[SCRIPT] X3 TC / AP / XRM / XTC Universe Colored Map Version 3.1 dd 17-dec-2013
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Hey, great idea.khadgarion wrote:Quick idea... Leave the first 3 letters of sector names default color, instead of only the first letter of certain sectors.
This would still mostly color the sector names, but almost make most of them searchable by typing the first three letters of the sector name.
Would this be hard to do?
Edit: I think I got this to work. My game hasn't blown up so far... Here's the modded file if you want to *try at own risk*
https://dl.dropboxusercontent.com/u/643 ... 1-L044.xml
I only modified the first set of sector names.
I just checked this myself and went "eww, can't search sector names".. Yours is a pretty elegant solution to the limitation.
I expanded a bit on Khadgarion's idea.
I processed all the names except the "spoken by ship computer" as I was afraid I'll break something with the extra control codes.
On top of that I left 1st 4 letters of shipyard sector names in original color so you can still tell them apart.
There are some sectors which are not listed in the "9960-L044.xml" file or the other included files but are still colored and can't be searched. For example "scionfire" and "duke's nemesis". Where are those defined?
There are also some sectors completely missing which show as "unknown sector". For example terran sectors gamma thru gamma III are missing, ditto for McCallum relay.
I guess the mod is not up to date with X3TC + XRM 1.3. I don't know where to find the original sector info so I can't update it myself.
I processed all the names except the "spoken by ship computer" as I was afraid I'll break something with the extra control codes.
On top of that I left 1st 4 letters of shipyard sector names in original color so you can still tell them apart.
There are some sectors which are not listed in the "9960-L044.xml" file or the other included files but are still colored and can't be searched. For example "scionfire" and "duke's nemesis". Where are those defined?
There are also some sectors completely missing which show as "unknown sector". For example terran sectors gamma thru gamma III are missing, ditto for McCallum relay.
I guess the mod is not up to date with X3TC + XRM 1.3. I don't know where to find the original sector info so I can't update it myself.
Last edited by Barleyman on Sun, 15. Dec 13, 23:50, edited 1 time in total.
to all : please be informed that Barleyman's upload is not in any way
officially supported by me !! Also pls be informed i dont like having links
posted to different versions of my script, in my own official post !!
If one feels a need to upload a different version pls create a seperate
post for it in the scripts and modding section and support it there
yourself.
I will update the X3 AP / XRM Universe Colored Map in time
Thanks for reading this,
qwizzie
officially supported by me !! Also pls be informed i dont like having links
posted to different versions of my script, in my own official post !!
If one feels a need to upload a different version pls create a seperate
post for it in the scripts and modding section and support it there
yourself.
I will update the X3 AP / XRM Universe Colored Map in time
Thanks for reading this,
qwizzie
Updated AP / XRM Universe Colored Map (english & german),
pls re-download from my skydrive :
https://skydrive.live.com/?cid=fae3da27 ... F440%21105
This will fix the Unknown Sectors into Unknown Sectors with specific coordinates, it will (finally) fix the unknown sextor next to Argon M148 into Xenon Hub, it will fix the terran Unknown Sectors into Gamma 1, 2, 3 and McCallum and it will change a specific unknown sector to a pirate sector Tempestine.
Have fun,
qwizzie
pls re-download from my skydrive :
https://skydrive.live.com/?cid=fae3da27 ... F440%21105
This will fix the Unknown Sectors into Unknown Sectors with specific coordinates, it will (finally) fix the unknown sextor next to Argon M148 into Xenon Hub, it will fix the terran Unknown Sectors into Gamma 1, 2, 3 and McCallum and it will change a specific unknown sector to a pirate sector Tempestine.
Have fun,
qwizzie
Could you please update the X3TC version as well?qwizzie wrote:Updated AP / XRM Universe Colored Map (english & german),
pls re-download from my skydrive :
https://skydrive.live.com/?cid=fae3da27 ... F440%21105
WRT scripts, I usually share stuff I modify for myself so everyone doesn't have to generate a wall file and so on. I can take it (link) down of course.
the AP / XRM map & the TC / XRM maps
are now fully up to date with the XRM sectors.
