[MD]X3AP Menagerie Shipyard v1.2 (16 May 2012)

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greypanther
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Post by greypanther » Sun, 13. May 12, 16:55

I have yet to reinstal this since I reinsalled the whole of AP + XRM, before I do reinstal it I have a question.

As you use the freindly race for the Menagerie shipyard, will that clash with Pauls Privateer ports, that are within XRM?
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Argonaught.
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Post by Argonaught. » Sun, 13. May 12, 21:26

TTD wrote:As this is for AP...

Any chance of adding the AP Gunner and the Albion Pride ?
Never though of adding the Gunner, will add it in, will also add in the pride and the Aamon as I'm playing XRM and the plot for that was disabled.
greypanther wrote:I have yet to reinstal this since I reinsalled the whole of AP + XRM, before I do reinstal it I have a question.

As you use the freindly race for the Menagerie shipyard, will that clash with Pauls Privateer ports, that are within XRM?
Seems to work, I'm using this and XRM with no problems that i could see since the race is just a generic friendly one.

In a little while I'll update it again with those ships above.

Argo.
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greypanther
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Post by greypanther » Sun, 13. May 12, 21:31

Thank you Argo. :)

I will reinstall when you update, no rush. :)
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TTD
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Post by TTD » Sun, 13. May 12, 21:42

Cheers.
Just waiting...no rush.

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Argonaught.
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Post by Argonaught. » Sun, 13. May 12, 22:52

Have to work on it abit more, there's a problem in removing the old shipyard for some reason.

Also have to go eat too, will work on it and hopefully should have it sorted later on.

probably something silly i missed somewhere :S

Argo.
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Post by Argonaught. » Mon, 14. May 12, 00:35

Main Download link updated to V1.1 release


Changes in V1.1


:arrow: --- Added 3 Ships to Shipyard: Aamon Prototype / AP gunner and Albion Pride.


Have fun :) .


Argo.
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greypanther
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Post by greypanther » Mon, 14. May 12, 01:03

That was quick!
Thanks! :D
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TTD
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Post by TTD » Mon, 14. May 12, 11:04

thanks.

i'll take look at it after work. :D

greypanther
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Post by greypanther » Wed, 16. May 12, 20:13

Another request from me: any chance you could add in a selection of Xenon ships and weapons? :)
I do like all options to be open and boarding appears to be just a tad bit harder with XRM running too. :roll:
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Post by Argonaught. » Wed, 16. May 12, 20:50

I'll need a day or two to alter it and test, have some rl stuff I have to do over the next 2 days and haven't got time to play etc :S

Will get on it as soon as I can though :)

Argo.
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greypanther
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Post by greypanther » Wed, 16. May 12, 21:05

Real life? What is this thing you talk of? :P

Thanks anyway, no rush. :)
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Argonaught.
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Post by Argonaught. » Wed, 16. May 12, 21:47

Main Download link updated to V1.2 release


Changes in V1.2


:arrow: --- Added Xenon Ships to Shipyard: I, J, K, L, LX, M, N, P, PX, Q


Have fun :) .


I took a break from RL for abit...Rl isn't as fun as shooting stuff :D

Argo.
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Vayde
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Post by Vayde » Wed, 16. May 12, 22:15

Hmm Xenon L available to buy. Could make a certain plot a LOT easier to complete :p
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LordGaara
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Post by LordGaara » Thu, 17. May 12, 08:22

Good job Argo!

Could you please add the awesomely looking, ass-kickin', pew-pew shootin' Khaak M6 Advanced Corvette and M7 "Rakshasa" Frigate for XRM?
That would be so awesome, as they are not boardable.
Thanks in advance.

Cheers

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Post by greypanther » Thu, 17. May 12, 21:01

:D
Yeh real life does come second mostly when there is stuff to shoot and an empire to build; though I must add that my wife comes in useful for the odd thing or two. :roll:
The odd beer is good too.

Thanks for the update Argo and can I add my support to LordGaara's request for the next update? Again I will add, no rush at all, don't neglect real life! :roll:

Thanks for this great little mod! :D
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Post by Argonaught. » Thu, 17. May 12, 21:16

I'll have to create an XRM only one but atm the only ships I know that can't be bought are the Khaak and Xenon so the station would only have those.

If you chaps could let me know what other ships aren't for sale in XRM then I can rummage though the XRM files and pull out the ship id's that i need.

I'll add it as a seperate XRM download as the id's wouldn't work in vanilla games.

Argo.
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Post by greypanther » Fri, 18. May 12, 01:15

Can I ask you plese to not take away the Aamon and type IV from the shipyard please?

Can I also ask you to add ships such as the Valhalla and the jump beacon please?
:)
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Post by Argonaught. » Fri, 18. May 12, 03:12

I plan on having Aamon, type IV and the Xshuttle available, will add Valhalla too....I know the Xshuttle is available elsewhere but I like seeing it in the menu :D

If you have a list other then Khaak/xenon and the ones above let me know, would like to bundle all together.

I don't have any idea atm what weapon the xenon use, I know paul made weapons race specific so no idea what they have. Could add them to the equipment upgrade options.

Argo.
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LordGaara
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Post by LordGaara » Fri, 18. May 12, 08:29

Argonaught. wrote: If you have a list other then Khaak/xenon and the ones above let me know, would like to bundle all together.

I don't have any idea atm what weapon the xenon use, I know paul made weapons race specific so no idea what they have. Could add them to the equipment upgrade options.

Argo.
I don't recall anything else except the already mentioned atm. Well, on second thought, you could add the remaining 2 ships from Cadius' extra pack that are not included in the XRM. I actually think that having an unique Normandy in the MS goes quite nicely with the lore that you came up with. It implies a far, other parallel reality connection.

BTW Argo, Equipment uprade option is not available for me, the only thing I have is the Trade section with the ship list for sale. This is XRM related I presume?

Cheers

EDIT: Here is the link: http://forum.egosoft.com/viewtopic.php?t=321119

greypanther
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Post by greypanther » Fri, 18. May 12, 17:09

At LordGaara: you do not get the option to buy weapons at all? Its not an option to just buy the weapons you know? As soon as I order a ship I can upgrade it with weapons etc as per normal. ( Not many weapons stocked it seems mostly! )

Except the Xenon ones of course! There only appears to be four weapons that the Xenon can use Argo. They are: Gamma Pulse Emitter; High Energy Particle Railgun; Quantum Shockwave Cannon and the Dark Matter Beam Cannon.
I feel the the fighter weapon is way over priced, even worse than Terran fighter weapons in vanilla. I will mention it to Paul.


:)
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