[Req]New game style-A more RTS approach?[Possibility with current mods/scripts]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Lancefighter
Posts: 3144
Joined: Sun, 19. Dec 04, 02:41
x4

Post by Lancefighter » Wed, 20. Jan 10, 15:20

As per jobs, in all my dreams of it I just kinda assumed the economy was merely all false, designed around making sectors full of stations instead of completely empty.

and nasty aliens is what X is all about :twisted:

scripting: I had kinda assumed you could piggyback with the scripts you give the AI; the AI will need some sort of explore script, the same as a player, etc.. the difference would just be that the player largely takes place of the global AI for a race

And well, I am familiar with the script engine.. at least enough to write a repair laser script lol. I just get caught up a bit on commands and text files... or AL stuff..

I like to preface perfectly good questions with 'silly question', then if it actually is completely stupid, it doesnt seem overly so :wink:

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”