[SCR] Custom Start v1.4.0 (21-04-14)
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I'm unfamiliar with XRM custom loadouts and how they might be exposed through script APIs. I expect 'add default items to ship' might link to this, although it has randomness in what it produces.
When I spawn ships in Custom Start I use scripts to fully equip them based on my own algorithms. Adding lasers is the most interesting part: to support laser switching ideally every combination of lasers wants to be added, but if that won't fit into cargo a compromise is needed.
When I spawn ships in Custom Start I use scripts to fully equip them based on my own algorithms. Adding lasers is the most interesting part: to support laser switching ideally every combination of lasers wants to be added, but if that won't fit into cargo a compromise is needed.
shimrod i love every thing about the script apart from one thing which im not sure is in your control or not.
im trying to create a start as a yaki (xrm) were i start in a m3, i just want to adda couple of more m3's and 1 UT so i have a wing and a trader, now my complaint is that the ships get every single weapon / uprage they can possibly carry which tbh sucks a little when im trying to create a sort of poor mans yaki start as i want ships but not fully kitted out just the essentials. otherwise it means i can just go and sell off all the excess weapons and ive got enough to start an empire almost lol. Is there no way to add a menu like cyrows cheat script that lets you choose weapons and upgrades before selecting how many of that ship type i want to spawn?
im trying to create a start as a yaki (xrm) were i start in a m3, i just want to adda couple of more m3's and 1 UT so i have a wing and a trader, now my complaint is that the ships get every single weapon / uprage they can possibly carry which tbh sucks a little when im trying to create a sort of poor mans yaki start as i want ships but not fully kitted out just the essentials. otherwise it means i can just go and sell off all the excess weapons and ive got enough to start an empire almost lol. Is there no way to add a menu like cyrows cheat script that lets you choose weapons and upgrades before selecting how many of that ship type i want to spawn?
I used to list PC parts here, but "the best" will suffice!
I'm planning on adding a setting for equip level of spawned ships (nothing, default equipment, optimized), per:
http://forum.egosoft.com/viewtopic.php? ... 42#3814742
I'm partway through adding the ability to place stations first, probable eta for the updates within a couple days.
http://forum.egosoft.com/viewtopic.php? ... 42#3814742
I'm partway through adding the ability to place stations first, probable eta for the updates within a couple days.
My 2 day estimate proved a little over-cautious.
Tonight I start anew as a teladi company-owner. Smart's enhancement list can wait
Code: Select all
1.2.0
- Added station placement
- Added ship equipment setting (minimal, standard, optimized)
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User facing text is always read indirectly from text files rather than hardcoded in scripts. That way the game can select which text to use based on in-game language selection. Custom Start only has English though.
The EN text for custom start is in a file called 9051-L044.xml. I've not got X installed to confirm right now, but IIRC this xml file needs to go into the Addon\t folder (where the other files in the zip go into Addon\scripts).
The EN text for custom start is in a file called 9051-L044.xml. I've not got X installed to confirm right now, but IIRC this xml file needs to go into the Addon\t folder (where the other files in the zip go into Addon\scripts).
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@testosterone - you could try copying 9051-L044.xml as 9051-L039.xml, and editing this line in the file:
<language id="44">
to
<language id="39">
With luck that might show the English strings within the Italian game, a step up from readtext errors
I gather the language codes are the country dialling codes.
<language id="44">
to
<language id="39">
With luck that might show the English strings within the Italian game, a step up from readtext errors
I gather the language codes are the country dialling codes.
Last edited by Shimrod on Mon, 5. Nov 12, 00:43, edited 1 time in total.
Correct.... but only works if supported with appropriate language files.Shimrod wrote:@testosterone - you could try copying 9051-L044.xml as 9051-L039.xml, and editing this line in the file:
<language id="44">
to
<language id="39">
With luck that might show the English strings within the Italian game, a step up from readtext errors
I gather the language codes are the country dialling codes.
Next up will be Japanese,if not already added....maybe.
- TheCoolSideofthePillow
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- TheCoolSideofthePillow
- Posts: 243
- Joined: Wed, 22. Sep 10, 10:27
Ok, that's what I thought it did. Tried it out, in Albion Prelude, and I am a little disappointed that it is not functioning like the one in Terran Conflict. It looks the same, has the same name, even shows that there's a Buster in the blueprint list; but I don't get access to put new ships into the production queue, reverse engineering queue, no paint job options, nothing. It's not even like a normal dock where I can change the goods it can buy and sell.
Is this maybe a bug I am experiencing, or would I need another mod to give full PHQ functionality to Albion Prelude?
Also: The relations to Pirates and Yaki don't seem to work correctly. I don't think that's an issue with your mod though as even using Cycrow's cheat plugin, I can't get Pirates or Yaki to be non-hostile towards me (global commands have them as friend, and I set race relations of both to +50,000). This makes using this mod to start as a custom pirate guy impossible.
Is this maybe a bug I am experiencing, or would I need another mod to give full PHQ functionality to Albion Prelude?
Also: The relations to Pirates and Yaki don't seem to work correctly. I don't think that's an issue with your mod though as even using Cycrow's cheat plugin, I can't get Pirates or Yaki to be non-hostile towards me (global commands have them as friend, and I set race relations of both to +50,000). This makes using this mod to start as a custom pirate guy impossible.