actually it's up to Cadius to make the merge with the X-tended mod or someone else willing to do it for Cadius. Of course they have to make changes since there are ships in place already in the X-tended mod that take the names of ships in Cadius pack that are said in game by Betty.dougeye wrote:Rick - its up to the extended team to merge xtra into there mod, with cadius's persmission obviously. saying that cadius could create a xtra patch as it were but i think he already said he won't bother until xtended is at least v2.0.
as for the old thread, i appreciate the fact that freya contributed alot to this mod and i wont take that away from him/her but they were warned about spammming ponies and i dont see why the thread had to shut when they could have recieved a "temporary" ban of some sort for bad behaviour lol
still as least we have a shinny new thread!
i wonder what the next spamage will be? lol
[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
Hi Cadius! I've just noticed something strange in right/left USC turrets alignment when in standby...they aren't orthogonal with the hull of the ship but they are slightly inclined...It isn't nothing of so noticeable...but i thought some "bug" - report could be useful
Bye Keep up for a good work!
Bye Keep up for a good work!
www.calciopeglio.netsons.org
Un paese e la sua realtà calcisitca.
Un paese e la sua realtà calcisitca.
Possible Boron design:
http://wh40k.lexicanum.com/mediawiki/im ... /Manta.jpg
OTAS/Argon fighter (kinda looks like Elite with more armor):
http://wh40k.lexicanum.com/mediawiki/im ... racuda.png
Dunno what those can be (some of them looks Boron enough), but they looks cool:
http://wh40k.lexicanum.com/mediawiki/im ... e7/Vh3.jpg
http://wh40k.lexicanum.com/mediawiki/im ... 1store.jpg
http://wh40k.lexicanum.com/mediawiki/im ... oenix1.jpg
http://wh40k.lexicanum.com/mediawiki/im ... 73x627.jpg
http://wh40k.lexicanum.com/mediawiki/im ... hoenix.jpg
http://wh40k.lexicanum.com/mediawiki/im ... /Manta.jpg
OTAS/Argon fighter (kinda looks like Elite with more armor):
http://wh40k.lexicanum.com/mediawiki/im ... racuda.png
Dunno what those can be (some of them looks Boron enough), but they looks cool:
http://wh40k.lexicanum.com/mediawiki/im ... e7/Vh3.jpg
http://wh40k.lexicanum.com/mediawiki/im ... 1store.jpg
http://wh40k.lexicanum.com/mediawiki/im ... oenix1.jpg
http://wh40k.lexicanum.com/mediawiki/im ... 73x627.jpg
http://wh40k.lexicanum.com/mediawiki/im ... hoenix.jpg
Who said anything about using their stuff?
I think about those screens more as an inspiration rather than 1:1 copy.
EDIT:
I definetly think that Manta should be like very heavy military TP, or Boron light TL (kinda like Tepukei).
Phoenic/Void Dragon Phoenix looks like advance version of Boron Barracuda, Void Dragon, with it's dual seat cokpit could be Boron M3B.
I think about those screens more as an inspiration rather than 1:1 copy.
EDIT:
I definetly think that Manta should be like very heavy military TP, or Boron light TL (kinda like Tepukei).
Phoenic/Void Dragon Phoenix looks like advance version of Boron Barracuda, Void Dragon, with it's dual seat cokpit could be Boron M3B.
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- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
- Chris122990
- Posts: 35
- Joined: Mon, 23. Mar 09, 23:01
Is there any way to fix the engine effects when using the Xtra Effects Pack?
When it's installed, nearly all ships have their vanilla "full power" engine effects constantly, even when at full stop or docked. It just doesn't look right having them stick out like that. I'll try to get a screen tomorrow.
When it's installed, nearly all ships have their vanilla "full power" engine effects constantly, even when at full stop or docked. It just doesn't look right having them stick out like that. I'll try to get a screen tomorrow.
- Chris122990
- Posts: 35
- Joined: Mon, 23. Mar 09, 23:01
Yes, I meant the trail pack.
Here's some screens of a Q and a Kestrel:
http://i.imgur.com/XXOaF.jpg
http://i.imgur.com/HEh2m.jpg
http://i.imgur.com/SH7IV.jpg
As you can see, the vanilla engine effects remain on at full power even when the ship is stopped. They also remain on constantly and do not move with the Xtra trails, causing it to look rather ugly:
http://i.imgur.com/Y5SC5.jpg
http://i.imgur.com/lawXP.jpg
{oversized images replaced with links - CBJ}
Here's some screens of a Q and a Kestrel:
http://i.imgur.com/XXOaF.jpg
http://i.imgur.com/HEh2m.jpg
http://i.imgur.com/SH7IV.jpg
As you can see, the vanilla engine effects remain on at full power even when the ship is stopped. They also remain on constantly and do not move with the Xtra trails, causing it to look rather ugly:
http://i.imgur.com/Y5SC5.jpg
http://i.imgur.com/lawXP.jpg
{oversized images replaced with links - CBJ}
i notice you have some sort of hud mod / icon mod installed judging by the lasers, any chnace that or another mod that effects grafics, e.g weapon effects etc is not conflicting with the xtra trails pack, most weapon balanceing / performance mods also dip there toe into engine effects also.
I used to list PC parts here, but "the best" will suffice!
- Chris122990
- Posts: 35
- Joined: Mon, 23. Mar 09, 23:01
I see the vanilla trails as well as yours while they're in motion, but not stationary. Must be a conflict or incorrect installation on his end.killerog wrote:Hmm odd, can anyone else with the trail pack install check those ships for me. Don't have any of my mods/tools installed yet.
XenTech Industries: Currently engaged in corporate warfare with The Phanon Corporation.
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- Chris122990
- Posts: 35
- Joined: Mon, 23. Mar 09, 23:01
OK, I figured it out. When you download the XTra ships, the archive is in a format that puts the mod's cat files in the mods folder. In order to make the trails behave like they should, it has to be installed as a fake patch.
Maybe this should be added to the known issues section.
Also, I don't have even the slightest idea of how modding TC works, but would it be possible to create fake blank textures (like how you can override gate textures) to override the vanilla engines so that only the XTra Trails show?
Also, why is it that at the higher SETA speeds (like 10x) the trails will fly ahead of the ship?
Maybe this should be added to the known issues section.
Also, I don't have even the slightest idea of how modding TC works, but would it be possible to create fake blank textures (like how you can override gate textures) to override the vanilla engines so that only the XTra Trails show?
Also, why is it that at the higher SETA speeds (like 10x) the trails will fly ahead of the ship?
http://jepray.deviantart.com/art/Andali ... epray&qo=0
This thing with Boron texture could be nice response to Split Ocelot tactical frigate. Or it could be very heavy M6.
Edit: Or Boron M8 (since they lack one) with multiple turrets.
This thing with Boron texture could be nice response to Split Ocelot tactical frigate. Or it could be very heavy M6.
Edit: Or Boron M8 (since they lack one) with multiple turrets.
Cadius,
I have two questions, I am playing the game using the rebalance mod, just updated it to the latest version. My question is, is the Teladi Talon included in the Mod since Paul says on his note that he included your xtra ship pack, so we don't have to downloaded and second , what are the specs as far as weapons slots on the main and turrets?
Thanks.
I have two questions, I am playing the game using the rebalance mod, just updated it to the latest version. My question is, is the Teladi Talon included in the Mod since Paul says on his note that he included your xtra ship pack, so we don't have to downloaded and second , what are the specs as far as weapons slots on the main and turrets?
Thanks.