Anarkis Defense System - Real Wings Edition v1.14 [updated 16.07.2014]
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- anachron13
- Posts: 144
- Joined: Wed, 3. Nov 10, 00:41
Oh, another miss of mine. I use MDM if it is installed to protect the wingships. MDMc (convoy protection) is started on the leadership, all followers have the normal version. Normally, when MDM runns on a ship belonging to the player, and no suitable missiles are to be found by MDM, a 'mosquitos missiles not installed' will be heared. You do not have to sit in that ship to hear the message. On my PC, I changed this behaviour of MDM. Now, I only hear that message if MDM does not find any missile on the PLAYERSHIP.
I forgot about that in the meantime
. Will fix that in the next version by making an extra check before activating MDM on wingships. Sorry for that hassle.
I forgot about that in the meantime

Carrier command software installed?BrandonM3 wrote:I'm having an issue with it not detecting my Cerberus. It works for my Magnatar just fine. I was poking thru the scripts to see if the cerberus is something different than an M7 but I couldn't find an obect group that it might be in instead. However my knowledge of scripting in x3. Is very limited.
- anachron13
- Posts: 144
- Joined: Wed, 3. Nov 10, 00:41
This is probably because Pirate Guild 3 detect ADS based on is version variable which as changed in rwe. This is not necessarily a bad thing as i think the auto carrier part needed by Pirate Guild 3 is actually not working correctly. You should wait for a new version.
Last edited by anachron13 on Fri, 4. Oct 13, 09:27, edited 2 times in total.
Yeah, I think Anarchon is right. Serial Kicked's Pirate Guild 3 And Yaki Armada 2. Are also quite big mods, they use to a certain extent the same files as ADS. One would have to look at that mods how they work and then make changes to get them working with ads.
When I think of the necessary work I *shudder*.
But there might be a simple solution though.
When I think of the necessary work I *shudder*.
But there might be a simple solution though.
- anachron13
- Posts: 144
- Joined: Wed, 3. Nov 10, 00:41
Since the last version, my wing were named 'null null'. After a bit of investigation it seems that you only call the 'anarkis.lib.get.wingnames' script in the setup if there was no previous version of ADS RWE, not in a case of upgrade. Maybe you should check if the global variable is still properly set on upgrade to avoid this.
Thanks for feedback, check, if the nex fix does - well - fix this.anachron13 wrote:Since the last version, my wing were named 'null null'. After a bit of investigation it seems that you only call the 'anarkis.lib.get.wingnames' script in the setup if there was no previous version of ADS RWE, not in a case of upgrade. Maybe you should check if the global variable is still properly set on upgrade to avoid this.
- anachron13
- Posts: 144
- Joined: Wed, 3. Nov 10, 00:41