DrBullwinkle wrote:....
AP, first i started it, it created one drone and stoped, then i restarted the production, and now it also created one drone.
but it got destroyed by some pirate, and now i can't inspect it.
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DrBullwinkle wrote:....
self added Sg 304 with landing- and starting bays - but i think here the ship is buggyDrBullwinkle wrote:@Marvin Martian: Which M2 is that? It should not build drones unless it has docking bays.
works faster and more exactly because you place the object like a new stationDrBullwinkle wrote:I use most of those same scripts, except for Asteroid Fusion and Objectmove. (Why use Objectmove if you have Super Tractor?)
By "pacifist drones" you mean that they do not launch automatically to attack enemies? I assume that there are real enemies within range (like 30km radius?). Enemies that think that you are their enemy? (Not friendly ships that you just want to attack?)Marvin Martian wrote:the problem with pacifistic drones i got also on the vanilla DC like Maccana and Ariadne
Currently, the drone types are selected randomly; with more bomber drones being created when there are enemy capital ships nearby.Echofinder wrote:Hm, is there a way to specify which drones will be created?
Remove its jumpdrive? Alternatively, set the drones to have longer range.Marvin Martian wrote:produce and sending drones works fine now, thanks a lot
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i got a new "problem"
i'd like to use it on an OWP and if a capital ship spawns close to the DC, it jumps to the other side of the sector and the drones follows, because enemy is out of range
i set the option "Carrier Retreats..." already off
and the OWP can't fly back in position, so i have the problem this chicken-livered deserter hides behind a asteroid for the whole War
Marvin Martian wrote:produce and sending drones works fine now, thanks a lot
LOL. Some of your reports really crack me up (like your brave little M7C's trying to kill an enemy fleet without its fighters).i got a new "problem"
i'd like to use it on an OWP and if a capital ship spawns close to the DC, it jumps to the other side of the sector ...
the OWP can't fly back in position, so i have the problem this chicken-livered deserter hides behind a asteroid for the whole War