[MD] Extended Horizons. New Sectors add-on. (Compatability Update 4 Mar)
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Finally after a lot of eyestrain and coffee i have managed to add the sector links to the map with notepad. I've added the map changes to the compatibility patch for RSM and TSOG so just download it again to apply the changes.
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There are still a few that do not work but I've put it down to there can only be 4 links showing per sector plus I cannot link Alpha to the original map for some reason.
Now back to the headnip that is the MD.
[ external image ]
There are still a few that do not work but I've put it down to there can only be 4 links showing per sector plus I cannot link Alpha to the original map for some reason.
Now back to the headnip that is the MD.
Extended Horizons. Adds 15 new sectors to explore and to make a home in for your empire. Works with your existing Game save and does not require a new start.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
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Nothing seems to have changed.....InvrSmall wrote:Finally after a lot of eyestrain and coffee i have managed to add the sector links to the map with notepad. I've added the map changes to the compatibility patch for RSM and TSOG so just download it again to apply the changes.
There are still no gate links?
***Ok ive stopped being an idiot and got it working now ***
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Well I haven't stopped being an idiot apparently......
Downloaded the RSM compatibility patch, replaced the Extended Horizon.dat/cat files with the Extended Horizons .cat/dat and still no sectors appear on the galaxy map.
Downloaded the RSM compatibility patch, replaced the Extended Horizon.dat/cat files with the Extended Horizons .cat/dat and still no sectors appear on the galaxy map.
"I don't understand......how can you shoot women and children"?
"Aw, its easy! You just don't lead them as much"!
"Aw, its easy! You just don't lead them as much"!
Ok, I think I found out what is happening.
If you have RSM, it places it's galaxy map in the X3 Terran Conflict /objects/cut folder. Have a look there and if you see a 00749.bod file in the objects/cut folder, just delete it and the game will then use the 749.bod file in the ExHor cat/dat.
My installation is a mess to be honest and I missed that. I'll update the first post if that cures your problem.
If you have RSM, it places it's galaxy map in the X3 Terran Conflict /objects/cut folder. Have a look there and if you see a 00749.bod file in the objects/cut folder, just delete it and the game will then use the 749.bod file in the ExHor cat/dat.
My installation is a mess to be honest and I missed that. I'll update the first post if that cures your problem.
Extended Horizons. Adds 15 new sectors to explore and to make a home in for your empire. Works with your existing Game save and does not require a new start.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
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Hello. I downloaded this mod and the sectors are still not showing up on my map. They're there, they are just...invisible. I deleted 749 bod file in the objects folder but still no sectors.
Any other ideas?
Edit: I am an idiot. Its working now. The problem was one of two things.
First I never renamed the cat/dat files (oops, instructions are there for a reason ) and I deleted all the old RSM files in my director folder and tbackgrounds. So now all is working as it should.
Great mod, now me and my minions are off to <s>enslave</s> colonize the new sectors.
Any other ideas?
Edit: I am an idiot. Its working now. The problem was one of two things.
First I never renamed the cat/dat files (oops, instructions are there for a reason ) and I deleted all the old RSM files in my director folder and tbackgrounds. So now all is working as it should.
Great mod, now me and my minions are off to <s>enslave</s> colonize the new sectors.
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Just out of interest to others who have this cool script.....if you use Improved Races with it beware. The Khaak will turn those beautiful peaceful sectors into a near impenetrable fortress of death. With IR on they have taken about 10 of those sectors for their own with hundreds of ships of all types roaming around, and they use their stations to pintjump dozens of ships at a time right in your face a few seconds after you come through the gate. You can basically look around, check your sector map, and as soon as you say ":ok I think they are far enough away i can sneak by em" BAM, and I can't really even travel through them anymore. On one hand its good to see the AI using the new sectors, its just bad that its using them to kick my ass. Sadly I am nowhere near a point where I can muster a fleet to go on a cleansing spree.
"I don't understand......how can you shoot women and children"?
"Aw, its easy! You just don't lead them as much"!
"Aw, its easy! You just don't lead them as much"!
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If the sectors are working but they are not showing on the Galaxy map, it looks like your game is not seeing the Cat/Dat files which contains the map.
Check to see that you have renamed them to your highest cat/dat files +1
Check to see that you have renamed them to your highest cat/dat files +1
Extended Horizons. Adds 15 new sectors to explore and to make a home in for your empire. Works with your existing Game save and does not require a new start.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
I too am having the problem of the sectors not showing up on the map.
They are there. I have explored them. I can get into the first sector in my Universe map, but I can't click to move to other sectors in the Universe map. They are invisible.
I believe it might be related to a conflict with Advanced Jumpdrive.
http://forum.egosoft.com/viewtopic.php?t=249069
Makes sense, since they both allow for alterations of inner working of the Universe Map (although Adv. JDrive does not allow for making new sectors AFAIK - it does allow you to create new gates).
I tried mixing up the numbers of all the mods I have installed (changing which one was 11.dat/.cat) and changing the order made no difference. It won't work as 11 of 13, 12 of 13 or 13 of 13, and the other two work even if this one is before them... if that even works that way, I have no idea how this game works under the hood...
Oddly I should add, I have CMOD installed as a fake patch, and in the course of renaming I made a typo and when the game loaded, the map worked correctly. But when I realized that CMOD was not working and reinstalled, the ExHor map stopped working.
