Dully noted.
Consider future versions of PG' sector takeover compatible with STO.
[Discussion] Sector Takeover and Locking
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- Serial Kicked
- Posts: 3823
- Joined: Fri, 12. Aug 05, 20:46
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
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Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Sorry I'm late!
I love the idea of mod authors working together! However, can someone give me a scenario where two different sector takeover plugins would need to know which sectors were taken over? The only reason I can think of an event where any information is required is the original sector owner. The current sector owner should be played organically; all plugins should react to the in game [SECTOR]-> get owner race, which wouldn't necessarily require a global array.
I'm totally not disagreeing with the general concept here, I think I just might be missing something.
Also, if it were implemented, I agree with Serial's original structure as opposed to a 2D array. The library should be one script written with DARC array parameters (Delete, Add, Return, Clear). Direct interface with the global variable should be illegal.
I love the idea of mod authors working together! However, can someone give me a scenario where two different sector takeover plugins would need to know which sectors were taken over? The only reason I can think of an event where any information is required is the original sector owner. The current sector owner should be played organically; all plugins should react to the in game [SECTOR]-> get owner race, which wouldn't necessarily require a global array.
I'm totally not disagreeing with the general concept here, I think I just might be missing something.
Also, if it were implemented, I agree with Serial's original structure as opposed to a 2D array. The library should be one script written with DARC array parameters (Delete, Add, Return, Clear). Direct interface with the global variable should be illegal.
just lock the sector via
gv $sec+'community.block'
then unlock it via nullifying
i can code that in to check when scanning much easier than pissing around with arrays as it's a 2 line check then which i may have to put in separate scripts if i'm not lucky
and if you do so don't forget to remind me (possibly more than once )
gv $sec+'community.block'
then unlock it via nullifying
i can code that in to check when scanning much easier than pissing around with arrays as it's a 2 line check then which i may have to put in separate scripts if i'm not lucky
and if you do so don't forget to remind me (possibly more than once )
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Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses