[MOD] Mod "New Horizons" for X3 TC - NHTC v.1.2 [11-17-2010]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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wanderer
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tested under german enviroment

Post by wanderer » Sun, 12. Dec 10, 10:57

...works well under the german enviroment, also smoth update-replace of the components.

Only had to change the TDocks while using adv.Stations Mod, no problem at all. Also fine new sector station-markings. When playing under german env. you have to extract the t-file '8888-L049' out ot the mod and change its language code to 49.

So far, I used to play in a heavy scripted an modded game - with around 550Stations in complexes, also in the new sectors, and 500Ships. At the moment no problems at all.

A hint - I repacked the mod (while, as above said, changing TDoscks) without compression - seems a little faster now ?

wanderer
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For Modders when changing parts of NH

Post by wanderer » Fri, 17. Dec 10, 12:10

Well,


here some fact, when you change some scripts, txt, or other files inside the mod:

When I went to 'The Whee' I only saw white Backgrounds.
This was courios.
The thing is, I have to change the typs\TDocks.txt for the Enhanced Equipment Docks. This is easily done, there are only three lines more...
But then I packed the Mod new, with 'deflate, no compression, X3TC' with doubleshadows ModManager 08. And now I got a file ~240MD - Working, but only partly, because , now I only got white backgrounds in the new modsectors!.

I packed it another time with 'check compression filter, X3 TC' - now I got nearly the same size as its original (96MB). And well, it worked.

I tested this behaviour under 2 different games. so, my conclusion - if you ever change something inside, make sure your packing is correct. Without as it seems, X3.exe cannot find these background-files.

Angelina2
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New Horizons 1.2 Update for X3TC 3.1

Post by Angelina2 » Thu, 3. Mar 11, 08:56

I rarely browse the forums were it not for egosoft's 3.1 update (yay for final update and TNBT!), but I just had to leave a comment for this mod.

Thank you so much Phlt for posting the NHTC 1.2 English 3.1 update for Nouveaux Horizons here! Until this day, I was looking enviously at the French version of Nouveaux Horizons at the Xchange guild site. The complex cleaner (especially), cockpits and 3.1 compatibility are welcome additions to which I have been looking forward. The added gamestarts are a bonus.

Nouveaux Horizons is my favorite mod with which to replay the original X3 Terran Conflict campaign. And I love the beautiful new sectors and entrancing music! The increased ship variety makes for deeper gameplay, and the larger ship classes a much grander and splendid space opera.

Merci beaucoup Phlt, Nouveaux Horizons modders and the Xchange guild!

nitromethane
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Post by nitromethane » Fri, 4. Mar 11, 18:25

Thanks for the update. and what a great mod glad to see your still working on it

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Phlt
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Post by Phlt » Fri, 4. Mar 11, 21:10

The team is glad that you like it! :)

Regarding the update, Angelina2 said it all! :thumb_up:

retrothousand
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Post by retrothousand » Sat, 5. Mar 11, 16:05

I am starting a new game and I would really love to use this mod, but to miss Combat Mod 4 just does not make sense.

Do you believe this mod could be compatible with Combat Mod 4 and Ship Rebalance Mod: Continued v1.03?

I see no reason they shouldn't work together, but you tell me. :)

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Phlt
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Post by Phlt » Sun, 6. Mar 11, 17:53

retrothousand wrote:Do you believe this mod could be compatible with Combat Mod 4 and Ship Rebalance Mod: Continued v1.03?

I see no reason they shouldn't work together, but you tell me. :)
There a lot of files used by these Mods for different purposes. NHTC use them as well, meaning that they should be merged together to have a chance to work.

darkelfsin
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Post by darkelfsin » Mon, 7. Mar 11, 23:10

wow.......... :lol: :o

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Dank7430
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Post by Dank7430 » Sun, 20. Mar 11, 21:52

First off thanks for such a great mod :D

Although I have a question I uninstalled TC deleted every file/folder left after uninstallation including old saves. (needed to realy clean up the place :lol: )

Anyway after reinstalling I forgot to update to version 3.0 and install bonus package before extracting mod to game directory. So I updated game then installed bonus package then extracted the mod to game directory again sqaying yes to overwrite all files it ask to. I just wanted to make sure I didnt mess anything up dont want to be in my late game days and for problems to start. So in essence I just want to make sure It will run correctly?

Thanks

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Phlt
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Post by Phlt » Tue, 22. Mar 11, 20:18

Should be fine imho. :)

darkelfsin
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Post by darkelfsin » Thu, 24. Mar 11, 02:42

Is this mod conflict with other mod like SRM?, thx man, love the ship unlock features.... :roll: :D

cnecktor
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Post by cnecktor » Thu, 24. Mar 11, 07:43

Hi I'm interested in this mod, but I the cockpit mod look like there is no hud or radar is there a version that adds this back in and still have cockpits?

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Phlt
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Post by Phlt » Fri, 25. Mar 11, 21:20

Reply to both of you :

All your expectations can be fulfilled if you have the relevant knowledge to merge many files together.

Most of Mods are using the same common files from vanilla and one Mod + another put simply together do not work.

Uncle Ruckus 42
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Post by Uncle Ruckus 42 » Fri, 1. Apr 11, 18:05

The link to your mod with the cockpit mod added returns a 403 forbidden error from the server every time....
"I don't understand......how can you shoot women and children"?

"Aw, its easy! You just don't lead them as much"!

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Phlt
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Post by Phlt » Sat, 2. Apr 11, 03:17

Uncle Ruckus 42 wrote:The link to your mod with the cockpit mod added returns a 403 forbidden error from the server every time....
Just tested. It works fine for me. Can anyone confirm please ? :)

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Observe
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Post by Observe » Sat, 2. Apr 11, 03:22

If you are referring to the link in OP titled "Mod_NHTC_Cockpits.v.1.2 + Complex Cleaner by Gazz", then yes, it works fine.

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Phlt
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Post by Phlt » Sat, 2. Apr 11, 03:28

Thank you Observe ! :thumb_up: :wink:

luke1992
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Post by luke1992 » Sun, 7. Aug 11, 10:16

I don't know if it's already been noticed, anyway in t/9700-L044.xml ther's a wrong line (2);

<language id="33">

must be changed to:

<language id="44">

Yatios
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Post by Yatios » Sun, 28. Aug 11, 04:35

When I try to extract the file it always gives an error, can you please help me.

-Yatios

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X2-Illuminatus
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Post by X2-Illuminatus » Wed, 31. Aug 11, 13:03

What says the error message you get?
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