec 18, 14:19
I will do a 'fly-by' over your house in celebration (in FSX anyway!)

I think there are still several of us enjoying LIFE!
:)

Taylor2008
Posts: 271
Joined: Fri, 20. Mar 09, 17:38
x4

Re: [SCR][MD][TC][AP] LIFE-V0.95b (update: 06-May-2014)

Post by Taylor2008 » Tue, 8. Jan 19, 13:07

Hello,

i am in desire of compatible between Life and The Galactic News System (BBS 2.0) (V.105) viewtopic.php?f=94&t=260555 and
with MBRR https://drive.google.com/open?id=1xnIRX ... uJFbztk3dm.
In addition please fix the bug , wich sometimes let Mission-Ships stopp their Engines.

I hope i am not impudent to speak out my wishes.

If I can help in any way with this , just say a word...

FiGaBo
Posts: 1
Joined: Tue, 17. Sep 19, 12:56
xrvr

Re: [SCR][MD][TC][AP] LIFE-V0.95b (update: 06-May-2014)

Post by FiGaBo » Tue, 8. Oct 19, 12:56

Hello !

A small question for those of you who are using life (and in this case leveling of their pilots)

Let's say i have a pilot on a m4, who have for instance 20 kills and is level 2. As i think he is an experienced pilot, i would like to move him on a m3.
I understood that for leveling life is used on ships and not on pilots. But if i rename the m3 with the kills and level from the previous ship, is it working
(for instance : m4 kills 20 level 2 will become m3 kills 20 level2). Or there is another way to do it ?

Thanks !

User avatar
Aldebaran_Prime
Posts: 1217
Joined: Sat, 20. Feb 10, 18:47
x4

Re: [SCR][MD][TC][AP] LIFE-V0.95b (update: 06-May-2014)

Post by Aldebaran_Prime » Fri, 27. Dec 19, 09:55

Shush wrote:
Fri, 7. Dec 18, 01:05
I didn't realise people were still using LIFE.

I was never happy leaving it in the state I left it, but my health really did knock me about for a good 18 months.

Over the next few weeks I'll start incorporating a bunch of unfinished work, (station missions, advanced shaders, etc), and bug fixes from TechSY730 and others, (with their blessings).

I'm having a ball in X4 and it has rekindled my love for the series.
I just saw, that you seems to be a little active again.
Yes, LIFE is a core part of my X3 AP Mod collection (see banner) and gives a lof of it's emmersion to the game - Thanks for it!
Image

User avatar
Aldebaran_Prime
Posts: 1217
Joined: Sat, 20. Feb 10, 18:47
x4

Re: [SCR][MD][TC][AP] LIFE-V0.95b (update: 06-May-2014)

Post by Aldebaran_Prime » Fri, 27. Dec 19, 10:02

TechSY730 wrote:
Thu, 6. Dec 18, 19:26
Your welcome.
But actually I have a newer version of this script that fixes even more cases, so please download again.
plugin.LIFE.ship.signal.attacked.xml:
https://drive.google.com/open?id=1Ze-O1 ... zhrA7gG_pJ

I also took the time and updated the "figure out what race the pilot script" to be compatible with Lucike's scripts (Commodity Logistics, CODEA, and many others). It will now properly detect the race of pilots it manages (assuming player ships are set to "actor name" race voice in settings). Also included is a bugfix where the script wouldn't check again if the pilot changes.

plugin.LIFE.get.race.page.xml:
https://drive.google.com/open?id=1t006K ... OaEor8SP6s
Thx for this bugfix! I'll test and include it into my MOD collection now.
So far I understood, we need install the 2 scripts above and the LIFE.Attacked.xml from the post a little higher.
Image

User avatar
hourheroyes
Posts: 331
Joined: Mon, 9. Apr 12, 05:14
x4

Re: [SCR][MD][TC][AP] LIFE-V0.95b (update: 06-May-2014)

Post by hourheroyes » Fri, 14. Feb 20, 23:00

Anyone left using LIFE know if it is compatible, or can be made compatible, with LU? I feel like LU is the de facto sandbox of choice for me, but the immersion additions LIFE added to my old XRM playthroughs was invaluable.
Rode my bicycle across the USA in 2014. Here's the travel blog with lots of words & pictures.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”