[MOD] N.M.C.E v1.05b for X3TC v3.1 (update: 24.08.2011)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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dannyxx30
Posts: 48
Joined: Mon, 6. Sep 10, 15:00
x4

Post by dannyxx30 » Sat, 9. Oct 10, 23:10

i'm havin a bit of bother installing, do you hav any instructions?

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Sat, 9. Oct 10, 23:40

Just extract all files in the right folders .. :wink:

"director" folder:
-3.02 Plot Missions.xml
-EnablePlots_CustomStart.xml

"maps" folder:
-NMCE.xml

"mods" folder:
-PSCO1_NMCE_v103.cat
-PSCO1_NMCE_v103.dat

"scripts" folder:
-setup.NMCE.text.xml

"t" folder:
-8200-L044.xml

After, launch X3TC start window, select NMCE mod, and click "play"
once in game select "new game", "custom game", and "NMCE"

That's all :)
Last edited by PSCO1 on Sat, 9. Oct 10, 23:43, edited 1 time in total.

dannyxx30
Posts: 48
Joined: Mon, 6. Sep 10, 15:00
x4

Post by dannyxx30 » Sat, 9. Oct 10, 23:42

so you extract them all to seperate folders?

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Sat, 9. Oct 10, 23:46

Yes, in the right folders of your X3TC install root

dannyxx30
Posts: 48
Joined: Mon, 6. Sep 10, 15:00
x4

Post by dannyxx30 » Sat, 9. Oct 10, 23:47

ok got it now, thanks

dannyxx30
Posts: 48
Joined: Mon, 6. Sep 10, 15:00
x4

Post by dannyxx30 » Sun, 10. Oct 10, 00:00

winrar kept cockin it up, b 7-zip sorted it lol

dalibor
Posts: 7
Joined: Thu, 19. Mar 09, 08:13
x3tc

Post by dalibor » Thu, 21. Jul 11, 01:00

Any chance to get the new Hyperion on it's own, that looks insane and gives a sense of which way is the right way up. Man I love your work, inbetween you and Cycrow I get all the mods that make the game complete the way I think it should be. They are not cheats or play arounds, just the things Egosoft happen to leave out of the game as far as i am concerned. Makes having the modifed tag obselete when weighing up what is gained in gameplay and immersion. I really hope that you keep up he good work with Rebirth because of what i have seen, there isn't a cockpit in sight and that is just not on.

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Thu, 21. Jul 11, 04:35

Thanks dalibor, I have 2 projects also:

- Planets of solar system (realistic textures, animations)
- New docks for stations like X2 (I liked this game just for that)

Cockpits are my priority for the moment (L is 50% done), but NMCE will be updated (a bit more ownerless ships, "Prototype" ships version will be removed to the military shipyards)

And sorry again, my english is very bad and its impossible for me to explain my point of view about my mods

dalibor
Posts: 7
Joined: Thu, 19. Mar 09, 08:13
x3tc

Post by dalibor » Thu, 21. Jul 11, 13:05

Yes I do miss getting an m5 and being able to explore the docks for hidden cargo. Sitting in there with seta on.

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Fri, 12. Aug 11, 05:32

Update 1.05

*TS, TP, M8, M6 now can dock on:

-M1 Woden
-M1 Colossus
-M1 Shark
-M1 Zeus
-M1 Galleon
-M1 Raptor
-M1 Condor
-M1 Shuri
-M1 Hoshi
-TL Mobile Mining Base-Ship
-TL Mammoth
-TL Orca
-TL Mobile Pirate Station (Yaki/Pirate)
-TL Mobile Pirate Base Hauler
-TL Hercules
-TL Elephant
-TL Albatross
-TL Ryu

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Wed, 17. Aug 11, 10:37

Image

New planet Mercury
Retextured with PSP 9 (based to "moon2_browncrater_diff.dds") with a slow rotate orbit

StormRazor52
Posts: 74
Joined: Sat, 9. Jun 07, 19:19
xr

Post by StormRazor52 » Fri, 19. Aug 11, 18:56

Can't seem to get the link to work, when I go the location to download the file I am informed the file does not exist or has been deleted. can you setup a good download link please. :?

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Fri, 19. Aug 11, 20:10

Sorry I ve deleted the old version because it was not compatible with X3TC 3.1

I work on the panets of the Solar system actually, Mercury is ready only

My NMCE mod work perfectly with 3.1 now but not still finished (i need to remove prototype versions from few shipyards and add a few ownerless ships and planets)

If you want to test my "beta" 1.05 version for X3TC3.1 PM me

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Sat, 20. Aug 11, 11:22

Image

Venus, clouds are animated very slowy, thin couch of haze

Image

Mercury less redish

Image

Mars: new 3d, rotating map, hue slighty bluish

Image

Earth: entire map, rotating clouds and ground, new textures, UVW fixed

Image

The Moon: no rotation, new 3d and texture

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Wed, 24. Aug 11, 18:05

v1.05b ready :)

-Triplex scanner only available for Extra Large Containers XL (M6(XL) > TL(ST))
-Duplex scanner is only used by fighters (M5(S) > TM/TP(L))
-Range without scanner is set to 7,000,000 instead of 5,000,000
-Range of Duplex scanner set to 14,000,000 instead of 10,000,000
-Range of Triplex scanner set to 20,000,000 instead of 15,000,000
-Prices of Duplex/Triplex scanner modified

-Range of Satelitte set to 16,000,000 instead of 11,000,000
-Range of Advanced Satelitte set to 23,000,000 instead of 17,500,000

-Few M5 ships are modified about cargo size class (only M5 Hauler's are now class M)
-Speed of Prototype ships are slighty downgraded (x1.4 instead of 1.5)
-Regulars shipyards dont sell prototype now (except for the pirate shipyard)

-Fixed JobsNMCE.txt
-Textures missed for civilians ships fixed

-Repair laser on Goner Ranger slighty powerfull
-Shields must be removed before repair hull

-Added few new ownerless ships on the universe
-Weaver's Tempest sector updated

-Merged with my cp_mod v1.32
-Compatible X3TC 3.1

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