[MOD] CB's HUD Mod V1.6 [06.10.10]

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Chestburster2
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[MOD] CB's HUD Mod V1.6 [06.10.10]

Post by Chestburster2 » Tue, 24. Aug 10, 22:04

V1.6 has been released

Features:
- Black/Grey/Red layout
- No Brackets
- New Ship/Factory Icons
- No sidebar
- several other little things


Screenshots (Icons 1.6):
[ external image ][ external image ][ external image ]

[ external image ]
Chestburster's Red-Hud V1.6.rar

TrixX Red-Hud V0.3

Installation:
- Drop both files into your "Mods" directory.
- Start X3TC and select the RedHud as mod.
Or just install it as a fake patch ;)

Uninstall:
Just remove the both files.

Incompatibility:
Every Mod that alters the Interface

Version History:
24.08.10 - V1.0 released
25.08.10 - V1.1
- redone M3 & M4 icons
- improved M1, M2, M7, M6, TS and TM icons
- minor framework adjustments
26.08.10 - V1.2
- minor ship icon improvements
- hud frames got a new painting
- new gravidar
- new target brackets
26.08.10 - V1.3
- changed menu icons
- added factory icons
- some framework changes
28.08.10 - V1.4
- framework changes.. again *g*
- new crosshairs (by TrixX)
- new gravidar (by TrixX)
- new gate symbols (by TrixX)
- changed laser forge icons
- new Main Menu layout (by TrixX)
- added "No Brackets" version
18.09.10 - V1.5
- icon upgrades
- restored old crosshairs
06.10.10 - V1.6
- Adjusted the framework to better fit with PSC01's cockpit mod
- Some icons improved.. again Razz
- New crosshairs, yay!
- added transparency to the target brackets
- other stuff i do not remember *g*

Used files:
tex/true/780.jpg
tex/true/781.jpg
tex/true/796.jpg
tex/true/1120.jpg
tex/true/1121.jpg
tex/true/1122.jpg
tex/true/1123.jpg
tex/true/1127.jpg
dds/gui_bars.dds
dds/gui_master.dds
dds/interface_framwork_XT_diff.dds
dds/interface_template_blackpearl.dds
Last edited by Chestburster2 on Wed, 6. Oct 10, 19:10, edited 11 times in total.

Chestburster2
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Post by Chestburster2 » Wed, 25. Aug 10, 15:21

V1.1 out now!
- redone M3 & M4 icons
- improved M1, M2, M7, M6, TS and TM icons
- minor framework adjustments

Tell me if you like it and/or what needs to be adjusted.

Chestburster2
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Post by Chestburster2 » Thu, 26. Aug 10, 01:21

V1.2 out!
- minor ship icon improvements
- hud frames got a new painting
- new gravidar
- new target brackets

Updated screenshots.

If you dont like the grey and red shield/hull display i can upload a version with blue and green bars.

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mr.WHO
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Post by mr.WHO » Thu, 26. Aug 10, 09:34

Looks good, too bad I can't try it till october.

Chestburster2
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Post by Chestburster2 » Thu, 26. Aug 10, 16:56

Aaaaaand another one!

V1.3 out!

If you dont like the new factory icons (tech, weapons or both) ill upload a version without them ;)

Requiemfang
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Post by Requiemfang » Thu, 26. Aug 10, 17:26

Hmmm... you know what color layout we need that I've yet to see... PURPLE!!!!!!!! I dare you to put one up that is purple! :rofl:

Chestburster2
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Post by Chestburster2 » Thu, 26. Aug 10, 21:10

You realy want a purple one? *g*

If i get the time i'll make a special "Requiemfang-Edition" ;)

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Sorkvild
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Post by Sorkvild » Thu, 26. Aug 10, 21:23

Looks really nice. dark & red I like that. Good work ;)
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

Chestburster2
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Post by Chestburster2 » Thu, 26. Aug 10, 21:36

Sorkvild wrote:Looks really nice. dark & red I like that. Good work ;)
Thanks, always good to hear that someone else like my HUD :)

Btw. i left two bars for debugging in. A blue and a green one. I just cant figure out where they belong to.
There's so much garbage inside the files (not to mention the .cat files.. urg..). I'm still searching for the texture that belongs to the stocked ware bar at a station :/
It's grey in vanilla so i didnt touch it yet i think.

