[AL Plugin] Universal Banking "The Financial Revolution Continues" v502 26-01-11
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@ drakend
Don't know so much as lock the game up, the bank may not function quite properly is more what i'de expect.
@ drinniol
Damn, that makes it even harder to find when it only does it sometimes. I tested the hell outta it before the last release and couldn't reproduce the 2bil problem. Looks like i'll have to keep looking. The station that is being monitored via credit manager is destroyed on sale and recreated as a NPC owned station to break any remaining links to the original station. Sorry for the problems.
Any further info you come up with or patterns to the issue, pls let me know.
MarCon
Don't know so much as lock the game up, the bank may not function quite properly is more what i'de expect.
@ drinniol
Damn, that makes it even harder to find when it only does it sometimes. I tested the hell outta it before the last release and couldn't reproduce the 2bil problem. Looks like i'll have to keep looking. The station that is being monitored via credit manager is destroyed on sale and recreated as a NPC owned station to break any remaining links to the original station. Sorry for the problems.
Any further info you come up with or patterns to the issue, pls let me know.
MarCon
Hello,
I made some very basic testing with your plugin in Extended and it seems to work fine, at least for the bank account. I didn't test the station manager and/or loans, so I don't know if there is any problem with them. I'll make you know if I encounter any kind of weird behaviour... anyway there is a problem with the spk file: it isn't saved in the X Plugin Manager (I've already set the program for the modified mod).
Installing the zip version just worked fine tough.
I made some very basic testing with your plugin in Extended and it seems to work fine, at least for the bank account. I didn't test the station manager and/or loans, so I don't know if there is any problem with them. I'll make you know if I encounter any kind of weird behaviour... anyway there is a problem with the spk file: it isn't saved in the X Plugin Manager (I've already set the program for the modified mod).
Installing the zip version just worked fine tough.
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More info about the possible "spk bug": if I install before your pluging another one your spk is listed in the X Plugin Manager, but if I install your plugin as the first plugin it isn't listed at all (even if X Plugin Manager says 1 plugin is enabled). Anyway the plugin hasn't any effect on the game in both cases...
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works just fine with latest beta. you should probably make big letter not of it in the OP.mark_a_condren wrote:@ drakend
Are you using the latest 'Beta' plugin manager? If you are not using the latest 'Beta' version you will get this issue. Please update to the latest version if you are using an older version. A link to the latest version is available from the OP.
MarCon
Split say NEED MORE FIREPOWER!!
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It was always there, just now its billboard size.vukica wrote:works just fine with latest beta. you should probably make big letter not of it in the OP.mark_a_condren wrote:@ drakend
Are you using the latest 'Beta' plugin manager? If you are not using the latest 'Beta' version you will get this issue. Please update to the latest version if you are using an older version. A link to the latest version is available from the OP.
MarCon
MarCon
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[quote="mark_a_condren"][quote="vukica"][quote="mark_a_condren"]@ drakend
Are you using the latest 'Beta' plugin manager? If you are not using the latest 'Beta' version you will get this issue. Please update to the latest version if you are using an older version. A link to the latest version is available from the OP.
MarCon[/quote]
works just fine with latest beta. you should probably make big letter not of it in the OP.[/quote]
It was always there, just now its billboard size.
MarCon[/quote]
Word of warning. Plugin Manager does not work with Xtended mod because it's built-in extended ware file conflicts with the Xtended ware files.
Are you using the latest 'Beta' plugin manager? If you are not using the latest 'Beta' version you will get this issue. Please update to the latest version if you are using an older version. A link to the latest version is available from the OP.
MarCon[/quote]
works just fine with latest beta. you should probably make big letter not of it in the OP.[/quote]
It was always there, just now its billboard size.
MarCon[/quote]
Word of warning. Plugin Manager does not work with Xtended mod because it's built-in extended ware file conflicts with the Xtended ware files.
i know it was, but people are usually too lazy to read stuff. so you have to fire it at them at point blank range.
funny thing is that it works just fine without plugin manager, as a zip, you know. so why does it need plugin manager really? or did cycrow change something about spk's that makes it incompatible?
and as larry says... only zip can work with xtc...
funny thing is that it works just fine without plugin manager, as a zip, you know. so why does it need plugin manager really? or did cycrow change something about spk's that makes it incompatible?
and as larry says... only zip can work with xtc...
Split say NEED MORE FIREPOWER!!
