Bullwinkle's List

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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DrBullwinkle
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Post by DrBullwinkle » Tue, 10. Nov 15, 21:56

Do you play in English?

I believe that the official answer is, "Nobody knows". At least, Cycrow has said that he does not know, and I do not know.

Names are determined by language files. The game should, theoretically, use the name listed in the highest-numbered language file for that name and language. The "ZM_EMP_BLANK_WARE_CUSTOM16_13" should be in the lowest-numbered language file for that name and the English language, at least. Other languages may also be supported. That means that the correct name should always override the ZM_EMP name. Emphasis on "SHOULD".

See Language Files: How to modify for your language for more information about language files.

Sometimes, though, the game does not seem to read the correct name. This is that part that I have never seen explained. In my experience, the game will USUALLY find the correct name after a few seconds. However, this is not ALWAYS true.

If the name works correctly sometimes, then you probably have the script installed correctly, and your language is probably supported.

Another possible reason can be when one file of a multi-part script has not been re-compiled after a change in the name. However, Improved Boarding only uses the name in the setup script to install wares at certain equipment docks. So this is unlikely to be the cause of the issue that you report.

Bottom Line is that it happens sometimes. AFAIK, nobody knows why. Sorry!

firefightervf06
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Cargo Hunter

Post by firefightervf06 » Thu, 11. Aug 16, 01:50

Dr Bullwinkle, thanks so much for the fast reply. I had no idea that the game will only produce an IBL station if one is gone!! No wonder my Cargo Hunter hasn't found one since I installed it! I downloaded the Property Baron script by Nividium, if I buy the IBL stations already there will the game send out new ones or will it still detect them the same way? Thanks again!

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DrBullwinkle
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Re: Cargo Hunter

Post by DrBullwinkle » Thu, 11. Aug 16, 01:58

firefightervf06 wrote:Property Baron script by Nividium, if I buy the IBL stations already there will the game send out new ones or will it still detect them the same way?
I don't know about Property Baron. Sorry.

Stealing and/or buying IBL factories is fun if you like that. You do know that it is easy to buy IBLs from Pirates and Yaki, right?

firefightervf06
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Post by firefightervf06 » Thu, 11. Aug 16, 02:28

No, I didn't. All Ive seen at the shipyard above Weaver's Tempest are ships. Don't tell me there's a shipyard somewhere that I can buy them at?? Ugh lol

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DrBullwinkle
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Post by DrBullwinkle » Thu, 11. Aug 16, 02:35

firefightervf06 wrote:Don't tell me there's a shipyard somewhere that I can buy them at??
Don't panic. :)

You cannot buy IBL FACTORIES in the vanilla game. But you CAN buy IBLs themselves. You can also steal IBLs from a semi-secretive faction.

But if your goal is to manufacture a LOT of IBLs, then carry on with what you are doing.

firefightervf06
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Post by firefightervf06 » Thu, 11. Aug 16, 04:36

Oh, yes I've been doing that it just takes forever. I used property baron and purchased the three I know about. I'll write back on here if the GOD produces new ones to replace or not.

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DrBullwinkle
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Post by DrBullwinkle » Thu, 11. Aug 16, 04:52

firefightervf06 wrote:Oh, yes I've been doing that it just takes forever.
It takes a long time if the factories are not stocked with resources. However,
Spoiler
Show
the factories crank out IBLs pretty quickly when they have all the resources they need.

I use CLS2 (Bonus Pack) to supply the factories and buy the IBLs when they are built.

biliskner25
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Post by biliskner25 » Thu, 27. Apr 17, 16:46

DrBullwinkle wrote:.



Upgrade Kits for TC/AP, with Equipment Packs
Download: Upgrade Kits v1.7
[ external image ]


.
Hey BW, thanks for your updated versions of classic mods, I've found them very useful playing over the last few years.

I noticed the upgrade kit calculations to be pretty off especially with the cargo extension calcs done by your library (the last one tried to pay me 190k credits to install) so I went through and updated the math in your tuning cost calculator lib to be much simpler but still pretty accurate.

If you're interested I can upload my copy somewhere and give you a run down of the changes. I commented out most of the old code rather than deleting so it's not very neat but you should be able to compare the changes. There are also some getlist changes as I felt your version gave too many upgrade kits but you can keep the bits you like.

Edit: My bad, i rewrote the code at 2am. Just after posting this i found a command that would essentially shorten the cost calculation to 2 lines so you wouldnt even need the library anymore

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joelR
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Post by joelR » Sat, 21. Oct 17, 22:19

Something seems broken with the links. Anywhere else these can be downloaded?

It takes me to a page of X3 scripts but no upgrade kits. Seems to be the case with most links in this thread
.


EDIT: Wow...my bad. found it

orion_1394
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Re: Bullwinkle's List

Post by orion_1394 » Sat, 14. Jul 18, 04:07

Fenris321 wrote:
DrBullwinkle wrote:Bullwinkle's List

*snip*
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Freight Drone Transfer (capital ships can buy/sell with drones)
Freight Drone Transfer
[ external image ]

Allows capital ships to buy and sell wares at stations that do not allow capital ship docking. The drones are turbo-charged and work much better than vanilla freight drones. Makes TL's useful for TRADE missions, and allows M1/M2/M7 to purchase energy directly from Solar Power Plants.

This update improves reliability and speed of freight drones substantially.

*snip*
Is that link correct? It takes me to OneDrive and a bunch of mods but I don't see that one. I'm not ruling out the possibility that I'm blind though.
Drone transfer and better globals don't work.
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Truthowl
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Re:

Post by Truthowl » Thu, 17. Jan 19, 14:10

DrBullwinkle wrote:
Wed, 6. Jun 12, 15:17
.


Both the New JDK fab in Getsu Fune and the Equipment Dock in Home Of Light will offer JDK's also.
There is no EqD in Home of Light. I'm sure I'm overlooking something but I've checked the trading station and the terracorp hq and see no jdk's. Kind of confused.
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joelR
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Re: Bullwinkle's List

Post by joelR » Wed, 30. Jan 19, 23:16

Anyone have a working link (1.7) for Bullwinkles Upgrade kits? All I could find was the 1.6 link from the OP

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