gnasirator wrote:Soo, I would do it like lucike in his commercial agent script. only ONE command, which opens the menu and in there is the command to start the explorer. good idea.
Yes, Lucike does many things very well. His scripts are organized, rugged, and well-documented. Most of them serve useful purposes, and some of them are the best at what they do.
The only thing that I do not like about Lucike's scripts is that he does not stop when the job is done. Most of his scripts are designed to simplify an overly complicated manual process (which he does well). HOWEVER he then goes too far, by adding overly complicated stuff that makes his scripts more difficult to learn than the vanilla commands that they are meant to simplify! (And don't get me started on pilots, which are unrealistic in an AI-centric game, don't work with some vanilla scripts, and add complication to an already too-complicated task.)
So mimic Lucike's best habits and avoid his tendency to complicate things; then your code will be perfect.
if you know a way to rename the ships back to normal after their job is cancelled, let me know pls. I can't think of a way right now. but it exists. lucike is doing exactly that with his commercial agents.
Store the original name of the ship in an array that is saved with the game save?
As for girlfriends, they come first. Have a great weekend!