Terran Revitalization Project (TRP) - 11/26/2013 - Stealing Logi 1.4 FR

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eldyran
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Post by eldyran » Mon, 7. Apr 14, 05:22

Sounds to me like a MOD conflict with Immersive Environments, but its my only guess. That part of Stealing Logi changes the name, music, and layout for Segaris.
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Sparky Sparkycorp
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Post by Sparky Sparkycorp » Mon, 7. Apr 14, 10:49

A long-shot occurred to me. With AP:XRM, there is the possibility to do both Hub plots due to a glitch and at least one of the Plots connects the Hub to Segaris.

Any chance that this possibility is related? Have any of the gate connections changed in your game?

Eriodas
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Post by Eriodas » Tue, 8. Apr 14, 01:39

Haven't done that plot in this game. I played the ATF Veteran start to be neutral to everyone (and have a thor at the begining xD). But its kind of game breaking since i can't uninstall XRM without losing the save, and i don't know if IE will have the same effect when uninstalled.

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Post by Sparky Sparkycorp » Tue, 8. Apr 14, 10:29

OK, if you've not already, perhaps you could retry mapping the system with an OOS ship to see if there are any odd or missing objects in the system. If there are, perhaps there are cheat tools to try fixing them.

eldyran
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Post by eldyran » Tue, 8. Apr 14, 11:01

Agreed. Try using an OOS scout to see if there is anything unusual in that sector. You could try waiting an in game hour before attempting to jump into Megnir. Go do missions up near Pluto or Jupiter for a while. If after that time the system still hangs when entering that sector, the only thing I can think of is to take an XML editor and comment out the <alter_sector> actions in one of the last cues for that plot.
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Idleking
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Post by Idleking » Tue, 15. Apr 14, 11:55

May be a dumb question, but the cat/dat provided with the ATF shipyard package are empty. Not sure if I miss something there, but is that intended? ^^
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eldyran
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Post by eldyran » Tue, 15. Apr 14, 16:41

Downloaded both X3AP and X3TC versions from links, extracted with SPK explorer, opened CATs with X3-Editor 2. All files intact, looks fine to me.
"Maybe this Karen Stringer is a hard-ass cop and she's gonna beat info out of us." - Yisha Tarren

Kontaro
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Post by Kontaro » Wed, 16. Apr 14, 06:07

Something weird happened to me, after I got the Xperimental shuttle, I was told to go to boron space, to start the hub quest from vanilla? pretty sure i was using yer version of operation loose ends....

Dovakiin
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Post by Dovakiin » Thu, 31. Jul 14, 21:48

Hello

Is the ATF Shipyard mod compatible with existing saves?

I'm using TC v3.2c, and my only other mod is the official bonus package.

I installed the ATF Shipyard mod and loaded up my current save (game day 3) Within a minute or so I received three messages telling me new items were added to certain shipyards. My scouts confirmed it.

I'm just curious because I know that some mods require new starts, so even though it appears to be working in my existing game, there could be issues I'm unaware of.

Thanks.

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eldyranx3
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Post by eldyranx3 » Thu, 31. Jul 14, 22:50

ATF Shipyard for X3TC has always been save game compatible.

ATF Shipyard for X3AP didnt used to be until Egosoft fixed an issue when loading the ware template. Since that was fixed in X3AP 3.0, it is now save game compatible.

Dovakiin
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Post by Dovakiin » Fri, 1. Aug 14, 00:18

Thanks for the quick response, and thanks for answering my question. :)

I'll go single-handedly save the Terran economy now.

feygan
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Post by feygan » Sat, 9. Aug 14, 22:43

What needs to be altered so that you can start the first plot from a different game start other than Terran Commander?

Kontaro
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Post by Kontaro » Thu, 14. Aug 14, 01:49

So, can I get a responce to my problem with Loose ends? I don't wanna do the hub quest twice.

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Post by Sparky Sparkycorp » Thu, 14. Aug 14, 07:42

Kontaro wrote:Something weird happened to me, after I got the Xperimental shuttle, I was told to go to boron space, to start the hub quest from vanilla? pretty sure i was using yer version of operation loose ends....
Kontaro wrote:So, can I get a responce to my problem with Loose ends? I don't wanna do the hub quest twice.
I suggest re-writing it to include more details and to ask a more specific question. At the moment, someone needs detailed knowledge to try and work out what might or might not be wrong. You could make it easier for them.

Kontaro
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Post by Kontaro » Thu, 14. Aug 14, 17:34

Ok, well, I did the first two TRP missions, getting the hub and all the software for the terrans, and operation loose ends starts.

I go and grab the Xpermimental shuttle, as I expected, then I'm told to head over to boron space, as if I'm starting the Hub part of the vanilla loose ends plot... I think, ok, maybe it's something else, and head there, and then get told that I'm escorting the boron the Terran capture to get access to the hub... At which point I start going 'wait, I thought the guy who made this said he turned that part off?'

150147
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Post by 150147 » Sat, 20. Sep 14, 13:27

Hi guys - hope you can help - I seem to be stuck.
Playing X3AP with TRP installed.
Finished the stealing logi plot then played for hours but no new plot start.
I have high rep with everyone (except Argon), lots of credits and have the following scripts installed:

X3AP Bonus Packs
Board Station – Uberex
Cheat Pack - Cycrow
JSON Parser Library
Lazcorp Claim Sector
Marine Repairs
NPC Bailing Add-on – ThisIsHarsh
Salvage Command Suite – TECSG
Resource Free Factories
Station Repacker
Weapons Select Extension

Am I missing something to start the plot?
Any help would be appreciated.

150147
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Post by 150147 » Thu, 30. Oct 14, 15:45

Wow! No posts for 6 weeks? I guess no one is playing this!

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TTD
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Post by TTD » Thu, 30. Oct 14, 18:01

sorry... not tried this particular one yet...

have you tried PM'ing the author?

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Litcube
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Post by Litcube » Thu, 30. Oct 14, 18:17

TTD wrote:have you tried PM'ing the author?
Yeah, do that. They love that shit.

Midnightknight
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Post by Midnightknight » Tue, 25. Nov 14, 17:41

Hi,

I'm using complex cleaner and wonders if there is a way to add content of the ATF Shipyard in the game without having the two conflicting?
Looks like it add a fake patch to the game but don't know if there is a way to make it work properly with CC.

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