[MOD][AP] Lost Colony Expansion v2.02 25/08/2013 - vanilla & XRM

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vukica
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Post by vukica » Sun, 30. Nov 14, 12:01

Bozz13 wrote:Hi, sorry for asking this but I did not find any info, I just installed XRM and everything was work and then I installed lost colony and when I use cheat to reveal all sectors I see that they are more than 10 empty sectors with 1 khaak station in every sector and nothing else, just en empty sector with 1 station... and these sectors have no name... did I do anything wrong ? or is that intended

And another issue is that a lot of sectors have no gate systeme instead of that they use beacons, ships can fly through when I'm not in sector but I can't use them to travel... is that intended or is something wrong with my install.

I'm playin Albion prelude + XRM and recomanded mods like mars, MBRR etc...
idk, do you have any other map changing mod (revelation?). which version of loco did you install?
what's your installation order? loco shouldn't be able to cause such a frak up.
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Bozz13
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Post by Bozz13 » Mon, 1. Dec 14, 23:54

Hi Vukica I'm croatian too lol thank you for your concern but I managed to resolve the probleme sounds like it was related to the advanced universe addon from XRM I was using, it is the only mod I did not install in my fresh reinstall of the game ,now everything is working well so I will start a new big game in X3 AP.

Pozdrav iz francuske ;)

fisher 2000
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Post by fisher 2000 » Sun, 28. Dec 14, 02:02

Hello, I'd just like to say this is one of my favriote mods to add to x3ap. But i have a request... I would like to know how you added a sector to the game (with betty voices) because I know that you dont want to do anymore to this mod due to LU so I would like to add a couple of hostile sectors around the ones you've added also a nice plane black sector to start my empire in.. I would obviously not re-release such a thing... its just for personal use. Did you achieve all of this with everything listed in the first comment or do you have to root around the x3AP files. I still use this because I don't really want a major change like XRM or LU

Again I would just like to say that this is one truly awesome mod, it gave me so many hours to fight and build in and I was sad to hear that it is no longer been continued theres so much potential! also with a xtra ship station pack with the potental of a release I thought I could do this in the spear time (with your permission).

If for any reason you reject my idea and decide to pick this mod back up and dust the jacket, I was thinking of a few more heavy fortifed Xeoen sectors dotted close to the unclaimed sectors (just so I can be more on alert when my stations are under attack). If I really could understand how everything was achieved i would have added a nice suitable sector out of the way that had a nice plain (spacy back drop like LooManckStrat's Legacy)

Anyways thank you for all that you have developed here, I look forward to your reply!!

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vukica
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Post by vukica » Sun, 28. Dec 14, 02:48

-pault193- wrote:Hello, I'd just like to say this is one of my favriote mods to add to x3ap. But i have a request... I would like to know how you added a sector to the game (with betty voices) because I know that you dont want to do anymore to this mod due to LU so I would like to add a couple of hostile sectors around the ones you've added also a nice plane black sector to start my empire in.. I would obviously not re-release such a thing... its just for personal use. Did you achieve all of this with everything listed in the first comment or do you have to root around the x3AP files. I still use this because I don't really want a major change like XRM or LU

Again I would just like to say that this is one truly awesome mod, it gave me so many hours to fight and build in and I was sad to hear that it is no longer been continued theres so much potential! also with a xtra ship station pack with the potental of a release I thought I could do this in the spear time (with your permission).

If for any reason you reject my idea and decide to pick this mod back up and dust the jacket, I was thinking of a few more heavy fortifed Xeoen sectors dotted close to the unclaimed sectors (just so I can be more on alert when my stations are under attack). If I really could understand how everything was achieved i would have added a nice suitable sector out of the way that had a nice plain (spacy back drop like LooManckStrat's Legacy)

Anyways thank you for all that you have developed here, I look forward to your reply!!
for most of the stuff i used ingame galaxy editor. for some minor stuff i used notepad++ (change gate into transorbitals and such stuff).
it took a little practice and getting used to the editor. sometimes the editor is stupid and won't show sectors you've added. so you have to save the map, and reload.
the editor also allows you to create a patch file instead of just overwriting the original game files. that's why my sectors never needed a new game start :)

with a patch file you need an md file to load the map.

useful links:

(manual map editing) http://forum.egosoft.com/viewtopic.php? ... 35#2677135
(md) http://forum.egosoft.com/viewtopic.php? ... 48#3173048
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Post by Sorkvild » Thu, 1. Jan 15, 14:54

I'm not sure if my installation is correct thus I'm kindly asking to check my load order

starting from the lowest numbers
-IE
- IEX http://forum.egosoft.com/viewtopic.php?t=312645
- XRM 1
- XRM 2
- XRMi (v1.30 from IEX thread linked above)
- hull pack
- LoCo
( - not sure?) IEX patch version 1.03 from Loco thread https://cylon33.googlecode.com/files/Lo ... Xpatch.zip - Do I khave to add this one as well?
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vukica
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Post by vukica » Thu, 1. Jan 15, 18:58

Sorkvild wrote:I'm not sure if my installation is correct thus I'm kindly asking to check my load order

starting from the lowest numbers
-IE
- IEX http://forum.egosoft.com/viewtopic.php?t=312645
- XRM 1
- XRM 2
- XRMi (v1.30 from IEX thread linked above)
- hull pack
- LoCo
( - not sure?) IEX patch version 1.03 from Loco thread https://cylon33.googlecode.com/files/Lo ... Xpatch.zip - Do I khave to add this one as well?
That iex patch is outdated. You can however use loco 1.03
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Sorkvild
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Post by Sorkvild » Thu, 1. Jan 15, 19:29

vukica wrote:
Sorkvild wrote:I'm not sure if my installation is correct thus I'm kindly asking to check my load order

starting from the lowest numbers
-IE
- IEX http://forum.egosoft.com/viewtopic.php?t=312645
- XRM 1
- XRM 2
- XRMi (v1.30 from IEX thread linked above)
- hull pack
- LoCo
( - not sure?) IEX patch version 1.03 from Loco thread https://cylon33.googlecode.com/files/Lo ... Xpatch.zip - Do I khave to add this one as well?
That iex patch is outdated. You can however use loco 1.03
SO you mean to use Loco 1.03 patch instead of XRMi?

