[MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Matterom
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Post by Matterom » Mon, 25. Jan 10, 18:21

it looks great but may i suggest making the docking capability for M6 and TSs as well, and add 2 more slots :D
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Killjaeden
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Post by Killjaeden » Mon, 25. Jan 10, 19:32

it looks great but may i suggest making the docking capability for M6 and TSs as well, and add 2 more slots
:roll: The ship is as big as a M6...
Ok you can theoretically build a M5 with M2 docks but where is the point?
1. Can you use a combination differnet fighters if you wish?
Yes of course... like in every other ship that is capable of docking ships
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Cadius
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Post by Cadius » Mon, 25. Jan 10, 20:54

are you gonna keep the tradition of having to hijack the ATF one? or are we gonna see some sortof ATF black market?
I have no idea how to script, i'm playing with SSBM mod and that gave ATF their own sectors and shipyards, i just add them to the shipyards using cycrow's cheat script.
1. Can you use a combination differnet fighters if you wish?
Yes, like every other TM. The docking clamps were measured to fit Ventis with little clipping issues.
2. How much cargo space? As in resupply for your fighters?
Eh.. not sure yet, as I said i'm playing with SSBM so stats aren't the same with vanilla. But otherwise, the Morrigu will have less cargo space compared to your average TM since docking 8 fighters would require more fueling and support equipment.

Small update to the Morrigu, got the engines working
http://img641.imageshack.us/img641/6668 ... n00015.png

And of course an ATF TM - Lofn
http://img641.imageshack.us/img641/5899 ... n00008.png
http://img651.imageshack.us/img651/1492 ... n00009.png
http://img704.imageshack.us/img704/2449 ... n00010.png
http://img268.imageshack.us/img268/3200 ... 00013m.png

The Lofn acts not only as a military transport but also as tactical weapons platform providing missile support from a stand-off range. Works especially devious with Medusa Missile Interface script, barrage those Xenon swarm Macross style and then deploy Fenrirs. It can dock 6 fighters, has a large enough cargo space to stock up on Poltergeists and Spectres but due to its speed it's not gonna win any marathon

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Post by lionheart_001 » Mon, 25. Jan 10, 21:26

Cadius,

Have you been able to name your ship in X3? Have you figured out how to apply the name and description?


I have got one ship into X3 but havent quite figured out how to get the name structure going yet.

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Post by Retiredman » Tue, 26. Jan 10, 01:05

I was j/k about the ATF being jealous but you did a fantastic turnaround on that model.
The last pic of the LoFn is a great action shot.. real nice.

and the Morrigu hold eight fighters!


Kudo's


/ Now if only you could hybrid the Springblosson with the Vidar...
(Wouldn't be as fast as the SB or have the large cargo space but it would be a hard hitter, takes a pounding and extremely fast for a M6 heavy)
j/k.. he he he.

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TSM
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Post by TSM » Tue, 26. Jan 10, 02:05

Nice looking ships there :)
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Tenlar Scarflame
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Post by Tenlar Scarflame » Tue, 26. Jan 10, 02:13

Those are some sexy spacecraft you've created. :D Any idea when you'll be spreading the joy to us?
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Cadius
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Post by Cadius » Tue, 26. Jan 10, 05:03

Version 1.0 is up, check the first post for download link. Tell me if it works as intended.

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Post by mark_a_condren » Tue, 26. Jan 10, 06:18

Cadius

Firstly, thanks for the new ships, they look great ingame in my opinion.

Haven't had much time with them yet as you know, so as to how they perform, don't know, but, i have them ingame, i'm happy.

One minor and by no means unacceptable oditty i have is the very dark areas on each side of the Morrigu just infront of the hanger bays on the front section of the ship, there is also another very dark area on the top of the ship in the same area.

I have supplied pics to show what i mean. Otherwise, Great work.

[ external image ]
[ external image ]

I have been watching this thread with interest, and i havn't been disappointed.

