X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
KrYcHokE
Posts: 247
Joined: Wed, 2. Dec 15, 14:15
x4

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by KrYcHokE » Sat, 20. Mar 21, 23:59

Hi, do someone who worked on xtc still have original versions of xtc race logos?
I mean those:
Spoiler
Show
Image
Image
And other races too.

User avatar
alexalsp
Posts: 1540
Joined: Fri, 18. Jul 14, 05:28
x4

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by alexalsp » Fri, 16. Apr 21, 09:22

Good day. In folder S, in cat/dat 15 there are wav files with voice of sectors names . Who can give tekt for these files?

User avatar
Killjaeden
Posts: 5274
Joined: Sun, 3. Sep 06, 18:19
x3tc

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by Killjaeden » Sat, 24. Apr 21, 12:55

KrYcHokE wrote:
Sat, 20. Mar 21, 23:59
Hi, do someone who worked on xtc still have original versions of xtc race logos?
Maybe enenra might have an idea - i think he is around from time to time. Maybe write him a PM. I dont remember who created them (my guess is either enenra or AragonSpeed), but if you want to use them, you need to get their permission.
alexalsp wrote:
Fri, 16. Apr 21, 09:22
Good day. In folder S, in cat/dat 15 there are wav files with voice of sectors names . Who can give tekt for these files?
What is "give tekt" supposed to mean ?
Image
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image

Herman2000
Posts: 31
Joined: Sat, 24. Aug 13, 22:20
x4

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by Herman2000 » Sat, 24. Apr 21, 16:26

Killjaeden wrote:
Sat, 24. Apr 21, 12:55
What is "give tekt" supposed to mean ?
My guess is that was supposed to mean "text". They asked around about that on the Egosoft Discord server, so I directed them here.

User avatar
alexalsp
Posts: 1540
Joined: Fri, 18. Jul 14, 05:28
x4

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by alexalsp » Sat, 24. Apr 21, 16:26

What is "give tekt" supposed to mean ?
File wav = text.

Or where they are registered and where are the text identifiers to which they refer to.

User avatar
Killjaeden
Posts: 5274
Joined: Sun, 3. Sep 06, 18:19
x3tc

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by Killjaeden » Thu, 29. Apr 21, 00:13

alexalsp wrote:
Sat, 24. Apr 21, 16:26
What is "give tekt" supposed to mean ?
File wav = text.

Or where they are registered and where are the text identifiers to which they refer to.
I think it was 7211-L044.xml in t folder. Load in the X editor.
Image
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image

User avatar
alexalsp
Posts: 1540
Joined: Fri, 18. Jul 14, 05:28
x4

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by alexalsp » Thu, 29. Apr 21, 11:31

Killjaeden wrote:
Thu, 29. Apr 21, 00:13
alexalsp wrote:
Sat, 24. Apr 21, 16:26
What is "give tekt" supposed to mean ?
File wav = text.

Or where they are registered and where are the text identifiers to which they refer to.
I think it was 7211-L044.xml in t folder. Load in the X editor.
Thanks, but I need to find the number of the sound file and what text id it refers to. I cannot understand many sound files by ear because of their not very good quality.
Where are these bindings spelled out?

User avatar
Killjaeden
Posts: 5274
Joined: Sun, 3. Sep 06, 18:19
x3tc

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by Killjaeden » Sun, 9. May 21, 15:15

alexalsp wrote:
Thu, 29. Apr 21, 11:31
Thanks, but I need to find the number of the sound file and what text id it refers to. I cannot understand many sound files by ear because of their not very good quality.
Where are these bindings spelled out?
Like i already said, its in 7211-L044.xml. Page id 350007 are all sector name with id's, and page id 7211 are the sound file numbers (in \s folder) to the sector id's.
Image
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image

User avatar
alexalsp
Posts: 1540
Joined: Fri, 18. Jul 14, 05:28
x4

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by alexalsp » Sun, 9. May 21, 18:36

This is not true. I already knew where to find the list of sectors, but it does not help to match WAW files with sector identifiers.

User avatar
Killjaeden
Posts: 5274
Joined: Sun, 3. Sep 06, 18:19
x3tc

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by Killjaeden » Mon, 17. May 21, 23:46

alexalsp wrote:
Sun, 9. May 21, 18:36
This is not true. I already knew where to find the list of sectors, but it does not help to match WAW files with sector identifiers.
... comrade i just told you...please. Read, carefully and check out the files.
Killjaeden wrote:
Sun, 9. May 21, 15:15
Like i already said, its in 7211-L044.xml. Page id 350007 are all sector name with id's, and page id 7211 are the sound file numbers (in \s folder) to the sector id's.

<page id="350007" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)" voice="yes">
<t id="1020516">Rhonkar's Dismissal I</t>
<page id="7211" title="XTC" descr="XTC spoken sector names">
<t id="1020516">555</t>
Now open 555.wav and listen what it says. It says Rhonkars Dismissal 1 ...
Image
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image

Tyrant's Bane
Posts: 1
Joined: Sun, 25. Sep 22, 00:08

Re: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

Post by Tyrant's Bane » Sun, 25. Sep 22, 00:13

Hello Everyone,

After many many years I decided to get back into X3TC and my favorite mod. Been playing it again for almost a month now and have finally earned enough notoriety and cash to buy a Headquarters. Only problem is that all the commands to reverse engineer or build ships seems to be missing :?

I thought at first it might be another mod affecting it, but ruled that out when I made a secondary clean install and tried again. Commands were still gone. Is there something I am missing or a way to add the functionality back in somehow?

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”