The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.
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Jack08
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by Jack08 » Tue, 13. Mar 12, 05:31
joelR wrote:Why would installing this create nameless ships? Im using XRM, PG, YG and Brennans Triumph Tortuga.
It wouldnt, lol.
What are the nameless ships doing?, where are they? and what class are they?
Did you follow the instructions from a previous post to fix the
ship buildup in null?
Perhaps its conflicting with PG again, althow this would be a much diffrent side effect from last time.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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Jack08
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by Jack08 » Tue, 13. Mar 12, 05:55
- Version 1.03
- Victory will now abort an invasion if heading for friendly space
- Added Argon Sector M148 to plot protected list
- Added special code to prevent responces in Argon Sector M148 if plot protection is active
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Jack08
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by Jack08 » Tue, 13. Mar 12, 06:43
joelR wrote:Jack08 wrote:
It wouldnt, lol.
Except that it is.
Nothing is quite that simple
Go into the script editor, and then turn on "Additional Information"
Open the info panel on one of the ships with no name, and then scroll all the way down the bottem, and take a screnshot
Also check the scripts that are running on the ships.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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joelR
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by joelR » Tue, 13. Mar 12, 06:57
Jack08 wrote:joelR wrote:Jack08 wrote:
It wouldnt, lol.
Except that it is.
Nothing is quite that simple
Go into the script editor, and then turn on "Additional Information"
Open the info panel on one of the ships with no name, and then scroll all the way down the bottem, and take a screnshot
Also check the scripts that are running on the ships.
Sorry Jack that was a bad bug report. It appears that the nameless ships existed before I installed IR. I used the remove nameless ships script prior to installing IR and it works fine now. For some reason the ships were causing IR to not install properly and freeze the game.
PG, YA and Brennans triumph Tortuga work just fine with IR as well (so far!)
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Cerbis
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by Cerbis » Tue, 13. Mar 12, 11:29
by enabling/disabling taxes for stations i get following msg:
Infinite loop detected, script is terminated!
xtl.xtlc.comm.empireov:422:1:0:526035608
append $Text to array $MenuOptionArray RefObj: null
dunno maybe i get it coz i play it on german
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Jack08
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by Jack08 » Tue, 13. Mar 12, 11:49
Cerbis wrote:by enabling/disabling taxes for stations i get following msg:
Infinite loop detected, script is terminated!
xtl.xtlc.comm.empireov:422:1:0:526035608
append $Text to array $MenuOptionArray RefObj: null
dunno maybe i get it coz i play it on german
please download this:
http://download.xtimelines.net/xtl.xtlc ... pireov.xml (right click, save as)
Place it in your scripts folder and then attempt to access the empire overview again, what happens?
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Jack08
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by Jack08 » Tue, 13. Mar 12, 11:50
I_am_Stranger wrote:gonna install this with RRF to see what happens
If you mean the TC version of RRF avalible on the forums, i would advise against it, last time someone tried that RRF hijacked all of IR's ships and sent them all to one sector
If you mean the RRF built into AP, that should be ok
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Jack08
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by Jack08 » Tue, 13. Mar 12, 13:36
As i feared, this is a glitch within the actual script engine, its going to take some trial and error to rectify...
Are you running any major mods? if not could you upload your savegame somewhere please
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Cerbis
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by Cerbis » Tue, 13. Mar 12, 14:27
right now only IR, Numeric Race Rank Titles from Gazz, Community Pplugin Configuration, Hotkey Manager, Ware Manager and the Bonus Pack.
I was vanilla before i've installed IR.
http://cerbis.bplaced.net/pix/x3ap/X02.sav
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TouchMyNipple
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by TouchMyNipple » Tue, 13. Mar 12, 15:46
add an option to add some e-cells to ordered ships (at elast 50-100) as sometimes it takes a long time to get that thing to a SPP.... Like a user-friendly fit-and-go jumpdrive kit only availible this weekend or something...
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Cerbis
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by Cerbis » Tue, 13. Mar 12, 16:51
One more thing (dunno if it happens only at my game),
if a race takes over a sector (and Econamy Booster is activated) stations are created which belong to a different race then the owners - shouldnt they belong to the owners race?
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Jack08
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by Jack08 » Tue, 13. Mar 12, 17:04
Cerbis wrote:One more thing (dunno if it happens only at my game),
if a race takes over a sector (and Econamy Booster is activated) stations are created which belong to a different race then the owners - shouldnt they belong to the owners race?
What are you using to tell you if they are a diffrent race?
If you mean by actual station type - as in the argon built a teladi flower farm, thats normal ... the booster trys to fill in the holes in the area
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Cerbis
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by Cerbis » Tue, 13. Mar 12, 17:41
the first letter of the Stations ID tells me which race owns the station
actually at my game yaki are enemies of paranids.
after the yaki took over a sector the game spawned a few paranid owned stations which makes no sense.
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Jack08
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by Jack08 » Tue, 13. Mar 12, 18:18
Cerbis wrote:the first letter of the Stations ID tells me which race owns the station
actually at my game yaki are enemies of paranids.
after the yaki took over a sector the game spawned a few paranid owned stations which makes no sense.
I think whats happening is that a local paranid shipyard send out its own EcoTL because it detected that the sector was low on stations while it was under Yaki attack, ill add a check to ensure that shipyards dont send EcoTL's to sectors that are under siege in the next version
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Cerbis
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by Cerbis » Tue, 13. Mar 12, 19:43
are yaki and pirates going to have their own infrastructure as little "byproduct" from the Econamy Booster ?
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Jack08
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by Jack08 » Wed, 14. Mar 12, 08:16
Cerbis wrote:are yaki and pirates going to have their own infrastructure as little "byproduct" from the Econamy Booster ?
i guess so, it probably wont be very effective, unless the eco booster manages to run on every pirate sector
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Llama
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by Llama » Wed, 14. Mar 12, 10:14
Great to see this still going! Will be trying asap
I fly Terran for the accents