[MOD][TC] Advanced Weapons Research Mod (AWRM) [v0.33/R13 - Sa-02-Jul-2011]

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Sun, 8. Aug 10, 04:01

Topcross wrote:Are you planning on adding some kind of HQ for this cooporation? Because the way you have to purchase the weapons can get quite annoying. :)
No, but I have been considering implementing a different way of accessing the shop (perhaps extended ship/station command... not sure yet)
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

Botpwned
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Re: Huh?

Post by Botpwned » Fri, 10. Sep 10, 11:42

StarCrack wrote:mars uses a text file "7046-L044" for weapon swaping was just wunndering if any one had updated one to add you new guns
Hm I always thought that o wait no I get it...I totally agree with ya I will see if I can't get it working....Always liked mars....shouldn't be too hard just need to let it recognize the new guns. ( which means adding in the laser values woot!)

Btw Roger I always thought that Cycrow's Plugin manager merges t files....

EDIT: StarCrack if you want the text file to make it work with AWRM pm me and i will send it your way
Last edited by Botpwned on Sat, 11. Sep 10, 06:58, edited 1 time in total.
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TrixX
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Post by TrixX » Fri, 10. Sep 10, 12:00

Is there a way to rebalance this to the same as Naval Shuffle? Mainly cos I grabbed the APE (Terran IRE) and it was about 1/4 the power of a normal IRE. Very surprising when most Terran weapons are usually twice the power of equivalent Comm weapons.

Must admit that was during my first foray into the game and there may have been Tfiles conflicts.
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Botpwned
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Post by Botpwned » Fri, 10. Sep 10, 12:06

well you could modify the properties yourself to make them exactly the same as the commonwealth ones if you want :P
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TrixX
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Post by TrixX » Fri, 10. Sep 10, 12:54

Bleh that's not the issue. I can and have done that. I was just reporting that it maybe something that needs checking, or I may have had a TLasers override his one before I knew what TLasers was!
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Botpwned
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Post by Botpwned » Fri, 10. Sep 10, 13:02

:P I am just trying to figure out how to implement his lasers into mars so it recognises it.....I know it's the 7047-L044 file and I know the section but not what to put in :P
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Fri, 10. Sep 10, 20:34

TrixX wrote:Is there a way to rebalance this to the same as Naval Shuffle? Mainly cos I grabbed the APE (Terran IRE) and it was about 1/4 the power of a normal IRE. Very surprising when most Terran weapons are usually twice the power of equivalent Comm weapons.

Must admit that was during my first foray into the game and there may have been Tfiles conflicts.
The APE is balanced with respect to the EMPC, on a per bullet basis:-
  • APE has a little more than twice the hull damage of an IRE bullet
    APE has a little less than 50% of the shield damage of an IRE bullet
    APE has about 75% of the range of an IRE bullet
    APE has about half the speed of an IRE bullet
on a gun basis
  • APE has about 75% of the refire rate
    APE is about 4% more manouverable
    APE requires about 3 times as much battery power before it can fire
but it also has the PAC feature.

The APE looks a bit weak v IRE, but the CPC/NPC/EPC are a bit more potent. Consider it a flawed weapon for now, may look into rebalancing it later. At the moment I am investigating adding a Spirit Industries HQ, no positive progress so far but watch this space.

EDIT: Next release will add the Flak effect to the APE which should make it a little more potent in theory.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Post by Sam L.R. Griffiths » Mon, 13. Sep 10, 04:13

Oops done it again! :oops:
Last edited by Sam L.R. Griffiths on Sun, 19. Sep 10, 16:26, edited 2 times in total.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Post by Botpwned » Mon, 13. Sep 10, 11:25

Arg! a teaser release the version already! I need to outfit my fleet with new lazor beams!

But I suppose getting it right the first time is always a good thing...patience too...too bad I have none.
If your best is not good enough why even try?
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Post by Sam L.R. Griffiths » Mon, 13. Sep 10, 23:34

Botpwned wrote:Arg! a teaser release the version already! I need to outfit my fleet with new lazor beams!
As an old associate of mine used to say: "Fill ya boots" ;)

Status Update
Formal v0.9 release!

Please see my blog for the latest information.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Post by Sam L.R. Griffiths » Sun, 19. Sep 10, 16:27

Status Update
Notification of pending v0.10 release!