Pls re-download from my skydrive (see post 1)
qwizzie
Edit : in AP / XRM Universe Colored Map the XRM sectorname Tempestine (pirate sector) is reverted to back to Unknown Sector. Its the one sector i cant seem to correctly change yet.
are now fully up to date with the XRM sectors.
Pls re-download from my skydrive (see post 1)
qwizzie
Edit : in AP / XRM Universe Colored Map the XRM sectorname Tempestine (pirate sector) is reverted to back to Unknown Sector. Its the one sector i cant seem to correctly change yet.
I went thru the entire vanilla AP map with x3 editor, there were a fair number of shipyards missing as well as sectors marked with a shipyard which didn't in fact have one. I also fixed colors for some sectors that had the entire map shown colored.
Sectors beyond oort cloud are supposed to be unknown in vanilla.
If someone wants the modified script file, drop me a note. I modified it to show 3 letters for nomal sectors and 4 letters for sectors with a shipyard which makes the search work properly.
Sectors beyond oort cloud are supposed to be unknown in vanilla.
If someone wants the modified script file, drop me a note. I modified it to show 3 letters for nomal sectors and 4 letters for sectors with a shipyard which makes the search work properly.
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Hi qwizzie,qwizzie wrote:to all : please be informed that Barleyman's upload is not in any way
officially supported by me !! Also pls be informed i dont like having links
posted to different versions of my script, in my own official post !!
If one feels a need to upload a different version pls create a seperate
post for it in the scripts and modding section and support it there
yourself.
I will update the X3 AP / XRM Universe Colored Map in time
Thanks for reading this,
qwizzie
I know this response is a bit delayed... but... I hope I didn't offend you by posting that link, I hadn't seen any updates to your scripts and I thought I would help out anyone looking for an update. Thanks for your work on this script, and have a nice day.
khad
need help
I can't make this mod work in X3:AP version 3.1.
I'm not very good at using mods, this is what I did:
- copied "t" and "director" in the "addon" dossier
- loaded my courrent save game
- activated the scripts
The sectors don't change colors.
What should I do?
I'm not very good at using mods, this is what I did:
- copied "t" and "director" in the "addon" dossier
- loaded my courrent save game
- activated the scripts
The sectors don't change colors.
What should I do?
hi Lorenzo,
Please check the following :
- you downloaded ''X3 AP Universe Colored Map 3.0''
- you extracted above file into C:\Program Files (x86)\Steam\SteamApps\common\x3 terran conflict\addon
inside addon folder following has been added:
- director folder : UCMSTART AP.xml
- t folder : 9961-L044 & 9961-L049
Note : this script only supports english and german language !!
If you have other language then its not supported.
What language are you running X3 AP ?
qwizzie
Edit :
I have a feeling your running X3 AP in italian language (your name sounds very italian ) , if true try changing the filename 9961-L044.xml into 9961-L039.xml
This will show all sectors in color but still in english language, you can then edit the english sectornames inside 9961-L039.xml with wordpad into italian sectornames if necessary .. or keep the sectornames in english.
Please check the following :
- you downloaded ''X3 AP Universe Colored Map 3.0''
- you extracted above file into C:\Program Files (x86)\Steam\SteamApps\common\x3 terran conflict\addon
inside addon folder following has been added:
- director folder : UCMSTART AP.xml
- t folder : 9961-L044 & 9961-L049
Note : this script only supports english and german language !!
If you have other language then its not supported.
What language are you running X3 AP ?
qwizzie
Edit :
I have a feeling your running X3 AP in italian language (your name sounds very italian ) , if true try changing the filename 9961-L044.xml into 9961-L039.xml
This will show all sectors in color but still in english language, you can then edit the english sectornames inside 9961-L039.xml with wordpad into italian sectornames if necessary .. or keep the sectornames in english.
hi qwizzie, this is exactly what I did on a clean install
name is Italian but I prefer to play in English anyway, I've seen that the L044/L049 are for the language.
Does the script start as soon as you activate scripts? Should I wait for more than 10 minutes? I have played only vanilla games so far ...
name is Italian but I prefer to play in English anyway, I've seen that the L044/L049 are for the language.
Does the script start as soon as you activate scripts? Should I wait for more than 10 minutes? I have played only vanilla games so far ...