What about the load order then? As it is, with XRMi replaced by loco 1.03?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

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vukica
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Post by vukica » Thu, 1. Jan 15, 19:56

Sorkvild wrote:
vukica wrote:
Sorkvild wrote:I'm not sure if my installation is correct thus I'm kindly asking to check my load order

starting from the lowest numbers
-IE
- IEX http://forum.egosoft.com/viewtopic.php?t=312645
- XRM 1
- XRM 2
- XRMi (v1.30 from IEX thread linked above)
- hull pack
- LoCo
( - not sure?) IEX patch version 1.03 from Loco thread https://cylon33.googlecode.com/files/Lo ... Xpatch.zip - Do I khave to add this one as well?
That iex patch is outdated. You can however use loco 1.03
SO you mean to use Loco 1.03 patch instead of XRMi?

What about the load order then? As it is, with XRMi replaced by loco 1.03?
no, use loco 1.03 with loco iex patch 1.03.

order is fine, i think.
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Sorkvild
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Post by Sorkvild » Thu, 1. Jan 15, 21:06

Ok So I did... loco and ten patch, highest numbers. Yolo :)

By the way...

What's going in ihe new secors, what sort of jobs ai ships do? Are there any hidden stations as well?
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vukica
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Post by vukica » Thu, 1. Jan 15, 21:43

Sorkvild wrote:Ok So I did... loco and ten patch, highest numbers. Yolo :)

By the way...

What's going in ihe new secors, what sort of jobs ai ships do? Are there any hidden stations as well?
ai is mostly for defence. northen paranid sectors tend to get invaded constantly.
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Sorkvild
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Post by Sorkvild » Thu, 1. Jan 15, 22:11

Damn... no new sectors have appeared. Wonder what I messed up? I copied and names everything like in my post above :/
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vukica
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Post by vukica » Thu, 1. Jan 15, 22:19

Sorkvild wrote:Damn... no new sectors have appeared. Wonder what I messed up? I copied and names everything like in my post above :/
you're probaly using 2.02 director files instead of 1.03. that too was changed iirc.
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Sorkvild
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Post by Sorkvild » Thu, 1. Jan 15, 22:29

I'm using these

from the title page of this thread

Version 2.02 - with XRM 1.29 jobs
IEX patch version 1.03
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vukica
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Post by vukica » Thu, 1. Jan 15, 22:37

Sorkvild wrote:I'm using these

from the title page of this thread

Version 2.02 - with XRM 1.29 jobs
IEX patch version 1.03
try this: https://cylon33.googlecode.com/files/Lo ... RMjobs.rar
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Sorkvild
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Post by Sorkvild » Fri, 2. Jan 15, 01:40

vukica wrote:
Sorkvild wrote:I'm using these

from the title page of this thread

Version 2.02 - with XRM 1.29 jobs
IEX patch version 1.03
try this: https://cylon33.googlecode.com/files/Lo ... RMjobs.rar
What I see this is the older version. But nevermind... I replaced the current version director with the one you're suggestion. Saved, reloaded, waited. Nothing. No new stuff :/
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vukica
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Post by vukica » Fri, 2. Jan 15, 07:22

Sorkvild wrote:
vukica wrote:
Sorkvild wrote:I'm using these

from the title page of this thread

Version 2.02 - with XRM 1.29 jobs
IEX patch version 1.03
try this: https://cylon33.googlecode.com/files/Lo ... RMjobs.rar
What I see this is the older version. But nevermind... I replaced the current version director with the one you're suggestion. Saved, reloaded, waited. Nothing. No new stuff :/
You do realize you have to discover new sectors? :)

If that ain't it, I ain't gor a clue...
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Post by Sorkvild » Fri, 2. Jan 15, 11:14

OK I managed this thing to work. Replaced all mods once again besides xrm and started a new game. New sectors have arrived. Looks really good at first glance,lots of new spaces, atmospheric descriptions, life here and there. Up to explore.

And I'm using the patch 2.02 - with XRM 1.29 jobs. No need to use old 1.03 patch.
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vukica
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Post by vukica » Fri, 2. Jan 15, 17:49

Sorkvild wrote:OK I managed this thing to work. Replaced all mods once again besides xrm and started a new game. New sectors have arrived. Looks really good at first glance,lots of new spaces, atmospheric descriptions, life here and there. Up to explore.

And I'm using the patch 2.02 - with XRM 1.29 jobs. No need to use old 1.03 patch.
i don't know, the map name changed somewhere... was it 2.02, 2.03, 1.03b i really don't know.

i'm glad it works and i hope you enjoy it. i know it's not perfect, especially with IEX but it does what it was supposed to do. give more space.
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Letzt
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Post by Letzt » Thu, 17. Sep 15, 23:18

Hello and thanks for your great work , I recently installed and started a game with others scripts and I have to ask , can I use the sector takeover script on your sectors?

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Post by vukica » Fri, 18. Sep 15, 01:09

Letzt wrote:Hello and thanks for your great work , I recently installed and started a game with others scripts and I have to ask , can I use the sector takeover script on your sectors?
yup
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