[AL Plugin] Litcube's Phanon Corporation V1.21

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CloneSargaent
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Post by CloneSargaent » Sat, 8. Sep 18, 16:27

Its Soulmeta's relation fix that causing that to happen. Which gives Phanon enough rep to use jump beacons that other races own in XRM. Original Phanon has all rep set to 0.

Don't think there is a real fix for it.

Only thing you can do is either set their main spawn sectors up in unknown sectors and fight them in there with no rep loss (you can do so by editing the t file with Notepad++ or X2 editor you just need to know sector coordinates).

--OR--

Edit the al.LitQB.PhanCorp.SetRelations XML file with X-studio and set all relation except yours to 0. Its just changing numbers its easy.

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hargn
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Post by hargn » Sun, 9. Sep 18, 14:46

ThanksCloneSargaent,

I don't care that Phanon ship use the jump beacon.
So I've replaced the reputation values in the scripts, but should I need to restart a new game or reinitialize the phanon plugin in my game?
Or the changes will be directly taken into account?

CloneSargaent
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Post by CloneSargaent » Sun, 9. Sep 18, 16:49

Just kill your current subsidiary of phanon(destroy their HQ) and the next one will use the new version of scripts.

Ostheim
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Ostheim » Mon, 17. Dec 18, 18:37

Link in the main post and in the most recent pages did not work... here's the correct one.

https://xdownloads.co.uk/index.php?opti ... Itemid=116

Goldfinch
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Goldfinch » Wed, 19. Dec 18, 00:36

Is it possible to play with a non-hostile Phanon, or are there any similar mods?

i.e. a neutral corporation that expands and builds using similar rules, but will also trade with the player and not attack unless provoked.

Derax123
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Derax123 » Thu, 2. Jan 20, 11:42

Does anyone have a working link to the Xenon/Khaak enemy patch for this excellent Mod?

Alenar Rumanev
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Alenar Rumanev » Wed, 25. Nov 20, 21:20

Hoping that Soulmeta or someone else is still watching this thread.

I attempted to add the 6 necessary lines to al.LitQB.PhanCorp.MakeShip but test attacks against freighters and scans with a bioscanner still yield early bailing and a bravado (morale) of 0. This is no doubt due to my lack of familiarity with scripting in X3 AP. Would someone mind sharing privately their fixed xml file with me both so I can use it and learn for future attempts where mine went wrong? Thanks.

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X2-Illuminatus
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by X2-Illuminatus » Wed, 25. Nov 20, 22:21

How did you edit said script file? For MSCI scripts like the one in this topic you need to use the ingame Script Editor or a dedicated external one (like X-Studio from mr.bear). Using an ordinary .txt or .xml editor won't work, as the somewhat readable part of a script file is just there for displaying the script file in a browser, while the actual code is located within the codearray.
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by fisher 2000 » Sat, 29. May 21, 12:54

Derax123 wrote:
Thu, 2. Jan 20, 11:42
Does anyone have a working link to the Xenon/Khaak enemy patch for this excellent Mod?
Just came back to AP after FL and I'm also looking for a workable link, if anyone can be so kind to share.

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Klord
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Klord » Mon, 7. Jun 21, 20:58

fisher 2000 wrote:
Sat, 29. May 21, 12:54
Derax123 wrote:
Thu, 2. Jan 20, 11:42
Does anyone have a working link to the Xenon/Khaak enemy patch for this excellent Mod?
Just came back to AP after FL and I'm also looking for a workable link, if anyone can be so kind to share.
Let us know if you get this thing working in FL without an issue. :)
X fanatic. More of an X3 fanatic.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.

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X2-Illuminatus
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by X2-Illuminatus » Mon, 7. Jun 21, 21:20

fisher 2000 wrote:
Sat, 29. May 21, 12:54
Derax123 wrote:
Thu, 2. Jan 20, 11:42
Does anyone have a working link to the Xenon/Khaak enemy patch for this excellent Mod?
Just came back to AP after FL and I'm also looking for a workable link, if anyone can be so kind to share.
The one from the starting post is available from the internet archive wayback machine: Link
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

fisher 2000
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by fisher 2000 » Mon, 7. Jun 21, 23:21

X2-Illuminatus wrote:
Mon, 7. Jun 21, 21:20
fisher 2000 wrote:
Sat, 29. May 21, 12:54
Derax123 wrote:
Thu, 2. Jan 20, 11:42
Does anyone have a working link to the Xenon/Khaak enemy patch for this excellent Mod?
Just came back to AP after FL and I'm also looking for a workable link, if anyone can be so kind to share.
The one from the starting post is available from the internet archive wayback machine: Link
Thanks X2! Great job on FL btw :D

Ldmf
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Ldmf » Sun, 20. Jun 21, 21:09

does anyone know it works with FL?

Slothdemon
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Slothdemon » Thu, 6. Jan 22, 09:09

Ldmf wrote:
Sun, 20. Jun 21, 21:09
does anyone know it works with FL?
I'm a complete noob at this, but I am starting a game and I'll update if I see any issues. It looks like it starts just fine though. I do think dynamic relations will be a bear to deal with. In theory if Phanon is allied to everyone, and you fight them, everyone will hate you eventually. I'll see how it plays out but I think we may see a compatibility issue based on the other posts in this thread.

My theory:
1. If Phanon is allied to everyone, you killing any of them will make the galaxy hate you.
2. If we revert the relations fix the underlying issue (Phanon ships warp script and jump beacon ownership) is unresolved.

Slothdemon
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Re: [AL Plugin] Litcube's Phanon Corporation V1.21

Post by Slothdemon » Thu, 13. Jan 22, 21:12

No dice, After getting through the intro I received the report mail from Phanon and basically no change on any of them.

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