I just downloaded the latest version smart one: before making a fool out of other people be sure to not make a fool out of yourself.vukica wrote: works just fine with latest beta. you should probably make big letter not of it in the OP.
Do yo feel so big in playing the smart dude role? Go on and enjoy yourself... you feel satisfated with so little...vukica wrote:i know it was, but people are usually too lazy to read stuff. so you have to fire it at them at point blank range.
Yeah it's the last beta version. Perhaps it's due to the fact I'm trying to use the plugin manager with the xtended mod, I don't know...mark_a_condren wrote:@ drakend
Are you using the latest 'Beta' plugin manager? If you are not using the latest 'Beta' version you will get this issue. Please update to the latest version if you are using an older version. A link to the latest version is available from the OP.
MarCon
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@ drakend
Thanks.
MarCon
From what LarryBurstyn said, I would say that is what the problem is. I'll put a bit about it in the OP to try to help others that run into this problem.Yeah it's the last beta version. Perhaps it's due to the fact I'm trying to use the plugin manager with the xtended mod, I don't know...
Thanks.
MarCon
The weird thing is that the plugin manager works with another plugin, it depends on the files involved I guess. Anyway your plugin is wonderful, the station manager is working greatly too! Thanks for making this wonderful plugin!mark_a_condren wrote:@ drakend
From what LarryBurstyn said, I would say that is what the problem is. I'll put a bit about it in the OP to try to help others that run into this problem.Yeah it's the last beta version. Perhaps it's due to the fact I'm trying to use the plugin manager with the xtended mod, I don't know...
Thanks.
MarCon
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options, controls, select interface(not sure it's interface, should be) tab, scroll way to the bottom and asign the hotkey you wish to use.Omumou wrote:Stupid question, but how do you activate or find the Universal Banking ingame?
The script installed fine and the plugin manager says the script is enabled.
Also should be in the ship command console... not sure where. try general, special or custom.
Split say NEED MORE FIREPOWER!!
please i am begging you, i love this script but can i know how to turn off the messages it send when you are either "too low credits in an coount" or overflowing. i now have 68000 messages and locks up game. Had to loads old save. Also is there a way to turn off interest gain please. Gaining interest on the billions i have ( even with 50 accounts ) means i have to spend most of game time opening up a tonne more and moving cash around. Im spending less time actually playing the game and more time just trying to stop cash from overflowing due to interest rate. Please help me if possible, as i said i really do like general concept of your script, just dont need certain extra's, thanks.
Being able to disable the messages would be a great option. I am having a similar problem in my current game. I pretty much used loan cycles and interest to work up many billions of credits out of 20 million in a very short amount of time and now the accounts are running rampant and pinging me constantly, lol.. I created an unstoppable credit monster that needs to put down .elenoir wrote:please i am begging you, i love this script but can i know how to turn off the messages it send when you are either "too low credits in an coount" or overflowing. i now have 68000 messages and locks up game. Had to loads old save. Also is there a way to turn off interest gain please. Gaining interest on the billions i have ( even with 50 accounts ) means i have to spend most of game time opening up a tonne more and moving cash around. Im spending less time actually playing the game and more time just trying to stop cash from overflowing due to interest rate. Please help me if possible, as i said i really do like general concept of your script, just dont need certain extra's, thanks.
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@ elenoir & Sarvoth
I'll try and get some time this evening to do a quick fix for your problem, it wont be anything fancy atm as RL has got me very busy . I'll just comment out the message sending part of the code for now and post a link to the altered files you need. This will stop the messages but will do nothing for the interest earned im afraid. I'll get a better fix posted as soon as i can, but this will come at the cost of you having to set the script up from scratch so the options menu can be updated properly.
MarCon
I'll try and get some time this evening to do a quick fix for your problem, it wont be anything fancy atm as RL has got me very busy . I'll just comment out the message sending part of the code for now and post a link to the altered files you need. This will stop the messages but will do nothing for the interest earned im afraid. I'll get a better fix posted as soon as i can, but this will come at the cost of you having to set the script up from scratch so the options menu can be updated properly.
MarCon
That would be fantastic, thank you so much for your work!mark_a_condren wrote:@ elenoir & Sarvoth
I'll try and get some time this evening to do a quick fix for your problem, it wont be anything fancy atm as RL has got me very busy . I'll just comment out the message sending part of the code for now and post a link to the altered files you need. This will stop the messages but will do nothing for the interest earned im afraid. I'll get a better fix posted as soon as i can, but this will come at the cost of you having to set the script up from scratch so the options menu can be updated properly.
MarCon