X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
mr.WHO
Posts: 8571
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO » Mon, 20. Dec 10, 12:38

Noooooooooooo!!!!... I have to leave my PC for Christmass so I won't be able to test XTC much in next week :(.

At least I'll have Christmass <I'd prefer X-ristmass>

KRM398
Posts: 1556
Joined: Wed, 6. Nov 02, 20:31
xr

Post by KRM398 » Mon, 20. Dec 10, 12:38

Well done guys..we'll talk again in about a month or so...lol

Mad_CatMk2
Posts: 518
Joined: Sun, 22. Feb 09, 20:13
x4

Post by Mad_CatMk2 » Mon, 20. Dec 10, 13:32

OHBOYOHBOYOHBOY

Congratulations on the release!

Anxiously going to download the mod...

BRB opening champagne. :lol:
I fly an OWP. What about you?

Retiredman
Posts: 795
Joined: Fri, 4. Sep 09, 02:35
x3ap

Post by Retiredman » Mon, 20. Dec 10, 13:34

Don't have torrent ,,
You think a hero is some weird sandwitch and not a guy attacking a Xeno J with a kestrel.

Sir.. I said .. A guy attacking a J with a kestrel is the sandwitch.

User avatar
Technojerk36
Posts: 1542
Joined: Wed, 15. Apr 09, 15:29
xr

Post by Technojerk36 » Mon, 20. Dec 10, 13:36

WOHOO! IT'S RELEASED!

Congrats to the team for making such an awesome mod :D
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point

Alex Vanderbilt
Winner X3 Sektorquest
Posts: 2127
Joined: Thu, 4. May 06, 12:07
x3tc

Post by Alex Vanderbilt » Mon, 20. Dec 10, 13:57

I always read "awesome", "great" and "wow". Has any of you already played the mod yet or is it just rejoice? Get to your computers and start playing! :P And have much fun! ;)

AV

User avatar
Xelonir
Posts: 233
Joined: Thu, 23. Sep 04, 21:29
x3tc

Post by Xelonir » Mon, 20. Dec 10, 13:59

Retiredman wrote:Don't have torrent ,,
I recommend µTorrent for a small and easy to use tool (freeware). :wink:

User avatar
Cadius
Posts: 979
Joined: Fri, 5. Dec 08, 12:41
x3tc

Post by Cadius » Mon, 20. Dec 10, 14:06

That list.. its.. it's beautiful..

User avatar
dragondream
Posts: 433
Joined: Tue, 10. Mar 09, 18:08
x3tc

Post by dragondream » Mon, 20. Dec 10, 14:09

I'm getting an asthma attack and I don't even have asthma. :o

I am getting this TODAY.

User avatar
Lordaeron
Posts: 501
Joined: Tue, 17. Jul 07, 16:51
x4

Post by Lordaeron » Mon, 20. Dec 10, 14:11

Download is 719MB and it took 18 minutes by Torrent.

User avatar
Sorkvild
Posts: 3432
Joined: Thu, 8. Jun 06, 14:07
x3tc

Post by Sorkvild » Mon, 20. Dec 10, 14:28

Alex Vanderbilt wrote:I always read "awesome", "great" and "wow". Has any of you already played the mod yet or is it just rejoice? Get to your computers and start playing! :P And have much fun! ;)

AV
I did. Took a quick glance on each profile, started up some fight with the police. I don't know where to go first ;)
I'll start playing for real after I'm done with my tasks for today. First glance - amazing and totally new game. I was really bored with the same old ways, the same routines and lack of random factors in TC. this is gonna be a different twist and an experience.

Can I safely install another GUI than the one that already comes with XTC ?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

DrSysAdmin
Posts: 141
Joined: Fri, 5. Jun 09, 18:35
x3ap

Post by DrSysAdmin » Mon, 20. Dec 10, 14:47

Sorkvild - basically the XTC team cannot guarantee compatibility with things that change the game. What will likely happen is the mods people like that are out now will likely be reworked to be compatible with XTC.

You can try it and see, but if it screws up, drop the additional mod.

Aydan
Posts: 238
Joined: Sat, 8. Sep 07, 20:56

Post by Aydan » Mon, 20. Dec 10, 14:48

The icons are remapped, that won't work. You'd need a GUI with it's own icondata and so on.

Nova Scotia
Posts: 253
Joined: Fri, 16. Jun 06, 13:24
x3tc

Post by Nova Scotia » Mon, 20. Dec 10, 15:19

Thanks a lot for the Christmas present.I wont be able to download till the new year .reached my data plan limit :( but looking forward to reading all the great up coming revues

Have a great holidays all

User avatar
mr.WHO
Posts: 8571
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO » Mon, 20. Dec 10, 15:39

Just for notice:
Cheat scripts package works fine (couldn't resist spawning ships for fun).


Does weapons sounds are finished, or they will get some change? Coz about 30% of weapons sounds like some lame 70s Sci-fi drama weapons sounds or toy pistol sounds.

Old Cmod and XTM sounds are OK, but other ones are, well, shooting frigate weapon and hearing peeew, peeew isn't just right :(


Edit:
Does OTAS Castrum is able to dock only Corvettes? Coz I tried to dock with my M5 and got constant "landing denied" message.

User avatar
herocrafter
Posts: 242
Joined: Fri, 13. Jan 06, 23:13
x4

Post by herocrafter » Mon, 20. Dec 10, 15:44

Very sweet. Doubly so as a week vacation I'm taking starts today.

As always, you guys are the best!

User avatar
Sam L.R. Griffiths
Posts: 10522
Joined: Fri, 12. Mar 04, 19:47
x4

Post by Sam L.R. Griffiths » Mon, 20. Dec 10, 16:06

Cadius wrote:That list.. its.. it's beautiful..
I hope you don't get too distracted from your own mod development Cadius ;) :P

Nice release guys! I am looking forward to trying it out (just uTorrent just completed downloading it for me).

Out of interest, is the XTC weapon/missile list complete (i.e. no anticipated additions - no details necessary just a simple one sylable answer will do)?

If so, I may start looking at XWRM - an XTC version of my AWRM. Don't know what it may offer over the base XTC yet except PMTS/CPLS and centrallised points of reselling perhaps - additional weapons/missiles will have to wait till after I have had some XTC playtime and got a feel for the current balance. At first thoughts based on reading the manual so far, likely candidate additions are cross-race hybrid weapons such as Terran adaptations of Xenon/Commonwealth weaponary for instance or visa versa.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

User avatar
mr.WHO
Posts: 8571
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO » Mon, 20. Dec 10, 16:34

BTW could you add a frigate HUD icon, coz vanilla M7 icon is the same as M8 bombers (or did you changed the M8 icon, coz I haven't encountered any of them yet?)

VincentTH
Posts: 6626
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH » Mon, 20. Dec 10, 16:41

Sorry if this was asked in the other 100 page thread (TLDR):

Does the XTC mod work on a Steam installation (Have a new comp, but an old X3TC disk)

User avatar
Ikaruga
Posts: 376
Joined: Fri, 30. Jan 04, 14:26
x4

Post by Ikaruga » Mon, 20. Dec 10, 16:44

Yes it does but deactivate the auto update.
If brute force doesn't solve your problems, then you aren't using enough

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”