X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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herocrafter
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Post by herocrafter » Mon, 20. Dec 10, 15:44

Very sweet. Doubly so as a week vacation I'm taking starts today.

As always, you guys are the best!

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Mon, 20. Dec 10, 16:06

Cadius wrote:That list.. its.. it's beautiful..
I hope you don't get too distracted from your own mod development Cadius ;) :P

Nice release guys! I am looking forward to trying it out (just uTorrent just completed downloading it for me).

Out of interest, is the XTC weapon/missile list complete (i.e. no anticipated additions - no details necessary just a simple one sylable answer will do)?

If so, I may start looking at XWRM - an XTC version of my AWRM. Don't know what it may offer over the base XTC yet except PMTS/CPLS and centrallised points of reselling perhaps - additional weapons/missiles will have to wait till after I have had some XTC playtime and got a feel for the current balance. At first thoughts based on reading the manual so far, likely candidate additions are cross-race hybrid weapons such as Terran adaptations of Xenon/Commonwealth weaponary for instance or visa versa.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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mr.WHO
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Post by mr.WHO » Mon, 20. Dec 10, 16:34

BTW could you add a frigate HUD icon, coz vanilla M7 icon is the same as M8 bombers (or did you changed the M8 icon, coz I haven't encountered any of them yet?)

VincentTH
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Post by VincentTH » Mon, 20. Dec 10, 16:41

Sorry if this was asked in the other 100 page thread (TLDR):

Does the XTC mod work on a Steam installation (Have a new comp, but an old X3TC disk)

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Ikaruga
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Post by Ikaruga » Mon, 20. Dec 10, 16:44

Yes it does but deactivate the auto update.
If brute force doesn't solve your problems, then you aren't using enough

VincentTH
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Post by VincentTH » Mon, 20. Dec 10, 16:52

Ikaruga wrote:Yes it does but deactivate the auto update.
OK Thanks

Seyumi
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Post by Seyumi » Mon, 20. Dec 10, 16:53

I was a little disappointed at first that the full mod wasn't released but I guess it's a good thing because it lets me explore the X Universe and get to know it before embarking on the long journey of trying to do every single thing in the game (collect all ships, make all the different factories, get max reputation, take over all the sectors, ect.) I've been waiting over 2 years for this mod guys and been checking the forums almost daily for updates. Thanks again for all your hard work. I wish there was a way I could donate to you guys. You deserve AT LEAST an expansion pack worth of $ from everyone but I think you said that's impossible :(

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eldyranx3
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Post by eldyranx3 » Mon, 20. Dec 10, 16:59

You just made my day guys! Cant wait to look at that Terran overhaul!

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mr.WHO
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Post by mr.WHO » Mon, 20. Dec 10, 17:02

My first death from the hand of puny Xenon N.

I was in my Rapier with two A-EMPC on a mission escorting two Baldric. N jumps in, I close by, shoot, shoot, shoot... low laser energy <HUH?!>, N launch missile <LOL>, missile hit me, no shields, hull 60% <WTF?>, N launch another missile <OMG!>, boom - headshot, I'm dead :o


Edit: I confirm that "Signal Boost" script (that exend comm, transporter device and some others range) works with XTC.

razorhead
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Post by razorhead » Mon, 20. Dec 10, 17:09

Damn it, the real fun was just about to start on my current game and you release this :P Guess I'll have to restart :lol:

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Mon, 20. Dec 10, 17:12

Seyumi wrote:I was a little disappointed at first that the full mod wasn't released but I guess it's a good thing because it lets me explore the X Universe and get to know it before embarking on the long journey of trying to do every single thing in the game (collect all ships, make all the different factories, get max reputation, take over all the sectors, ect.) I've been waiting over 2 years for this mod guys and been checking the forums almost daily for updates. Thanks again for all your hard work. I wish there was a way I could donate to you guys. You deserve AT LEAST an expansion pack worth of $ from everyone but I think you said that's impossible :(
There may be no way of donating directly to the XTC team, BUT... I know the TXU web-site (the home of XTM and XTC) is always welcoming financial support. I am a TXU donor myself and it does give you some extra benefits on the TXU site while also showing support for the XTC/XTM team in general.

Disclaimer: This suggestion is off my own back as an individual and not as a representative of the TXU site. Also am I not a representative of either the XTM team nor the XTC team. My understanding is all the donations to the TXU site go towards the on-going costs and maintainance of the site.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

The-Last-Communist
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Post by The-Last-Communist » Mon, 20. Dec 10, 17:17

ARGH! omg omg im so happy
Splits , for the better things in life...

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vukica
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Post by vukica » Mon, 20. Dec 10, 17:22

Woooohooo!!!

Congratulations on the release! :)
Split say NEED MORE FIREPOWER!!

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Sorkvild
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Post by Sorkvild » Mon, 20. Dec 10, 17:25

I was quite amazed when I wanted to rob a TC. These guys are heavily armored right now and if you dare a salvo from HEPT can cool ya off :D
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We want the Boron back!

costi
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Post by costi » Mon, 20. Dec 10, 17:32

Great job, thanks for the mod.

On a somewhat related note: I once saw a file which nad a picture of the keyboard layout with all the default X3TC controls written on it, but I can't find it anymore. Does anyone have such a file? Would make planning hotkeys much easier.
Friendly fire is not so friendly.

Epicus
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Post by Epicus » Mon, 20. Dec 10, 18:02

This looks amazing, cant wait to get back to my house to download...

Just a quick question: Does the mod have any missions at all? Or is it just a big open sandbox?

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Axeface
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Post by Axeface » Mon, 20. Dec 10, 18:04

mr.WHO wrote: Edit: I confirm that "Signal Boost" script (that exend comm, transporter device and some others range) works with XTC.
Have you checked the new features that might be effected by this though? Such as Reveal Objects (M5's), or Mass Pickup Crates.

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ezra-r
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Post by ezra-r » Mon, 20. Dec 10, 18:16

well, I started reading the new "features" and suddenly felt this "shaky" feeling.

No wonder it took so long.

Amazing number of stuff added.

A big thanks is in order!! Time to re-install x3tc!
Last edited by ezra-r on Mon, 20. Dec 10, 18:17, edited 1 time in total.

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Shuulo
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Post by Shuulo » Mon, 20. Dec 10, 18:17

Is it OK that "Paranid high security Transporter" has a Medusa model?

Aydan
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Post by Aydan » Mon, 20. Dec 10, 18:19

Yes ;)

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