So just to be sure, when you open de main menu of X3 AP its in english and when you are playing the AP plots its all in english ?
If yes the language files in the t folder (9961-L044.xml & 9961-L049.xml)
and the MD file in the director folder (UCMSTART AP.xml) should start coloring your universemap right away, both with a new start and with a save game.
Try a new start just to be safe, see if it colors the universemap then...
it should show within seconds the colors.
qwizzie
If yes the language files in the t folder (9961-L044.xml & 9961-L049.xml)
and the MD file in the director folder (UCMSTART AP.xml) should start coloring your universemap right away, both with a new start and with a save game.
Try a new start just to be safe, see if it colors the universemap then...
it should show within seconds the colors.
qwizzie
Yep, opening menu is in English, as is everything else. This is the Steam version, the install language is selected in one of the menus.
I tried to start a new game, then activated the scripts, the scripts are available from the menus - they were not before "Thereshallbewings".
Just to show off my ignorance, where should the *modified* thingy appear? I have access to the scrips, but I can't see the modified string.
I tried to start a new game, then activated the scripts, the scripts are available from the menus - they were not before "Thereshallbewings".
Just to show off my ignorance, where should the *modified* thingy appear? I have access to the scrips, but I can't see the modified string.
modified tag can be found by pressing ingame twice on the letter ''p''
(its under pilot information and then scrolling all the way down).
Anyways i have been testing the scripts on a clean vanilla game with steam
and found the problem. Pls download the ''X3 AP Universe Colored Map 3.1''
from https://skydrive.live.com/?cid=fae3da27 ... F440%21105
and extract with winrar in your addon folder .. its okay to overwrite files.
It will add an extra md file in your director folder called''mdfiles.txt'' which should fix the problem.
Pls try it out and let me know if it works.
qwizzie
note : no need to activate this script via ''Therewillbewings'' method.. it gets
actived through MD (Mission Directive) automatically.
(its under pilot information and then scrolling all the way down).
Anyways i have been testing the scripts on a clean vanilla game with steam
and found the problem. Pls download the ''X3 AP Universe Colored Map 3.1''
from https://skydrive.live.com/?cid=fae3da27 ... F440%21105
and extract with winrar in your addon folder .. its okay to overwrite files.
It will add an extra md file in your director folder called''mdfiles.txt'' which should fix the problem.
Pls try it out and let me know if it works.
qwizzie
note : no need to activate this script via ''Therewillbewings'' method.. it gets
actived through MD (Mission Directive) automatically.
I'm glad it works and i'm also glad you like it.Lorenzo wrote:it works! and I found the modified tag
I don't understand why this isn't a standard feature of the game
thanks qwizzie
some sector names have a first grey letter - these are the only sectors that are searchable
With regard to the searcheable sectors, i made a select number of sectors (mostly those with shipyards in it) searchable with first letter. I tried to uncolor all sectors for the first letter once and really didnt like how that looked both on the universemap and in the property owned menu so i kept it with just some sectors.
Its also mentioned on the first post (for X3 AP users) :
''X3 AP has implemented a search method which allow you to search by typing in letters in a box. This wont work with this script, it does not regnonice colored sectornames. You can only search jump with the uncolored letters and then click through to the sector you need as above described for X3 TC.
tip : pressing <-- arrow will get you out of the text field of the universemap, pressing one of the arrow keys again let you navigate further in the universemap''
qwizzie
Great work.
Would it be possible to remove the "lines" connecting the sectors and squeeze the whole galaxy on one screen? I'd like to be able to select any sector in the galaxy as a destination, with 1 quick click, without having to use keys to scroll or search for name. Idea is to keep my right hand on the mouse/stick.
Connectivity between sectors could be indicated through a horizontal, or vertical green bar, no connection = black bar.
Would it be possible to remove the "lines" connecting the sectors and squeeze the whole galaxy on one screen? I'd like to be able to select any sector in the galaxy as a destination, with 1 quick click, without having to use keys to scroll or search for name. Idea is to keep my right hand on the mouse/stick.
Connectivity between sectors could be indicated through a horizontal, or vertical green bar, no connection = black bar.
Magnate
Ace 1st Grade
142 ships
68 stations
Ace 1st Grade
142 ships
68 stations