So it MIGHT also be related to CMOD 4.1???
http://forum.egosoft.com/viewtopic.php?p=3511124
I even installed RSM just so I could try that fix... to no avail... The new map for RSM works as intended, stops working when I delete the .bod out of the /cut folder, starts working again when I bring it back.
I've been reading and rereading this thread all day, trying things, updating all my other scripts, etc. trying to resolve the problem with no luck.
I have enjoyed exploring the sectors immensely. They look great. The asteroid belts and clusters are well laid out. I can imagine fighting a battle in that one in huge sector. I can't wait...
Sadly, it's a bit of the PITA to operate a fleet in there with no Universe Map. Even if it's my secret hideout that is "off the map" it's a great addition.
Anyway, thanks for a great script. It's great even without the map, but if anyone has suggestions, I'd love to get the map working...
They are there. I have explored them. I can get into the first sector in my Universe map, but I can't click to move to other sectors in the Universe map. They are invisible.
I believe it might be related to a conflict with Advanced Jumpdrive.
http://forum.egosoft.com/viewtopic.php?t=249069
Makes sense, since they both allow for alterations of inner working of the Universe Map (although Adv. JDrive does not allow for making new sectors AFAIK - it does allow you to create new gates).
I tried mixing up the numbers of all the mods I have installed (changing which one was 11.dat/.cat) and changing the order made no difference. It won't work as 11 of 13, 12 of 13 or 13 of 13, and the other two work even if this one is before them... if that even works that way, I have no idea how this game works under the hood...
Oddly I should add, I have CMOD installed as a fake patch, and in the course of renaming I made a typo and when the game loaded, the map worked correctly. But when I realized that CMOD was not working and reinstalled, the ExHor map stopped working.
So it MIGHT also be related to CMOD 4.1???
http://forum.egosoft.com/viewtopic.php?p=3511124
I even installed RSM just so I could try that fix... to no avail... The new map for RSM works as intended, stops working when I delete the .bod out of the /cut folder, starts working again when I bring it back.
I've been reading and rereading this thread all day, trying things, updating all my other scripts, etc. trying to resolve the problem with no luck.
I have enjoyed exploring the sectors immensely. They look great. The asteroid belts and clusters are well laid out. I can imagine fighting a battle in that one in huge sector. I can't wait...
Sadly, it's a bit of the PITA to operate a fleet in there with no Universe Map. Even if it's my secret hideout that is "off the map" it's a great addition.
Anyway, thanks for a great script. It's great even without the map, but if anyone has suggestions, I'd love to get the map working...
It should not have any compatability problems with Cmod and AdvJumpdrive but gremlins do appear when you least expect them.
Anyway, download the following to your X3TC directory and see if it fixes your problem.
http://www.axfd00.dsl.pipex.com/galaxym ... xy_Map.zip
If it does, just throw away the Extended_Horizons.cat/dat.
Anyway, download the following to your X3TC directory and see if it fixes your problem.
http://www.axfd00.dsl.pipex.com/galaxym ... xy_Map.zip
If it does, just throw away the Extended_Horizons.cat/dat.
Extended Horizons. Adds 15 new sectors to explore and to make a home in for your empire. Works with your existing Game save and does not require a new start.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
- Argonaught.
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- Joined: Wed, 6. Nov 02, 20:31
Does this mod have any problems with duplicate gates like RSM has?
If not will use it in game, had to remove RSM due to the multi gate problem.
Be nice to have new sectors in game
Argo.
If not will use it in game, had to remove RSM due to the multi gate problem.
Be nice to have new sectors in game
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now
It spawns all the sectors and gates in one load so there will be no problem with duplicate jumpgates.
Extended Horizons. Adds 15 new sectors to explore and to make a home in for your empire. Works with your existing Game save and does not require a new start.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
- Argonaught.
- Posts: 1827
- Joined: Wed, 6. Nov 02, 20:31
Cool, will give it a whirl then.
Thanks InvrSmall.
Argo.
Thanks InvrSmall.
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now
i think i notice somthing intresting i deceide to recrate the gate network in the systrmos so that it contaned only 4 gate a system didnt really like the 6 gates but when using the scritp edditor to delete and readd gates it seems to fix the right and left movement on the universe map donno if this is useful to you tho
That's good to know. I spent ages trying to figure out why the map was swapping the left/right movements.
Cheers!
Cheers!
Extended Horizons. Adds 15 new sectors to explore and to make a home in for your empire. Works with your existing Game save and does not require a new start.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
Wing combat commands: Attack Fighters and Attack Capships. Adds the two commands to the Wing Combat menu.
- Automatic Jack
- Posts: 167
- Joined: Fri, 15. Jul 11, 10:27
I can't seem to find the gate.
I received the message, went to the second Unknown Sector past Unholy Descent, found the Terran nav sat and flew down to 0,0,-70 and then beyond and all around but I haven't found a thing. Set a scout to map sector at 200km but still nothing.
Any help is greatly appreciated!
Edit: I'm an idiot and totally got my coordinates mixed up.
I received the message, went to the second Unknown Sector past Unholy Descent, found the Terran nav sat and flew down to 0,0,-70 and then beyond and all around but I haven't found a thing. Set a scout to map sector at 200km but still nothing.
Any help is greatly appreciated!
Edit: I'm an idiot and totally got my coordinates mixed up.
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