There is a difference between scripts and mission director files. Setup scripts add things as they are run every time the game starts. MD add things permanently when it is run once.
If you are using MD in the director folder, then you would have to write a new MD that removes what was previously added. I cant help with MD though. Never was much good with it.
[TC] Make a created ship buyable in a shipjard
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- apricotslice
- Posts: 14129
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- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
@adriancos: The easier way to do what you are trying to do is to use the Cheat Package. The link is stickied to the top of this forum.
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Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
after reading your post it makes sense now why it was not removedapricotslice wrote:There is a difference between scripts and mission director files. Setup scripts add things as they are run every time the game starts. MD add things permanently when it is run once.
If you are using MD in the director folder, then you would have to write a new MD that removes what was previously added. I cant help with MD though. Never was much good with it.
thank you for the tip, it is very easy indeed using cheat packageDrBullwinkle wrote:@adriancos: The easier way to do what you are trying to do is to use the Cheat Package. The link is stickied to the top of this forum.
- ubuntufreakdragon
- Posts: 5189
- Joined: Thu, 23. Jun 11, 14:57
The easiest way is to add the ship via MSCIscript inside a setup.script as it recalls every reload so it's persistent when the shipyard gets destroyed.
Only a direct map edit is better in persistence, but this only works if the may entry of the shipyard wasn't Part of the savegame.
dillpickle's md way isn't as save as this because the ship will be removed for ever from the shipyard once the shipyard got destroyed and respawns.
Only a direct map edit is better in persistence, but this only works if the may entry of the shipyard wasn't Part of the savegame.
dillpickle's md way isn't as save as this because the ship will be removed for ever from the shipyard once the shipyard got destroyed and respawns.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist