[AL Plugin] Litcube's Phanon Corporation V1.21

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CloneSargaent
Posts: 59
Joined: Wed, 16. Jul 14, 19:27
x4

Post by CloneSargaent » Sat, 8. Sep 18, 16:27

Its Soulmeta's relation fix that causing that to happen. Which gives Phanon enough rep to use jump beacons that other races own in XRM. Original Phanon has all rep set to 0.

Don't think there is a real fix for it.

Only thing you can do is either set their main spawn sectors up in unknown sectors and fight them in there with no rep loss (you can do so by editing the t file with Notepad++ or X2 editor you just need to know sector coordinates).

--OR--

Edit the al.LitQB.PhanCorp.SetRelations XML file with X-studio and set all relation except yours to 0. Its just changing numbers its easy.

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hargn
Posts: 419
Joined: Sun, 12. Dec 10, 17:38
x4

Post by hargn » Sun, 9. Sep 18, 14:46

ThanksCloneSargaent,

I don't care that Phanon ship use the jump beacon.
So I've replaced the reputation values in the scripts, but should I need to restart a new game or reinitialize the phanon plugin in my game?
Or the changes will be directly taken into account?

CloneSargaent
Posts: 59
Joined: Wed, 16. Jul 14, 19:27
x4

Post by CloneSargaent » Sun, 9. Sep 18, 16:49

Just kill your current subsidiary of phanon(destroy their HQ) and the next one will use the new version of scripts.

Ostheim
Posts: 1
Joined: Sat, 14. Jul 12, 16:40
x3ap

Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Ostheim » Mon, 17. Dec 18, 19:37

Link in the main post and in the most recent pages did not work... here's the correct one.

https://xdownloads.co.uk/index.php?opti ... Itemid=116

Goldfinch
Posts: 613
Joined: Wed, 18. Feb 04, 20:12
x3tc

Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Goldfinch » Wed, 19. Dec 18, 01:36

Is it possible to play with a non-hostile Phanon, or are there any similar mods?

i.e. a neutral corporation that expands and builds using similar rules, but will also trade with the player and not attack unless provoked.

Derax123
Posts: 2
Joined: Thu, 2. Jan 20, 12:41

Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Derax123 » Thu, 2. Jan 20, 12:42

Does anyone have a working link to the Xenon/Khaak enemy patch for this excellent Mod?

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