[MOD][X3:TC] EVE-X V0.9 beta (aborted, 15.04.2013)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
Ok all in all we have 4 major-issues..
- Problem: We have "ReadText"-Issues.
Reason: The textfile was not loaded. Maybe you've forgotten to install the script or you've overwritten the languagefile by an manualy installed other file or a mod containing a languagefile with this name.
Solution: Make sure the scriptfile (included in the "EVE-X_Datas.zip") is in your scripts-folder.
Make sure that ther is no other mod containing a language file "7200".
For the gamestarts you need the the last page in the delivered "0001" file (page 401900). If you've already an edited 0001 file, you may copy the whole page 401900 from my file to your file. - Problem: We have "no Hangar Array"-Issues.
Reason: The delivered X3_universe-xml was not loaded.
Solution: Make sure there is no other mod containing an own universe-file nor you've installed an own modified universe-file. - Problem: We have "no ships"-Issues (not to buy, not to spawn by cheats).
Reason: There is another TShips existing which overwrites the TShips from the mod.
Solution: Make sure that the TShips with the highest priority ist the by the mod delivered TShips.
Notice: MARS contains a TShips for the Goblins so they can repair. To make this mod highly compatible with MARS, I've moded the combatdrones MARS-like so they can use repairlasers. - Problem: You've tryed to install this mod in Albion Prelude.
Reason: Not readed the FAQ.
Solution: Try to install this mod in X3TC but not in AP.
Update 09.03.2013
Ok, there's a new update available.
Fixes:
You can get it right here:
Download isn't available yet!
Regards
Thron
Fixes:
- All Titans are now big as hell, so they deserve their name "Titan".
It's highly recommended that you DON'T try to dock on a station with these monsters. - Changed the turretmodel for each turret on a Titan.
- Fixed the turrets for the Obelisk.
- Fixed viewports for the Obelisk.
- Prepared the texture archive for the next major release.
Detached the GUI from the texture archive, so if you want the EVE-GUI, you have to install it separatly.
You can get it right here:
Download isn't available yet!
Regards
Thron
Last edited by Thron on Fri, 19. Apr 13, 00:16, edited 1 time in total.
No errors so far (just a MARS goblin issue with obelisk), have played around with most ships and they show no glitches. I do have a suggestion regarding the ships though. Would you consider doing a ship replacement mod or atleast one where ships are racially classified instead of being available at the hanger array. The Amarr/Paranid and the Mini/Split seem very compatible ship for ship and culturally.
Nice work on the sashas. Cant wait to try out the vertical oriented nightmare.
Nice work on the sashas. Cant wait to try out the vertical oriented nightmare.
At the start I've planned to assign the ships to the races.Ocede wrote:No errors so far (just a MARS goblin issue with obelisk), have played around with most ships and they show no glitches. I do have a suggestion regarding the ships though. Would you consider doing a ship replacement mod or atleast one where ships are racially classified instead of being available at the hanger array. The Amarr/Paranid and the Mini/Split seem very compatible ship for ship and culturally.
Nice work on the sashas. Cant wait to try out the vertical oriented nightmare.
Amarr --> Paranids (due to their religious ambitions)
Caldari --> Terran (due to their military background and their state mind)
Gallente --> Borons (due to their freedom-for-all background and their curvy vessels)
Minmatar --> Split (due to their combative nature)
CONCORD --> ATF (Police)
The Shansha's Nation vessels will be implemented later.
But I can tell you, the Nightmare is horrible to fly
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- Joined: Wed, 26. Sep 12, 21:40
wow that sounds cool, that is what i have been trying is to give the normal factions your ships just so i could see if they would use them, which they did not. They just blow up a few minutes later. I wouldnt expect it to be relatively soon, but approximately when will stations be put in? to get my money i am a major trader, and i would like to see my own EVE stations
Sorry for destroying your dreams, but the EVE-Ships will never replace the racial ships, because it is to much work for me to change all the TJobs entries, remove all raceships and so on.Mr. Person wrote:wow that sounds cool, that is what i have been trying is to give the normal factions your ships just so i could see if they would use them, which they did not. They just blow up a few minutes later. I wouldnt expect it to be relatively soon, but approximately when will stations be put in? to get my money i am a major trader, and i would like to see my own EVE stations
There are some stations allready included: "Hangar Array", "Corporation Hangar" and an "Amarr shipyard" the problem atm is that the stations causes FPS-lags and i don't know why.
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- Posts: 11
- Joined: Wed, 26. Sep 12, 21:40
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- Posts: 11
- Joined: Wed, 26. Sep 12, 21:40
How exactly do I install this again? I mean as in a file path please. the last version i had (a long time ago) was an easy drag and drop, but now when I put it in where I think it should go, your custom startup games and ships in the spawn list are no longer there. I just need a filepath to put the individual parts please, to make sure i do it right
Mr. Person wrote:How exactly do I install this again? I mean as in a file path please. the last version i had (a long time ago) was an easy drag and drop, but now when I put it in where I think it should go, your custom startup games and ships in the spawn list are no longer there. I just need a filepath to put the individual parts please, to make sure i do it right
- Download all 4 files.
> EVE-X_Datas
> EVE-X_Models
> EVE-X_Textures
> EVE-X_Update - copy those files to your X3TC(not AP!) maindirectory as a fake-patch, I've numbered them so they start at 15 (14 can be an empty filepair or MARS ...).
- Put the scriptfile in the "scripts folder"(Datapackage) in the "scripts" folder in the root directory of X3TC.
Also check that you don't have a mod installed after EVE-X which overwites the modded files.
Hope it helps
Thron
I'm sorry to tell you that I don't have time to work on this mod until I've finished my education. This will be finished at the end of April. During this period my work on this mod will be freezed.Ocede wrote:Are you going to be putting up an update over this weekend i.e. can we expect to see more goodies. The T3s and glass cannons would we a welcome addition to this already polished mod.
So no update this weekend. Tech3 Cruisers are allready included (some shapes) and the Tier3 Battlecruisers... they have this damn problem with CCPs philosoph "Vertical is cool!" which X3 isn't made for.
Ships, not will be included by me
- Oracle
- Tornado
- Naglfar
- Catalyst (I know it's horizontal but in the wrong way)
- Myrmidon
Thron - you need help to work in more ships?Thron wrote:I'm sorry to tell you that I don't have time to work on this mod until I've finished my education. This will be finished at the end of April. During this period my work on this mod will be freezed.Ocede wrote:Are you going to be putting up an update over this weekend i.e. can we expect to see more goodies. The T3s and glass cannons would we a welcome addition to this already polished mod.
So no update this weekend. Tech3 Cruisers are allready included (some shapes) and the Tier3 Battlecruisers... they have this damn problem with CCPs philosoph "Vertical is cool!" which X3 isn't made for.
Ships, not will be included by me
- Oracle
- Tornado
- Naglfar
- Catalyst (I know it's horizontal but in the wrong way)
- Myrmidon
Entusiasta da série X3! The best game.