Axeface wrote:Well I thought my XTC-AP game was working but i'm not so sure anymore. For one, I have the 'Equip Trade' AL plugin set to Yes, but EQD's have quite a few wares with no stock, probably not working or bugged?
This is not entirely uncommon. Trying selling the ware in question to the dock, and, if it's working correctly, it'll set to half-full after the transaction. You can also check by attempting to sell a race-specific weapon or missile at another race's EQD.
'Ware Consumption' and 'Equip Trade'
Im not sure what to make of these plugins. Firstly the name of 'Ware Consumption' is quite misleading - setting it to 'Yes' turns the plugin On and makes wares NOT get consumed, lead to a bit of confusion for a while that Ware Consumption 'Yes' = No Ware Consumption :D
XTC Manual wrote:Ware Consumption: The ware levels on equipment docks will be kept at a medium amount so that it is not possible to get in a situation where an item can not be bought or sold to an eqd.
Sounds like that's an attempt to prevent the sold out/fully stocked ware issue that occurs with Equip Trade on. You're right about the name being somewhat confusing, though.
Also, doesnt having these 2 plugins on actually make all weapon production factories worthless? Both the player and npc's have an infinite supply of weapons/shields etc from EQD's? Not sure about the pros and cons of these two plugins and whether I should have them activated, they seem a bit 'cheaty', or maybe I am just not understanding them properly?
Yes? Equip Trade does provide the player with an infinite supply of weapons, missiles, and standard shields. NPCs have that anyway. It's a convenience--no more need to hit every EQ dock in Boron spacing looking for enough Ion Cannons to fill the forward turret on your new Orca--and a bit cheaty--fully arm your twelve new Megalodons, plus their complement of fighters, as quickly as the interface allows. Building your own is still cheaper, and a fine source of profits.