[MOD]No Fog 2.5comp Fake Patch [V1.0 22/03/2010]
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- X2-Illuminatus
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Something I posted to Mannschaft's request here:
/me wrote:Nebel entfernen by Marodeur. The topic itself is in German, but as the Mod doesn't use any text files, you can use it with any language version of the game.
The mod offers several cat/dat pairs. All remove the fog, but they have different draw distances. The cat/dat pairs are named accordingly: "Originalsichtweiten" will just remove the fog, all other are named with the value they set the draw distance in every sector to (e.g. 15km.cat/dat) or to the minimum draw distance, while all other sectors with a higher distance will keep their values (15km_minimum.cat/dat).
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- X2-Illuminatus
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Please read the post above.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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I am also looking to get this working in AP. Downloaded the files that Illuminatus linked and put correctly placed the .cat/.dat file I wanted to use but no change in game.
Took a look at the TBackgrounds.pck file using X3 Editor 2 and I don't see anything new about the file for AP that would make these edited .cat/.dat files not work, but I'm a novice to the editor in general so I'm probably missing something.
Anyone else take a look at it?
Took a look at the TBackgrounds.pck file using X3 Editor 2 and I don't see anything new about the file for AP that would make these edited .cat/.dat files not work, but I'm a novice to the editor in general so I'm probably missing something.
Anyone else take a look at it?
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Was this solved for AP?
I still have the file I think, certainly its in my 3.1 TC, but I had issues with 3.2 and clashes with this mod, so am unwilling to just try it with AP...
Also is it done the same way, fake patches that is? Or will Steam remove it if it verifies AP?
I still have the file I think, certainly its in my 3.1 TC, but I had issues with 3.2 and clashes with this mod, so am unwilling to just try it with AP...
Also is it done the same way, fake patches that is? Or will Steam remove it if it verifies AP?
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
'Cause there's bugger all down here on Earth
Steam wont remove files using the verify command. Only overwrite ones of the same name if a newer version exists. It doesnt touch mods unless the mod replaces a vanilla file. But again this will only happen manually. It wont sneak up on you.greypanther wrote:Was this solved for AP?
I still have the file I think, certainly its in my 3.1 TC, but I had issues with 3.2 and clashes with this mod, so am unwilling to just try it with AP...
Also is it done the same way, fake patches that is? Or will Steam remove it if it verifies AP?
That being said, all you need to do is open the cat with the x3 editor 2 and create a new folder inside the cat named addon. Then drag/drop the tbackgrounds file in there.
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Ok thanks for the info, think I will stick to the false patch method, as I lack the confidence at the moment to try the other way.
Can I not do the false patch thingy with a Steam game? What am I doing wrong?
Can I not do the false patch thingy with a Steam game? What am I doing wrong?
Last edited by greypanther on Sat, 17. Mar 12, 23:08, edited 1 time in total.
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
'Cause there's bugger all down here on Earth
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Well, now I know where to put the false patches, ( programmefiles/steam/steamAPPs. ) Will it be compatable with AP though?
*edit* The false patch method indeed does not work, but I had to find out for myself I guess.
I do not understand how else to remove the fog.
As I said, I do not have the confidence to use the editor.
*edit* The false patch method indeed does not work, but I had to find out for myself I guess.
I do not understand how else to remove the fog.
As I said, I do not have the confidence to use the editor.
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
'Cause there's bugger all down here on Earth
- Argonaught.
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I've re-uploaded the no fog for X3TC and replaced the old link with a new one in first post on this thread.
Sorry I didn't get to this earlier.
As to AP, i don't currently have the game but hope to have it within a week or 2 so can see what can be done then.
If someone else want to do the no fog mod for AP then please feel free to do so.
Argo.
Sorry I didn't get to this earlier.
As to AP, i don't currently have the game but hope to have it within a week or 2 so can see what can be done then.
If someone else want to do the no fog mod for AP then please feel free to do so.
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now
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- apricotslice
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I tried it with AP+XRM. Doesnt seem to be working tho. XRM files are 04 so I put NoFog as 05. Maybe I should switch their numbers, NoFog 04 and XRM 05?apricotslice wrote:In theory, this should work for AP. I cant check myself just yet, but will do soon.
For AP, you install it as 03 in the Terran Conflict\addon folder.
The AP 01 cat has the same file in it, so it will overwrite anything in the TC folder. Hence, it needs to be false patch 03 in addon.
- apricotslice
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