Changes include:-
  • 1. Added Enhanced APE/NPC/CPC/EPC (+50% rate of damage/bullet speed/range, double energy cost per second, half refire rate, S class but double cargo capacity)
    2. Added Advanced APE/NPC/CPC/EPC (+125% rate of damage/bullet speed/range, quadruple energy cost per second, quarter refire rate, S class but quadruple cargo capacity)
New weapons should appear in Spirit Industries HQ at time of next restock from stores (5 minutes or less).

Considering adding Enhanced/Advanced variants of some of the Commonwealth weapons perhaps via a new Joint Commonwealth Research Agency station (Considering Teladi racial ownership due to apparent neutrality and probably located in Seizwell, Goners are perhaps too close to the Terrans politically).

Any particular Commonwealth weapons you think need improved versions over Vanilla in answer to the new Terran advancements?
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Post by Sam L.R. Griffiths » Tue, 21. Sep 10, 04:12

Status Update
Updated information on pending v0.10 release!

Changes include:-
  • 1. Added Enhanced APE/NPC/CPC/EPC (+50% rate of damage/bullet speed/range, double energy cost per second, half refire rate, S class but double cargo capacity)
    2. Added Advanced APE/NPC/CPC/EPC (+125% rate of damage/bullet speed/range, quadruple energy cost per second, quarter refire rate, S class but quadruple cargo capacity)
    3. Added Enhanced IRE/PAC/HEPT/PPC (+50% rate of damage, +25% cost per second, half refire rate, same cargo class but double cargo size)
    4. Added Advanced IRE/PAC/HEPT/PPC (+125% rate of damage, +50% cost per second, quarter refire rate, same cargo class but quadruple cargo size)
    5. Added Prototype IRE/PAC (+10% range/rate of damage, +50% cost per second, +50% price, same cargo class and size)
New terran weapons should appear in Spirit Industries HQ at time of next restock from stores (5 minutes or less). New Commonwealth weapons amongst some other things will appear in the new Teladi owned station Joint Commonwealth Research Agency (JCRA) HQ located in the
Spoiler
Show
Teladi
sector located near
Spoiler
Show
Xenon
space called
Spoiler
Show
Grand Exchange
.

Thanks to NovaCatt for inspiration for the Commonwealth weapons.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Post by Sam L.R. Griffiths » Wed, 22. Sep 10, 07:46

Status Update
Formal v0.10 release!

Please note that the CMOD compatability patch still needs to updated for this new release.

Please see my blog for the latest information.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Sun, 26. Sep 10, 14:55

Status Update
Formal v0.11 release!

Please note that the CMOD compatability patch still needs to updated for this new release.

Please see my blog for the latest information.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

rctamiya
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Post by rctamiya » Sat, 2. Oct 10, 00:22

Does someone got a t-file for mars for the newest version of AWRM?

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Post by project_mercy » Sat, 2. Oct 10, 07:22

I'm guessing you preferred it that way, but I was having a hard time just seeing the acronyms for the wares or my ship loadout, so I changed the T files to include the rest of the names after the alpha designations, (example: <t id="250166">{9,515}hased {9,513}eutron {9,502}annon</t> ). I just thought it was a bit easier to read. Betty still reads off the acronym correctly. It just feels like it fits the game better with the full name.

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Post by Sam L.R. Griffiths » Mon, 4. Oct 10, 05:04

Status Update
Formal v0.12 release!

Please note that the CMOD compatability patch still needs to updated for this new release (Patch only currently exists for AWRM v0.9 and CMOD 1.3)

Highlights of the new release are:-
  • 1. Visual name change for APE/CPC/EPC/PNC to make them more human friendly
    2. Reduced race requirements for all APE variants (now more in-line with IRE/PAC)
    3. Rebalance of prices for all NEW Terran Weapons (primarily to help GoD pick the right ones :wink:)
    4. Addition of Marines and Marine Training to both HQs.
    5. EPCs now have shield disruption ability (as it should have done in the first place)
    6. CPCs lost shield disruption ability (was ineffective anyway)
Please see my blog for the more information.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

MegaBurn
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Post by MegaBurn » Mon, 4. Oct 10, 13:53

Looking at the wiki article, I'm a bit fuzzy on the differences between standard, enhanced, and advanced variants. Is this a rehash of the older alpha, beta, gamma variants? If so, and given most people are already familiar with it, and its still used for Kyon weapons, why not use that terminology?

