mr.WHO wrote:- Unkown sector Mu - this sector is the only one that cause lag when you fly too deep (I guess there is too many asteroids - some of them, those which aren't "build mine" capable, could be reduce a bit). It's strange because there are other sectors with large number of asteroids in this mod (one that looks like that Yaki dense asteroid sector) and they work fine.
I will agree that there is a lot of debri, nebulae and 'stuff' in that sector which might be killing your frame rates. I tried to set up that sector to have the feel of a dark foreboding place where things could be hiding/forgotten and also for Mobile mining.
To be honest I have no issues with framerates in any of the sectors.
My comp specs are:
Q6600 OC'd a bit, 4 Gig ram and a 512Meg 9800Gtx.
As for the right/left swapping on the Gal map, I've spent a lot of time trying to workout why it happens and have ended up drawing a blank. I cannot find any reason as to why it happens.
If anyone can enlighten me I would be very gratefull.
Requiemfang wrote:
Hmmm I am also concerned about the massive size of one sector... can't remember which one but why the heck does it have to be as big or bigger then the Aldrin sector
I'm guessing that you are pointing to Unknown Sector NU. Well,
Space is big you know.
Yeah, agreed, it is a long sector and if I remember rightly the gates are about 450Km apart.
I set this one up purely as an exploration sector to give a large feel to the universe and once you get to the other side, you can then lock onto the jump gate and bypass the long travel time altogether.
Remember, in commonwealth sectors the gates have been towed closer together to make trading easier between sectors.