Edit: Funny.. Ego changed the Lasertower Fac icon, its now using the universal fac icon. They are so rare that i didnt noticed it. The Tractor Beam Forge is using the same icon, so i wont change it. 2 Facs out there without an icon :(

Edit2: Btw. does this Mod cause a modified? I dont think so but if some1 want to test it... *g*

Requiemfang
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Post by Requiemfang » Thu, 26. Aug 10, 22:01

Chestburster2 wrote:You realy want a purple one? *g*

If i get the time i'll make a special "Requiemfang-Edition" ;)
:lol: well I don't mind purple... I just like variety, red is nice too :D The user being able to choose what color the interface of the hud is, is what would catch a lot attention now :wink:

Chestburster2
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Post by Chestburster2 » Thu, 26. Aug 10, 22:11

Hehe, yeah. I just wanted to finish the other parts first befor i start working on another version.

I'll see what colour will be the next one.

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kuplo
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Post by kuplo » Fri, 27. Aug 10, 12:59

I'm rather preferable to Gold. Do tell if you decide on that.

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TrixX
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Post by TrixX » Fri, 27. Aug 10, 13:21

If we could code it so that there were a few tint overlays or something similar to the text colour choice then that would work well. Unfortunately it's not done that way as yet.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

paulwheeler
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Post by paulwheeler » Fri, 27. Aug 10, 14:26

This looks very promising.

Any chance of getting a version where only the ship/station you have targeted and your owned ships have a box around them? I know other HUD mods have done this.

I hate seeing all those boxes on the screen all the time!

Chestburster2
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Post by Chestburster2 » Fri, 27. Aug 10, 14:51

Is possible paul. Just dont have the time today to work on the HUD *g*

TrixX made some nice changes/additions (i like the gravidar, wanted to make one like this for the next release^^) that i will add/adapt.

For the coding thing: yeah, its not like i want it to be.. you cant even make a multicolored shield/armor bar (okay.. i can make one that changes color on every hit but this just look strange *g*) because the bar is moving to the left, not just depleting and got a variable size (small targets use only a small ammount of the bar..).

About the Fac icons (laser forges).. i'll change them into something like the Military Hud did (i need to change the tfactory to achive what i wanted and that will not happen).

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Sorkvild
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Post by Sorkvild » Fri, 27. Aug 10, 15:28

paulwheeler wrote:This looks very promising.

Any chance of getting a version where only the ship/station you have targeted and your owned ships have a box around them? I know other HUD mods have done this.

I hate seeing all those boxes on the screen all the time!
I second that. Boxes are pissing me off.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

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TrixX
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Post by TrixX » Fri, 27. Aug 10, 15:54

Got some more stuff ready and just going to test a no-box version :)

Edit: Right I think the no box version is working, gonna hit the sack, sent the updates to you Chestburster :D

Bit of a change plus a scratch made target reticle. May need to thin it out a bit but the lead circle (also scratch made) matches the inner circle of the reticle when bang on. Much easier to line up :wink:
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

powerbrite
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Post by powerbrite » Fri, 27. Aug 10, 22:09

nice mod good work ,also like to see those boxes gone.

Chestburster2
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Post by Chestburster2 » Sat, 28. Aug 10, 01:02

V1.4 out! Now with a "No Brackets" version inside!

Thx again to TrixX for his great suggestions and textures.

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TrixX
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Post by TrixX » Sat, 28. Aug 10, 02:32

I was thinking as I changed a lot of the colours over to Red as standard with Yellow and Green as the supporting colours for the main targeting functions, I may need to alter the Green to Grey to keep consistency. Change the Ship icons to Yellow for Enemy Grey for friendly and Red for normal (or even Grey for normal and Red for Friendly). Would take the odd colour balance out :)

Got to alter the boxes too, currently I have on mine the Mission Target as Grey, but they are going to change to Red when I find a suitable replacement arrow texture.

Boxes will get an overhaul too.

Just wondering where to access the menu highlights and text colours at the moment...
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

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