The resulting naming conflict might be helpful, alpha particles are near harmless and while gamma is certainly harmful its not that kind of EMP. Keeping with the Terran "super-tech" theme and X sci-fi corniness:

For APE maybe Protonium Emitter (PE, APE, BPE, GPE), a degenerate-proton projectile launched in a meta-stable quantum stasis field, state change from impact or field collapse causes explosive decompression resulting in an proton/ion burst. Ion damage would make sense but considering everything else is optional. Lore would be something from extreme quantum compression research. Note, neutronium (from neutron stars) and quark degenerate-matter (from proto-blackhole neutron stars) could be used elsewhere as super-tech mass drivers and WMD. At those densities explosive decompression takes on an entirely different meaning, more like a nuke or MAMW, but small chunks would work as flak.

For GWG maybe Zero-Point-energy Modulator (ZPM), lore could be something like a failed attempt to miniaturize a PSP produced a weird EM flux which disabled the test ship, further development weaponized the effect (SG-1/SG-A inspired). If ZPM is awkward try Zero-point Energy Detonator (ZED) or Quantum-flux Energy Detonator (QED), same meaning.

Also, have you given any thought to extending this to enhanced and advanced Keris drones and laser towers? (those terms fit)
"Only the dead have seen the end of war." -Plato

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Post by Tempest-UK » Mon, 4. Oct 10, 20:44

I have a little big problem: every terran ship is wielding an advanced CPC in each slot even the cutlass i got from the plot had 6 loaded. Is there a fixxx for this?

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Post by Sam L.R. Griffiths » Mon, 4. Oct 10, 20:50

MegaBurn wrote:Looking at the wiki article, I'm a bit fuzzy on the differences between standard, enhanced, and advanced variants. Is this a rehash of the older alpha, beta, gamma variants? If so, and given most people are already familiar with it, and its still used for Kyon weapons, why not use that terminology?
Simple answer, in order to make the on screen stuff look nice and for betty to be able to say it I had to use the Enh/Adv/Exp/Pro prefixes. Alpha/Beta/Gamma are not readily available in the capitalised and spoken form independent of the Kha'ak weapons. Besides which the Exp/Pro prefix for EMPC/SSC/MAML sets a precedent to use that style of prefix. This is not the old days of X3R and prior ladies. ;)
MegaBurn wrote:The resulting naming conflict might be helpful, alpha particles are near harmless and while gamma is certainly harmful its not that kind of EMP. Keeping with the Terran "super-tech" theme and X sci-fi corniness:
You are SSSSOOO wrong there.... Alpha particles are the most deadly of radiation if you get exposed to it the ionising effect is quite lethal; However, it has a low penetration factor due to the simple fact that Alpha particles are basically a Neutron-Positron pair.
MegaBurn wrote:For APE maybe Protonium Emitter (PE, APE, BPE, GPE), a degenerate-proton projectile launched in a meta-stable quantum stasis field, state change from impact or field collapse causes explosive decompression resulting in an proton/ion burst. Ion damage would make sense but considering everything else is optional. Lore would be something from extreme quantum compression research. Note, neutronium (from neutron stars) and quark degenerate-matter (from proto-blackhole neutron stars) could be used elsewhere as super-tech mass drivers and WMD. At those densities explosive decompression takes on an entirely different meaning, more like a nuke or MAMW, but small chunks would work as flak.
The flak effect was added as a nod to the fact that the APE is rather weak on it's own and the theoretical lore behind it could be down to instability in the sub-atomic particles at a quantum level... it aint changing anytime in the near future.
MegaBurn wrote:For GWG maybe Zero-Point-energy Modulator (ZPM), lore could be something like a failed attempt to miniaturize a PSP produced a weird EM flux which disabled the test ship, further development weaponized the effect (SG-1/SG-A inspired). If ZPM is awkward try Zero-point Energy Detonator (ZED) or Quantum-flux Energy Detonator (QED), same meaning.
GWG is billed as being guided Electro Magnetic Wave, not some gravitational shockwave which would more than likely cause structural damage not just damage to ships systems like it currently does.
MegaBurn wrote:Also, have you given any thought to extending this to enhanced and advanced Keris drones and laser towers? (those terms fit)
No, No, and err No. Doing those requires modding to TShips (and make compatability with ship/station mods a pain) besides which is outside of the lore of my mod... for the time being it is just weapons.

I have been toying with some ideas for new missiles (especially for the Terran craft) such as a cheap low damage anti-missile missile which will be supported by something like the Mosquitto missile defence script (amongst other things) but these are still in the concept phase and not slated for release for a couple of weeks (at least).
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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