X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Sorkvild
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Post by Sorkvild » Mon, 20. Dec 10, 10:53

Ok, I am after the 3.0 installation and now it's time for the big mod ;)

Naturally I can skip the Bonus Pack and it's not compatible with the mod , right ?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

Arghy
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Post by Arghy » Mon, 20. Dec 10, 10:54

Dear god you guys have just totally made my day! i got the entire day off tomorrow and i will be playing the mod non stop.

Alex Vanderbilt
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Post by Alex Vanderbilt » Mon, 20. Dec 10, 10:59

Sorkvild wrote:Ok, I am after the 3.0 installation and now it's time for the big mod ;)

Naturally I can skip the Bonus Pack and it's not compatible with the mod , right ?
Exactly.

AV

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Xelonir
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Post by Xelonir » Mon, 20. Dec 10, 11:00

Sorkvild wrote:Naturally I can skip the Bonus Pack and it's not compatible with the mod , right ?
Let's put it this way: we cannot guarantee that it will work properly within XTC.

Also, a lot of the scripts included in the BP probably have updated versions anyway, so it would be prefereable to install these latest versions. But again: no guarantees from our side that they will work.

PhYoshi
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Post by PhYoshi » Mon, 20. Dec 10, 11:03

Bah! My current game had just gotten started, I opened the thread thinking "Well, I'll just have a read, see how they're doing. I'll wait for 2.0 when all that good stuff appears", and then I accidentally started reading the feature list.

Well, let's just say I'm finding my disc to reinstall.
How's compatibility with existing mods?
edit: Oh, perhaps I should read your nicely formatted and coloured opening post, huh? I'll go do that :)

edit: Oh, a legitimate question! Are any of those sectors completely neutral? Nothing better for a pirate, or other sort of outlaw, than large stretches of relatively safe space!

Another Additional: Are there any compatible cockpit mods, or planned cockpit mods? Because I find that cockpits /really/ help immersion, for me.
Last edited by PhYoshi on Mon, 20. Dec 10, 11:13, edited 3 times in total.

VentAileron
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Post by VentAileron » Mon, 20. Dec 10, 11:03

Words cannot express how I am grateful for your hard work. Thanks!

You bet I'll be seeding this.
I don't get people. Never have. Never will.

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Sorkvild
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Post by Sorkvild » Mon, 20. Dec 10, 11:11

Xelonir wrote:
Sorkvild wrote:Naturally I can skip the Bonus Pack and it's not compatible with the mod , right ?
Let's put it this way: we cannot guarantee that it will work properly within XTC.

Also, a lot of the scripts included in the BP probably have updated versions anyway, so it would be prefereable to install these latest versions. But again: no guarantees from our side that they will work.
Ok, that's enough for clarification. Things like afterburner and countermeasures are already implemented within the mod. Things like CAG, CLS I wasn't using them often, so loss for me.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

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Ikaruga
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Post by Ikaruga » Mon, 20. Dec 10, 11:35

Thanks a lot to the whole team !

Can't wait to try this tonight !
If brute force doesn't solve your problems, then you aren't using enough

Forked
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Post by Forked » Mon, 20. Dec 10, 11:35

Players now have a personal escape pod on Bigships.
I couldn't find anything about this in the manual. Is this an automatic thing or a hot key? :)
newbie

Master of the Blade
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Post by Master of the Blade » Mon, 20. Dec 10, 12:01

Am I dreaming? Must be. XTC can't be out, right?

It's... here?
Thank you all, XTC team!
Allergic to work.

If at first you don't succeed, delegate the job to a minion.

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MadMan983
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Post by MadMan983 » Mon, 20. Dec 10, 12:01

yay it out! now i must wait untill i can download it from moddb
When ever people agree with me i always feel i must be wrong.

The-Gizmo
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Post by The-Gizmo » Mon, 20. Dec 10, 12:16

I've never installed any mods but I knew this was going to be the first one. Thanks for making X3TC interesting again :). Guess I'll have to backup and retire my old vanilla save.

vega
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Post by vega » Mon, 20. Dec 10, 12:22

very happy about the release even tho im on christmas visits starting with tomorrow -.-

Still got time to chat here, while i install X3 again.. yeye i should have done that before :roll:


kudos to the whole Team
Developing Android games waiting for X4

Red_
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Post by Red_ » Mon, 20. Dec 10, 12:24

I registered just to say thanks to all of you X-Tended Modding Team !

Was waiting for this a long time, this is some pretty good christmas present! Now it's out I can work on a mod/script compatible with it! :D

xavierd
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Post by xavierd » Mon, 20. Dec 10, 12:34

Argon pilot name - nice touch

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mr.WHO
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Post by mr.WHO » Mon, 20. Dec 10, 12:38

Noooooooooooo!!!!... I have to leave my PC for Christmass so I won't be able to test XTC much in next week :(.

At least I'll have Christmass <I'd prefer X-ristmass>

KRM398
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Post by KRM398 » Mon, 20. Dec 10, 12:38

Well done guys..we'll talk again in about a month or so...lol

Mad_CatMk2
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Post by Mad_CatMk2 » Mon, 20. Dec 10, 13:32

OHBOYOHBOYOHBOY

Congratulations on the release!

Anxiously going to download the mod...

BRB opening champagne. :lol:
I fly an OWP. What about you?

Retiredman
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Post by Retiredman » Mon, 20. Dec 10, 13:34

Don't have torrent ,,
You think a hero is some weird sandwitch and not a guy attacking a Xeno J with a kestrel.

Sir.. I said .. A guy attacking a J with a kestrel is the sandwitch.

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Technojerk36
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Post by Technojerk36 » Mon, 20. Dec 10, 13:36

WOHOO! IT'S RELEASED!

Congrats to the team for making such an awesome mod :D
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point

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