[PROGRAM] X-Studio Script Editor [v1.08 : 14th Feb 14]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
just posting an update for anyone who's watching. sorry for the delay, i wasn't happy with the program so i re-wrote it. all of it! plus my dad and grandad tried to die within a week of each other, so i have been busy busy busy.
i'm half way finished re-writing the final module, the user interface. I should have an unstable beta out in 2-3 weeks, then a series of (hopefully) more stable betas out in quick succession.
i'm half way finished re-writing the final module, the user interface. I should have an unstable beta out in 2-3 weeks, then a series of (hopefully) more stable betas out in quick succession.
Rapunzel, Rapunzel, let down your bear...
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- Posts: 518
- Joined: Sun, 22. Feb 09, 20:13
quick update: this is coming along awesomely! although i keep finding things to rewrite, so it'll be about two weeks til I get the beta out. *looks sheepish*
I'm focusing on completing the script editing part first - that's probably all anyone is expecting anyway, and I want to get something out quickly!
I'll finish updating language file editing and browsing the game media next.
Here is a little piccy!
[ external image ]
there is a good reason for the shockingly pink splitter bars, i'm just not telling you what it is.
instead of a thousand screenshots, i uploaded the help file to here. It's slightly out of date now but gives you alot of pictures.
I'm focusing on completing the script editing part first - that's probably all anyone is expecting anyway, and I want to get something out quickly!
I'll finish updating language file editing and browsing the game media next.
Here is a little piccy!
[ external image ]
there is a good reason for the shockingly pink splitter bars, i'm just not telling you what it is.
instead of a thousand screenshots, i uploaded the help file to here. It's slightly out of date now but gives you alot of pictures.
Last edited by mr.bear on Mon, 2. Apr 12, 18:45, edited 3 times in total.
Rapunzel, Rapunzel, let down your bear...
- jack775544
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
I have downloaded it but when i try to open a page all I get is this.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Jack, I'm not really sure what you mean, you've posted a link to google but the file isn't hosted on google. I think you're saying the .chm displayed that link when you opened it - do you have any google software or toolbars installed on your PC by any chance?
I've recompiled the help file with a newer program and re-uploaded it. I've also fixed the screenshot above.
I've recompiled the help file with a newer program and re-uploaded it. I've also fixed the screenshot above.
Rapunzel, Rapunzel, let down your bear...
- jack775544
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
Sorry the link should be fixed now. If it still doesn't work all it show of a picture of the file you uploaded but whenever you click on a link down the side all it comes up with is
Navigation to the webpage was canceled
What you can try:
Retype the address
PS. If the link doesn't work try reopening it a couple of times and it should work
Thanks
Jack
EDIT: New version fixed my problem. Keep up the good work (and finish that piracy script faster .)
Navigation to the webpage was canceled
What you can try:
Retype the address
PS. If the link doesn't work try reopening it a couple of times and it should work
Thanks
Jack
EDIT: New version fixed my problem. Keep up the good work (and finish that piracy script faster .)
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Here's another screenshot. ive got the auto-complete working for variables, commands and game constants. it will display the entire list at first, then filter the list down as you type. you can see the game constants on the right and how ive handled the few name conflicts that i just couldn't fix.
[ external image ]
sorry there's only one, its a bit of a pain uploading them to photobucket etc.
[ external image ]
sorry there's only one, its a bit of a pain uploading them to photobucket etc.
Rapunzel, Rapunzel, let down your bear...
hey monsieur Cube,
i think you said something ages ago about version control, have you ever used bug tracking software? I was thinking about using one of these web based bug trackers but i googled them and they all seem unix based. do you know of any easy to use windows ones?
i think you said something ages ago about version control, have you ever used bug tracking software? I was thinking about using one of these web based bug trackers but i googled them and they all seem unix based. do you know of any easy to use windows ones?
Rapunzel, Rapunzel, let down your bear...
We use both Version Control & Bug Tracking software on the XTL Mod, but it really depends what you wantmr.bear wrote:hey monsieur Cube,
i think you said something ages ago about version control, have you ever used bug tracking software? I was thinking about using one of these web based bug trackers but i googled them and they all seem unix based. do you know of any easy to use windows ones?
Mantis Bug Tracker Example
Apache Subversion (TortoiseSVN) Image (Excuse the black square)
Tortoise is capable of creating offline repositories, so you don't need a HTTP server to run one for yourself.
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
i usually use Mantis and Subversion like Jack
TortoiseSVN essentially gives you a windows front end to Subversion
intergrating it into an IDE can be pretty useful thou.
cuts out a few steps in version control
at work i use Visual Studtio with Team Foundation Server so its all nicely interegrated into the IDE
TortoiseSVN essentially gives you a windows front end to Subversion
intergrating it into an IDE can be pretty useful thou.
cuts out a few steps in version control
at work i use Visual Studtio with Team Foundation Server so its all nicely interegrated into the IDE
I like using VisualSVN with visual studio myselfCycrow wrote: intergrating it into an IDE can be pretty useful thou.
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Thanks for all the replies!
@Jack - Mantis looks good -- does it connect to your tortoise repository? i looked at their website beforehand and saw lots of references to servers and editing config files so i ran away...
@other jack + crycrow - i tried tortoise once and it crashed visual studio (grrr). are you saying you tortoise for the repository but visual SVN to integrate it into visual studio?
@Jack - Mantis looks good -- does it connect to your tortoise repository? i looked at their website beforehand and saw lots of references to servers and editing config files so i ran away...
@other jack + crycrow - i tried tortoise once and it crashed visual studio (grrr). are you saying you tortoise for the repository but visual SVN to integrate it into visual studio?
Rapunzel, Rapunzel, let down your bear...
Looks nice. I hope one can use a different color scheme though...Here's another screenshot.
W.r.t to version control, you could also give Mercurial a try. A good introduction can be found here: http://hginit.com/
There's also a TortoiseHg (just like TortoiseSVN), but I simply use the command line, so don't know much about it.