[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)

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Jack08
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Post by Jack08 » Fri, 16. Mar 12, 14:23

nkraptor wrote:Sector takeover scripts seem to always have real problems when taking over the AP war sectors, even with mods that disable it such as XRM.

Even when circle of labor was completely empty for over an hour it was never taken. Do you know if there are any problems with these argon/terran war sectors with 2.0?
I'd advice against trying to take over an AP war sector, i have no idea what would happen

However, are you trying to claim a sector the old way?... in IR2.0 it doesn't automatically give you the claim box:
To claim a sector in the new version, make sure you bind the IR Comm System Hotkey, Press it and then hit "Claim Sector"
Shihan wrote:Thank you I will give that a try. Should this work with Pirate guild and Yaki amada?
So far no one has reported issues with PG & YA, they seem to work ok ;)
Last edited by Jack08 on Fri, 16. Mar 12, 18:17, edited 1 time in total.
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Jumee
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Post by Jumee » Fri, 16. Mar 12, 17:35

So, I've recently claimed a sector and a Boron Orca appeared to drop a few stations in there, which is obviously all fine, since i have economy booster enabled (still not sure if it is a good idea with XRM but you never know until you test, right? :) )

But, what surprised me was the name of an Orca it was whatever action the ship is doing, ex:

"Moving to: -12869 22567 875" - is that meant to be like that?

EDIT: just to clarify its not a big deal its just the name, the ship itself does what it is supposed to do (drops stations), I'm just asking if it is normal in case it wasnt intended

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Jack08
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Post by Jack08 » Fri, 16. Mar 12, 17:54

Jumee wrote:So, I've recently claimed a sector and a Boron Orca appeared to drop a few stations in there, which is obviously all fine, since i have economy booster enabled (still not sure if it is a good idea with XRM but you never know until you test, right? :) )

But, what surprised me was the name of an Orca it was whatever action the ship is doing, ex:

"Moving to: -12869 22567 875" - is that meant to be like that?

EDIT: just to clarify its not a big deal its just the name, the ship itself does what it is supposed to do (drops stations), I'm just asking if it is normal in case it wasnt intended
Economy booster will work perfectly OK with any mods installed, it was designed to be adaptive ;)

In the released version, the EcoTL's are stuck in debug mode, this has been fixed in the internal revision and will be released with the next patch

Edit: Updated the "Known Bugs" Section to reflect the EcoTL Issue
Last edited by Jack08 on Fri, 16. Mar 12, 18:13, edited 1 time in total.
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Post by Falcrack » Fri, 16. Mar 12, 18:05

Jack08 wrote:Econamy booster will work perfectly OK with any mods installed, it was designed to be adaptive ;)
Hey Jack08, I'm normally not a grammar nazi, but you have made this spelling error so frequently and so consistently that I think you ought to be aware, it is spelled "economy", not "econamy". :)

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Jack08
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Post by Jack08 » Fri, 16. Mar 12, 18:12

Falcrack wrote:
Jack08 wrote:Econamy booster will work perfectly OK with any mods installed, it was designed to be adaptive ;)
Hey Jack08, I'm normally not a grammar nazi, but you have made this spelling error so frequently and so consistently that I think you ought to be
aware, it is spelled "economy", not "econamy". :)
Cant help it, sorry :P
Its hard-coded in my brain
note to self: install firefox spell checker :D

edit:
There we go, spell checker installed, fixed up the main post too :P
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Jack08
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Post by Jack08 » Fri, 16. Mar 12, 20:59

  • Version 1.04
  • Disabled EcoBooster Debug Mode .. Oops
  • Updated Russian Translation
  • Prevented Carrier Managers fighters from vanishing if the carrier died
  • New Feature: X-Timelines Advanced Carrier Logic
    The X-Timelines Carrier logic has been ported to function in the standard game.
    The new logic uses a networked intelligence that allows all carriers of the same race within the same sector to function as one providing a highly effective and responsive fighter management logic

    If you find yourself up against a enemy IR carrier and your only in a fighter, i highly suggest to stay outside of its engagement range (30km). If you do accidentally draw the carriers attention, fly to an allied carrier, it will protect you.
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jack775544
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Post by jack775544 » Fri, 16. Mar 12, 23:30

Can we have a universe cleaner in the next version.

