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GaianKnight
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Post by GaianKnight » Wed, 27. Jan 10, 01:09

And the sweets just keep on getting sweeter. :star:

The USC M3B Falchion looks a bit like the Xperimental shuttle in a way, but the way cool side of such 'way'. :D

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Killjaeden
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Post by Killjaeden » Wed, 27. Jan 10, 02:28

Why name the USC version the Morrigu?

Looks like the USC M6 class and smaller used name of swords.
Then they use Japanese cities for their capital class.
Of course the scabbard and Baldric were objects that covered.
and the goddess name fits what it's carring.
Because it's his ship / creation? You can change it btw fairly easy in your own game to whatever you want by adjusting the t-file.
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Cadius
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Post by Cadius » Wed, 27. Jan 10, 02:33

Why name the USC version the Morrigu?
I found some names in the text lists that has Betty speech files connected to them but wasn't used ingame. Morrigu being one of them, thought it would have to do since i was saving the Falchion for a fighting ship and Excalibur was too grand a name for a TM. But nevermind I just found Macana, so I'll use that in the next update.

lionheart_001
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Post by lionheart_001 » Wed, 27. Jan 10, 16:48

I think you're doing a great job Cadius.

I thought the name was fitting as a lot of the other Terran ships have Japanese names.

:thumbsup:


I like that new fighter. Looks like plenty of engines to handle some one-on-one with the Xenon fighters!

:d

Retiredman
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Post by Retiredman » Wed, 27. Jan 10, 17:34

I see why.. now.
It was just a point of interest..

So it was the sound files that dictated your decision.

But I applaud your modding skills and methods for the naming.

(been a number of years since I used AutoCad & 3D Studio Max [dos version]. to create visual models. I have forgotten so much.

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Cadius
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Post by Cadius » Thu, 28. Jan 10, 05:27

Another update

M7 - Hakata class support frigate
http://img196.imageshack.us/img196/272/ ... n00026.png
http://img641.imageshack.us/img641/5757 ... n00028.png
http://img85.imageshack.us/img85/8242/x3screen00027.png
http://img222.imageshack.us/img222/2897 ... n00030.png
http://img40.imageshack.us/img40/5348/x3screen00032.png

The Hakata support frigate is a multirole M7 with a considerable cargo space and docking bays. It is mainly used to support fleet operations, be it as a pocket carrier, a repair and resupply point for fighters on patrol or to salvage wrecks after a battle (especially if playing with NPC bail script).

Once again, thanks to Lc4Hunter for the base mesh

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Post by mark_a_condren » Thu, 28. Jan 10, 06:23

You sure know how to kick the door down when you make an entrance, don't you !! :o

This one has "Utility Ship" written all over it, no fancy curves, Just built to perform a function. Again, the shape of this ship, like your others, fits its purpose exactly, IMHO !! Great stuff.

EDIT: Just what is the docking capabilities if this ship ? (Pls, fingers crossed, let it have a unique ability. Something totally unexpected maybe ?)
It needs a piece added to the description "The Captains of these ships are specially chosen for thier pride in not that thier ship has sleek curves, but rather, they know they can do what others can't!"
END EDIT:

@ Lc4Hunter, this is directed to you too, Wonderful work :thumb_up:

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Cadius
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Post by Cadius » Thu, 28. Jan 10, 06:48

i'm thinking internal docking for around 20 fighters, external for 2 TS/M6 and 1 M1/2. It's not a huge ship but i think thats the best way to simulate a repair ship. Wonder if theres a repair docked ship script somewhere, it'll be perfect for this

Catra
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Post by Catra » Thu, 28. Jan 10, 07:47

Cadius wrote: Wonder if theres a repair docked ship script somewhere, it'll be perfect for this


marine repair script it has a repair docked function, although as it implies, you need marines to do it, but im sure you can fix that problem somehow :wink: :wink:

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Post by Bomar » Thu, 28. Jan 10, 08:30

I think I just developed a physical need for the Hakata. That is one sweet ship!
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Krewzur
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Post by Krewzur » Thu, 28. Jan 10, 08:42

Catra wrote:
Cadius wrote: Wonder if theres a repair docked ship script somewhere, it'll be perfect for this


marine repair script it has a repair docked function, although as it implies, you need marines to do it, but im sure you can fix that problem somehow :wink: :wink:
Yes but in the case of the larger ships they would have their own marines to repair the ship and wouldn't need a dedicated repair ship.

On a different note! Cadius, would you be willing to remodel the USC M1 and TL class ships? I always thought these ships were ugly and didn't quiet match the rest of the USC ships, mostly because they weren't symmetrical and they were just basically creamy/white all over, unlike the other ships which would have red or black patterns on the hull.

Same with the M2, but i did like the design of that ship, i just thought it looked too bland and featureless because of it all being just white all over.
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Catra
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Post by Catra » Thu, 28. Jan 10, 08:54

Yes but in the case of the larger ships they would have their own marines to repair the ship and wouldn't need a dedicated repair ship.
theres several ways you can "fix" that...

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Krewzur
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Post by Krewzur » Thu, 28. Jan 10, 09:03

Catra wrote:
Yes but in the case of the larger ships they would have their own marines to repair the ship and wouldn't need a dedicated repair ship.
theres several ways you can "fix" that...
In that case it would involve the author of the script making modifications himself, OR a new script being made especially for this M7 utility ship.

OR you could just use the same system that works aboard the Goner Mobile Repair Ship!! :D
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Catra
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Post by Catra » Thu, 28. Jan 10, 09:10

*sigh*

i wasnt hinting at using the script as is, or even putting in terran marines, all i was sayin was "heres a script with docking repairs, cannibilize it for yourself :)"

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Krewzur
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Post by Krewzur » Thu, 28. Jan 10, 09:30

Catra wrote:*sigh*

i wasnt hinting at using the script as is, or even putting in terran marines, all i was sayin was "heres a script with docking repairs, cannibilize it for yourself :)"
Exactly, what i meant was you'd need the authors permission to "cannibalize" the script.
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