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Cadius
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Post by Cadius » Tue, 26. Jan 10, 06:29

yeah i noticed, it came with the Baldric Miner model. Was considering changing the texture to the standard white, but that kinda made it bland. So left it dark til further notice

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Post by mark_a_condren » Tue, 26. Jan 10, 06:57

Ok, no probs then.

In a prev post there was a suggestion for small wings in this area. That may be o good way of somewhat overcoming this issue, and on this ship they wouldn't look out of place (very terran stye) if they were placed about at the top of the dark area and angled down at about 15 - 20 deg's. Just keep em rather small, just bring them out level to the width of the docking Mech's on the side of the ship. The dark areas would look more like shadows from the wings then.

Otherwise :thumb_up:

If you have plans for any more.....bring em on !!

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Post by Snowship » Tue, 26. Jan 10, 11:24

Descriptions for both aren't showing in the encyclopaedia
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Cadius
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Post by Cadius » Tue, 26. Jan 10, 17:09

Here's a peek at the next update.

USC M3B Falchion
http://img30.imageshack.us/img30/4492/x3screen00017.png
http://img20.imageshack.us/img20/1079/x3screen00016.png
http://img222.imageshack.us/img222/4083 ... n00018.png
http://img718.imageshack.us/img718/7596 ... n00025.png
http://img20.imageshack.us/img20/7436/x3screen00023.png

The end of the Terran Conflict and the reclamation of old sectors brought much improvement to Terran technology, and one of which is the Falchion. A hybrid Terran/ATF design, the Falchion gave birth to a new class of ships designated M3B - Carrier Strike Bombers.

Base mesh by Lc4Hunter

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Post by killerog » Tue, 26. Jan 10, 18:31

If you want some code for placing your ships in a shipyard have a look at my 4 in 1 mod. It has a MD file that will do that with only slight changes(race/ship id/ txt id number.
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Retiredman
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Post by Retiredman » Tue, 26. Jan 10, 20:26

Just wondering:
Why name the USC version the Morrigu?

Looks like the USC M6 class and smaller used name of swords.
Then they use Japanese cities for their capital class.
Of course the scabbard and Baldric were objects that covered.
and the goddess name fits what it's carring.

I understand the Lofn, being from the same Norse naming scheme for ATF ships.

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Post by GaianKnight » Wed, 27. Jan 10, 00:09

And the sweets just keep on getting sweeter. :star:

The USC M3B Falchion looks a bit like the Xperimental shuttle in a way, but the way cool side of such 'way'. :D

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Killjaeden
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Post by Killjaeden » Wed, 27. Jan 10, 01:28

Why name the USC version the Morrigu?

Looks like the USC M6 class and smaller used name of swords.
Then they use Japanese cities for their capital class.
Of course the scabbard and Baldric were objects that covered.
and the goddess name fits what it's carring.
Because it's his ship / creation? You can change it btw fairly easy in your own game to whatever you want by adjusting the t-file.
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Cadius
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Post by Cadius » Wed, 27. Jan 10, 01:33

Why name the USC version the Morrigu?
I found some names in the text lists that has Betty speech files connected to them but wasn't used ingame. Morrigu being one of them, thought it would have to do since i was saving the Falchion for a fighting ship and Excalibur was too grand a name for a TM. But nevermind I just found Macana, so I'll use that in the next update.

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Post by lionheart_001 » Wed, 27. Jan 10, 15:48

I think you're doing a great job Cadius.

I thought the name was fitting as a lot of the other Terran ships have Japanese names.

:thumbsup:


I like that new fighter. Looks like plenty of engines to handle some one-on-one with the Xenon fighters!

:d

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Post by Retiredman » Wed, 27. Jan 10, 16:34

I see why.. now.
It was just a point of interest..

So it was the sound files that dictated your decision.

But I applaud your modding skills and methods for the naming.

(been a number of years since I used AutoCad & 3D Studio Max [dos version]. to create visual models. I have forgotten so much.

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