Thanks
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TrixX
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Post by TrixX » Sat, 17. Mar 12, 04:55

Hmm is that like a vacuum cleaner...
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Post by A5PECT » Sat, 17. Mar 12, 05:50

TrixX wrote:a vacuum cleaner...
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joelR
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Post by joelR » Sat, 17. Mar 12, 06:00

Before I go and put the blame on IR...do any XRM users have trouble with this bogging down their games? After installing 1.04 in a new game the universe get gummed up with ships. I noticed 50,000 script processes running.

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Post by A5PECT » Sat, 17. Mar 12, 06:03

I have a clean install of XRM and just installed IR 2.0 1.04 (wait, what?).

I'll run a short SETA x 400 test.
Admitting you have a problem is the first step in figuring out how to make it worse.

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joelR
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Post by joelR » Sat, 17. Mar 12, 06:30

KloHunt3r wrote:I have a clean install of XRM and just installed IR 2.0 1.04 (wait, what?).

I'll run a short SETA x 400 test.
Thanks. It shouldnt take very long at all.

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Jack08
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Post by Jack08 » Sat, 17. Mar 12, 06:32

joelR wrote:Before I go and put the blame on IR...do any XRM users have trouble with this bogging down their games? After installing 1.04 in a new game the universe get gummed up with ships. I noticed 50,000 script processes running.
LOL... that doesn't even seem possible... im going to write a diagnostic script to print out every ship in the game,

Joel... Download this: http://download.xtimelines.net/a.IR.Diagnostic.xml (right click, save as)

Run it, and then upload the /Documents/Egosoft/X3##/07777.txt file somewhere please
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joelR
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Post by joelR » Sat, 17. Mar 12, 06:46

Jack08 wrote:
joelR wrote:Before I go and put the blame on IR...do any XRM users have trouble with this bogging down their games? After installing 1.04 in a new game the universe get gummed up with ships. I noticed 50,000 script processes running.
LOL... that doesn't even seem possible... im going to write a diagnostic script to print out every ship in the game,

Joel... Download this: http://download.xtimelines.net/a.IR.Diagnostic.xml (right click, save as)

Run it, and then upload the /Documents/Egosoft/X3##/07777.txt file somewhere please
Its not generating a logfile.


For whats its worth, the xtl.xtlc.jobs.responder has 15,000 running processes. And the game is unplayable.
Last edited by joelR on Sat, 17. Mar 12, 06:50, edited 1 time in total.

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Jack08
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Post by Jack08 » Sat, 17. Mar 12, 06:49

My Bad!... lol i uploaded the wrong script

Updated the download link try again :oops:
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joelR
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Post by joelR » Sat, 17. Mar 12, 06:54

Jack08 wrote:My Bad!... lol i uploaded the wrong script

Updated the download link try again :oops:
Nowhere to upload it. Would you like a chunk posted here?

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Jack08
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Post by Jack08 » Sat, 17. Mar 12, 06:55

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joelR
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Post by joelR » Sat, 17. Mar 12, 06:59

I think I just broke pastebin.

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Jack08
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Post by Jack08 » Sat, 17. Mar 12, 07:01

joelR wrote:
I think I just broke pastebin.

ahahahahaha...... try http://www.rapidshare.com/ then... hahahaha

note to self: put a dropbox on the xtl site lol
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joelR
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Post by joelR » Sat, 17. Mar 12, 07:08

This will take me some time to figure out. Everythings uploaded I just need to figure out how to make it downloadable.

EDIT:

Try this:

https://rapidshare.com/files/2329986124/log07777.txt

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