[ALP] Jumpgate Construction Technology 1.4 TC/AP 17/7/12
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Thanks for this script
Any chance for this running with Reunion? Any chance to create one if not ? I can do mod in FL but not here :/
However i have found a problem. Connection between Elysium of Light - Jupiter 3.. Elysium was the system where i started. Now both gates are called North and not North - South. How can i fix this?
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Any chance for this running with Reunion? Any chance to create one if not ? I can do mod in FL but not here :/
However i have found a problem. Connection between Elysium of Light - Jupiter 3.. Elysium was the system where i started. Now both gates are called North and not North - South. How can i fix this?
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I see you use the same value for both Gate ID and Gate Type.
In Jumppoint, I pass the position of the gate to a separate script (you only need X and Z cords since NESW only applies to a 2D plane), that script sees where the new gate is in relation to the centre of the sector (the centre is always 0 by 0), it then returns a gate type which determines the NESW of the gate.
I think I called the script plugin.binaryboy.jumppoint.rot if you want to check it out.
Edit: Jumppoint originally only used TOA's in Version 1, adding support later on for normal gates, hence the rot script returns values for TOA's, you can get a normal gate by Subtracting 5 from the rot script return value.
In Jumppoint, I pass the position of the gate to a separate script (you only need X and Z cords since NESW only applies to a 2D plane), that script sees where the new gate is in relation to the centre of the sector (the centre is always 0 by 0), it then returns a gate type which determines the NESW of the gate.
I think I called the script plugin.binaryboy.jumppoint.rot if you want to check it out.
Edit: Jumppoint originally only used TOA's in Version 1, adding support later on for normal gates, hence the rot script returns values for TOA's, you can get a normal gate by Subtracting 5 from the rot script return value.
I've got a problem when connecting Freedom's Reach with the Unknown Sector west of Unholy Descent. Now there are two "South Gates" in the Unknown sector.
Has anyone seen this before? Is it possible to manually change the new south-gate to a "north-gate" using the script editor?
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Has anyone seen this before? Is it possible to manually change the new south-gate to a "north-gate" using the script editor?
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try the emp fixer in my sig, must be run manually via se ingame
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Joined: Mon, 17. Oct 11, 20:08
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- Posts: 116
- Joined: Thu, 8. Sep 11, 14:03
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- Posts: 138
- Joined: Mon, 17. Oct 11, 20:08
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- Posts: 116
- Joined: Thu, 8. Sep 11, 14:03
There will be a new build up in the next few days, just spent the day rewriting it to remove emp need and put a touch of fluff and balance in
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Posts: 116
- Joined: Thu, 8. Sep 11, 14:03
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- Posts: 138
- Joined: Mon, 17. Oct 11, 20:08
Download at top of first link
NOTE
Imperial TC Script Library needed now!!
================================
Version 1.3 update
After more boredom i decided to change most of the features and removed the need for EMP and also added some fluff to the building process
As of 1.3
[ external image ]
You MUST use a M1 or TL class ship
Gates must be created from the materials sold at race Gate Construction Centres.
[ external image ]
A new hotkey allows opening of the menu although it is still also bound to the ships menu.
You can find the locations of the Gate Centres via this menu, in addition it will tell you how much of each material is needed to construct gates from x-y
[ external image ]
To load up with Materials fly within 6k of one of the centres and turn on the Start Material Command by clicking it
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Your ship will be loaded by the station and each transaction counts as enough materials for 1 sector, each trade costs 50k
Building gates is done the same way as before and once your route is chosen drones will now launch from you ship and build the gates for you.
Final Addition
I added some waste wares to the gate fabs which are produced during trade or production, you are advised to use the Radioactive Waste and Hazardous Waste to fill the Waste Facility that is created with the Gate Factories as they will make needed Trading Drones. It is also much safer than the fabs disposing of the waste themselves
Once a fab is full of either waste it will stop producing until the waste is traded.
====================
NOTE
Imperial TC Script Library needed now!!
================================
Version 1.3 update
After more boredom i decided to change most of the features and removed the need for EMP and also added some fluff to the building process
As of 1.3
[ external image ]
You MUST use a M1 or TL class ship
Gates must be created from the materials sold at race Gate Construction Centres.
[ external image ]
A new hotkey allows opening of the menu although it is still also bound to the ships menu.
You can find the locations of the Gate Centres via this menu, in addition it will tell you how much of each material is needed to construct gates from x-y
[ external image ]
To load up with Materials fly within 6k of one of the centres and turn on the Start Material Command by clicking it
[ external image ]
Your ship will be loaded by the station and each transaction counts as enough materials for 1 sector, each trade costs 50k
Building gates is done the same way as before and once your route is chosen drones will now launch from you ship and build the gates for you.
Final Addition
I added some waste wares to the gate fabs which are produced during trade or production, you are advised to use the Radioactive Waste and Hazardous Waste to fill the Waste Facility that is created with the Gate Factories as they will make needed Trading Drones. It is also much safer than the fabs disposing of the waste themselves
Once a fab is full of either waste it will stop producing until the waste is traded.
====================
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses