[MOD] N.M.C.E v1.05b for X3TC v3.1 (update: 24.08.2011)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Just extract all files in the right folders ..
"director" folder:
-3.02 Plot Missions.xml
-EnablePlots_CustomStart.xml
"maps" folder:
-NMCE.xml
"mods" folder:
-PSCO1_NMCE_v103.cat
-PSCO1_NMCE_v103.dat
"scripts" folder:
-setup.NMCE.text.xml
"t" folder:
-8200-L044.xml
After, launch X3TC start window, select NMCE mod, and click "play"
once in game select "new game", "custom game", and "NMCE"
That's all
"director" folder:
-3.02 Plot Missions.xml
-EnablePlots_CustomStart.xml
"maps" folder:
-NMCE.xml
"mods" folder:
-PSCO1_NMCE_v103.cat
-PSCO1_NMCE_v103.dat
"scripts" folder:
-setup.NMCE.text.xml
"t" folder:
-8200-L044.xml
After, launch X3TC start window, select NMCE mod, and click "play"
once in game select "new game", "custom game", and "NMCE"
That's all
Last edited by PSCO1 on Sat, 9. Oct 10, 23:43, edited 1 time in total.
Any chance to get the new Hyperion on it's own, that looks insane and gives a sense of which way is the right way up. Man I love your work, inbetween you and Cycrow I get all the mods that make the game complete the way I think it should be. They are not cheats or play arounds, just the things Egosoft happen to leave out of the game as far as i am concerned. Makes having the modifed tag obselete when weighing up what is gained in gameplay and immersion. I really hope that you keep up he good work with Rebirth because of what i have seen, there isn't a cockpit in sight and that is just not on.
Thanks dalibor, I have 2 projects also:
- Planets of solar system (realistic textures, animations)
- New docks for stations like X2 (I liked this game just for that)
Cockpits are my priority for the moment (L is 50% done), but NMCE will be updated (a bit more ownerless ships, "Prototype" ships version will be removed to the military shipyards)
And sorry again, my english is very bad and its impossible for me to explain my point of view about my mods
- Planets of solar system (realistic textures, animations)
- New docks for stations like X2 (I liked this game just for that)
Cockpits are my priority for the moment (L is 50% done), but NMCE will be updated (a bit more ownerless ships, "Prototype" ships version will be removed to the military shipyards)
And sorry again, my english is very bad and its impossible for me to explain my point of view about my mods
Update 1.05
*TS, TP, M8, M6 now can dock on:
-M1 Woden
-M1 Colossus
-M1 Shark
-M1 Zeus
-M1 Galleon
-M1 Raptor
-M1 Condor
-M1 Shuri
-M1 Hoshi
-TL Mobile Mining Base-Ship
-TL Mammoth
-TL Orca
-TL Mobile Pirate Station (Yaki/Pirate)
-TL Mobile Pirate Base Hauler
-TL Hercules
-TL Elephant
-TL Albatross
-TL Ryu
*TS, TP, M8, M6 now can dock on:
-M1 Woden
-M1 Colossus
-M1 Shark
-M1 Zeus
-M1 Galleon
-M1 Raptor
-M1 Condor
-M1 Shuri
-M1 Hoshi
-TL Mobile Mining Base-Ship
-TL Mammoth
-TL Orca
-TL Mobile Pirate Station (Yaki/Pirate)
-TL Mobile Pirate Base Hauler
-TL Hercules
-TL Elephant
-TL Albatross
-TL Ryu
[ external image ]
New planet Mercury
Retextured with PSP 9 (based to "moon2_browncrater_diff.dds") with a slow rotate orbit
New planet Mercury
Retextured with PSP 9 (based to "moon2_browncrater_diff.dds") with a slow rotate orbit
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- Posts: 74
- Joined: Sat, 9. Jun 07, 19:19
Sorry I ve deleted the old version because it was not compatible with X3TC 3.1
I work on the panets of the Solar system actually, Mercury is ready only
My NMCE mod work perfectly with 3.1 now but not still finished (i need to remove prototype versions from few shipyards and add a few ownerless ships and planets)
If you want to test my "beta" 1.05 version for X3TC3.1 PM me
I work on the panets of the Solar system actually, Mercury is ready only
My NMCE mod work perfectly with 3.1 now but not still finished (i need to remove prototype versions from few shipyards and add a few ownerless ships and planets)
If you want to test my "beta" 1.05 version for X3TC3.1 PM me
[ external image ]
Venus, clouds are animated very slowy, thin couch of haze
[ external image ]
Mercury less redish
[ external image ]
Mars: new 3d, rotating map, hue slighty bluish
[ external image ]
Earth: entire map, rotating clouds and ground, new textures, UVW fixed
[ external image ]
The Moon: no rotation, new 3d and texture
Venus, clouds are animated very slowy, thin couch of haze
[ external image ]
Mercury less redish
[ external image ]
Mars: new 3d, rotating map, hue slighty bluish
[ external image ]
Earth: entire map, rotating clouds and ground, new textures, UVW fixed
[ external image ]
The Moon: no rotation, new 3d and texture
v1.05b ready
-Triplex scanner only available for Extra Large Containers XL (M6(XL) > TL(ST))
-Duplex scanner is only used by fighters (M5(S) > TM/TP(L))
-Range without scanner is set to 7,000,000 instead of 5,000,000
-Range of Duplex scanner set to 14,000,000 instead of 10,000,000
-Range of Triplex scanner set to 20,000,000 instead of 15,000,000
-Prices of Duplex/Triplex scanner modified
-Range of Satelitte set to 16,000,000 instead of 11,000,000
-Range of Advanced Satelitte set to 23,000,000 instead of 17,500,000
-Few M5 ships are modified about cargo size class (only M5 Hauler's are now class M)
-Speed of Prototype ships are slighty downgraded (x1.4 instead of 1.5)
-Regulars shipyards dont sell prototype now (except for the pirate shipyard)
-Fixed JobsNMCE.txt
-Textures missed for civilians ships fixed
-Repair laser on Goner Ranger slighty powerfull
-Shields must be removed before repair hull
-Added few new ownerless ships on the universe
-Weaver's Tempest sector updated
-Merged with my cp_mod v1.32
-Compatible X3TC 3.1
-Triplex scanner only available for Extra Large Containers XL (M6(XL) > TL(ST))
-Duplex scanner is only used by fighters (M5(S) > TM/TP(L))
-Range without scanner is set to 7,000,000 instead of 5,000,000
-Range of Duplex scanner set to 14,000,000 instead of 10,000,000
-Range of Triplex scanner set to 20,000,000 instead of 15,000,000
-Prices of Duplex/Triplex scanner modified
-Range of Satelitte set to 16,000,000 instead of 11,000,000
-Range of Advanced Satelitte set to 23,000,000 instead of 17,500,000
-Few M5 ships are modified about cargo size class (only M5 Hauler's are now class M)
-Speed of Prototype ships are slighty downgraded (x1.4 instead of 1.5)
-Regulars shipyards dont sell prototype now (except for the pirate shipyard)
-Fixed JobsNMCE.txt
-Textures missed for civilians ships fixed
-Repair laser on Goner Ranger slighty powerfull
-Shields must be removed before repair hull
-Added few new ownerless ships on the universe
-Weaver's Tempest sector updated
-Merged with my cp_mod v1.32
-Compatible X3TC 3.1