Both should work fine for ANCC, it mostly depend on what ADS feature you are using. Automated carrier don't really work on the Real Wing Edition but the attack/protect command is better.Brokkoli wrote: Then I have one more question: What version of ADS should I use with ANCC? Right now I am using the real wings edition, but for no particular reason.
On the next version of ADS i will implement my own solution as i'm not really satisfied with both. I want the attack command to take into account surrounding target when the primary target is destroyed instead of docking immediatly. For defensive wing i want the wing aware of the entire formation of the ship to protect. If you protect a freighter which is part of a convoy, the wing should also protect the other freighters of the convoy.
It is the radar range set in the automated carrier option, as this is the only option available in the original ADS version. The awareness and response range are new ADS - RWE settings.You said the radar range is taken from the ADS setup data. What radar range exactly? The only range I have found is in the automated carrier options, defensive wing awareness and response range. Which one is used?
The problem with docking computer is compatibility with XRM and other mods that change the ware size to XL (i know there is a patch for XRM but i want to ensure maximum compatibility when possible). I will think about it.My opinion regarding landing behaviour would be to test for the landing computer on fighters. At least for the player the landing computer does exactly what the fighters are doing. Testing for a transpoerter device on the carrier seems also logical to me.
Yeah, i would like to implement that. I have to find a good way to handle that.For future versions I have some ideas:
- Catapult start / Transporter start (with an on/off switch)
...or some other means to get the fighters out faster.
Unfortunetly i think this a bit too difficult to implement properly unless i totally stop relying on ADS. But it would be a lot of work to remove all ADS dependancies.- Option to cancel a retreat order
I will think about it, but i'm not sure how to implement this properly with how my script is currently working.- turbo boost feature (with an on/off switch)
I got spoiled by the fast DCS2 drones . Implementation if possible with an option to set the % speed increase. A balanced implementation could be to give fighters a 10 second turbo just after launching and another 10 sec turbo when retreating.
It can probably be done. I will probably look into it after the next version.- ANCC scramble rocket attack hotkey
The idea is to use big missiles on fighters more intelligently. For example I give them tornados or hornets, I only want my fighters to use them on big ships, not some m3/m4/m5. So select target, press hotkey, fighters fire missiles on target.
Not that I know any scripting, but might it be possible to implement this via missile fire percentage? Check if fighter is attacking marked target, if yes then increase missile fire percentage. Might not even need a seperate hotkey, just use the priority target. So basically, increased missel fire percentage on the priority target.
Thanks for the ideas, i didn't get too much feedback on ANCC.