[MOD][AP][ V1.2 23/01/2012 ] ZMissionTweak - Tweak Mission Time-Limits/Rewards

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Joubarbe
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Post by Joubarbe » Tue, 24. Jan 12, 10:08

200_50 = 200% Time Limits, 50% Rewards (Balanced)
200_100 = 200% Time Limits, Normal Rewards
400_25 = 400% Time Limits, 25% Rewards (Balanced)
400_100 = 200% Time Limits, Normal Rewards
1000_10 = 1000% Time Limits, 10% Rewards (Balanced)
1000_100 = 200% Time Limits, Normal Rewards
Is there no mistake here ? 1000_100 is not 1000% time limits and normal rewards ?

Kvalyr
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Post by Kvalyr » Tue, 24. Jan 12, 16:41

Joubarbe wrote:
200_50 = 200% Time Limits, 50% Rewards (Balanced)
200_100 = 200% Time Limits, Normal Rewards
400_25 = 400% Time Limits, 25% Rewards (Balanced)
400_100 = 200% Time Limits, Normal Rewards
1000_10 = 1000% Time Limits, 10% Rewards (Balanced)
1000_100 = 200% Time Limits, Normal Rewards
Is there no mistake here ? 1000_100 is not 1000% time limits and normal rewards ?
Typo :P Fixed.

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Joubarbe
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Post by Joubarbe » Tue, 24. Jan 12, 17:21

Ok :)

So, finally a mod that gives time ! Thanks for that, I was waiting for it ^^

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Joubarbe
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Post by Joubarbe » Thu, 26. Jan 12, 18:05

I just tried it with X3TC, it doesn't seem to work ; don't know why.

Kvalyr
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Re: [MOD][AP][ V1.2 23/01/2012 ] ZMissionTweak - Tweak Mission Time-Limits/Rewards

Post by Kvalyr » Thu, 26. Jan 12, 18:21

Kvalyr wrote:
================
Compatibility:
=======


- X3 - Albion Prelude v1.1

This mod might work with X3TC but has not been tested with it and was built around X3AP mission
scripts. Compatibility with anything other than the above version is not guaranteed whatsoever.
This is why. :p


The mod was made using AP 1.1 mission scripts and hasn't been tested with TC whatsoever. It's very unlikely that it will work with TC and using it with TC is likely to cause problems.

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Joubarbe
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Post by Joubarbe » Thu, 26. Jan 12, 18:28

You said you didn't test it, so I tested it. And then, it's not working, and I know nothing about scripts, so I don't know why exactly it doesn't work :)

dillpickle
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Post by dillpickle » Thu, 26. Jan 12, 18:58

Possibly because the file has an AP signature, rather than a TC one.
Modified files don't need the signature, and usually end up causing problems.

The only difference between the AP and TC version of the file altered for this is the signature, so removing it will probably let it run in TC - you probably want to remove the signatures from the multiplier files as well.

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Joubarbe
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Post by Joubarbe » Fri, 27. Jan 12, 14:44

Well... That would be really cool if you make this compatible with TC Kvalyr (pleeaaasse) :)

I used to have a script for TC that increased mission's time limit, but I can't retrieve it. If someone has an idea... ^^

EDIT : I tried removing signatures from U.4 Finish Briefing.xml and ZMissionTweakMults.xml but it's not working...

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DrBullwinkle
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Post by DrBullwinkle » Wed, 25. Apr 12, 22:53

Joubarbe wrote:That would be really cool if you make this compatible with TC Kvalyr (pleeaaasse) :)
I repacked the script so that you can install it with the Plugin Manager. It will now work with TC, AP 1.1, or AP 2.0. Probably will work with future versions of AP, as long as U.4 Finish Briefing.xml is not changed in a patch.

From the (revised) ReadMe:

=========================================================
A note from Bullwinkle:
In response to requests on the forum, I repacked Kvalyr's MD script so that it can be installed with the Plugin Manager. It will now work for X3TC and X3AP.

I also removed mdfiles so that it will work correctly with AP v2.0. The original could disable the Hub and PHQ plots.

I removed the signatures as well, just in case they might cause any trouble.

Finally, I changed the installation procedure. Hopefully it will be a bit simpler. There is now only a single set of files to install. By default, mission time is doubled and rewards are doubled. As always, you can change the multipliers in ZMissionTweakMults.xml.

Please do not blame Kvalyr if the repack causes you trouble!
=========================================================

ZMissionTweak 1.2c (Repack of 1.2b)

(Note: If you install this manually into AP, then unzip into your addon folder. For TC, unzip into the X3TC folder.)
Last edited by DrBullwinkle on Thu, 26. Apr 12, 01:02, edited 1 time in total.

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Joubarbe
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Post by Joubarbe » Thu, 26. Apr 12, 00:39

Thanks a lot ! (again :))

(and no questions needed after all)

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DrBullwinkle
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Post by DrBullwinkle » Thu, 26. Apr 12, 00:42

Joubarbe wrote: Do I need the .cat files from the original file ?
What version did you repack ?
No.
1.2b

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Joubarbe
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Post by Joubarbe » Thu, 26. Apr 12, 00:42

Damn you're fast...

Doofrage
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Post by Doofrage » Fri, 27. Apr 12, 22:13

Hullo! does this mod work with XRM mod for AP 2.0?
My old Cronkage - i7 2600k at stock clocks, 16GB Ramage, EVGA GTX 780 Classified ACX Thingy turbofast.

darkelfsin
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Post by darkelfsin » Sat, 28. Apr 12, 14:11

looks good..... :lol: :oops:

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Joubarbe
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Post by Joubarbe » Sat, 28. Apr 12, 15:20

I use it with TC and XRM, so I guess it's working fine with XRM's AP...

Xangi
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Post by Xangi » Tue, 9. Jul 13, 06:24

I can't seem to get this to work at all. I've tried both using it as a fake patch and putting it in the "mods" folder. Using X3AP 3.0

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DrBullwinkle
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Post by DrBullwinkle » Tue, 9. Jul 13, 13:50

I do not know why you are having trouble with installation, but it is worth mentioning that the original package is not fully compatible with AP 2.x and above. use my Repacked version on the page 2 instead.
  • (Also, you can install the repacked version with the Plugin Manager, which might be easier for you.)

rmazurek
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Post by rmazurek » Thu, 19. Jun 14, 23:29

This is really GREAT. Some missions types time (trade missions for example) are just radiculous.

Violins77
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Post by Violins77 » Sat, 25. Oct 14, 23:28

I cannot for the life of me get this mod to work. I tried every method possible but not go. Did some of you try with AP 3.0?


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