[MOD] Immersive environments 1.1 [09-11-2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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connary
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Post by connary » Wed, 30. Dec 09, 22:13

e1team wrote:
connary wrote:Tested with and old save and you get the backgrounds but dont get the sector changes, ugly at best.
BTW if you'll need a new start for this, when you disable the mod you gonna need to start anew too?
I dont know.


Added Green outland sectors. Boron sectors basically.

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surferx
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Post by surferx » Thu, 31. Dec 09, 06:01

I really like the midnite blue sector. It's going to make a great screenshot with my heavy Dragon in there. All these pics look awesome; nice work.
If you want to go fast, go alone.
If you want to go far, go together.

connary
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Post by connary » Fri, 1. Jan 10, 20:26

Dark Horizon screenshots added to the first post.
Also added Brennan's triumph sector screenshots.

Enemyone
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Post by Enemyone » Sat, 2. Jan 10, 06:26

The planetary nightlights look stunning. Absolutely amazing work on this, certainly look forward to using this in future.

connary
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Post by connary » Sat, 2. Jan 10, 20:16

Khaak sectors added¡¡

Gripen
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Post by Gripen » Sat, 2. Jan 10, 20:26

Well looking awesome as always, now to find the energy to start all over...

jlehtone
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Post by jlehtone » Sat, 2. Jan 10, 21:41

The "pixelation discussion" was split out and moved to Off-Topic. May it be more fruitful there. :goner:

Requiemfang
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Post by Requiemfang » Sat, 2. Jan 10, 22:19

Whoa... these screenshots are awesome

StormMagi
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Post by StormMagi » Sat, 2. Jan 10, 23:05

Where is the download link? I can mirror it (as well as use it myself :P) for you.
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connary
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Post by connary » Sun, 3. Jan 10, 16:16

StormMagi wrote:Where is the download link? I can mirror it (as well as use it myself :P) for you.
Its a WIP. Its a 300 Mb mod for the moment. Im thinking to use rapidshare or megaupload. Thanks for the offer.

Red dawn added. Taking some risk on color palette but i found this solutions very impressive ingame. The galaxy seems bigger, plenty of special looking places that one remember and want to visit one more time or avoid completely, lol.

StormMagi
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Post by StormMagi » Sun, 3. Jan 10, 23:11

I would use megaupload personally and size is no problem for me to mirror :) (and sorry I got this mod confused with another that just released)
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connary
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Post by connary » Mon, 4. Jan 10, 21:05

No problem, thanks one more time, you are so kind.



First loadscreens added. Vote for your favourite sector to create the last ones.
Xenon sectors and bluewell sectors added.

djrygar
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Post by djrygar » Mon, 4. Jan 10, 21:47

Gripen wrote:Well looking awesome as always, now to find the energy to start all over...
I think it could not necessaily true. Last time dig trough dorector.xsd, and found set od commands that suggest (judging by their descriptions), that it would be possible to write quite simple MD script that could swap maps (backgrounds, planets etc) in existing game with new ones

Gripen
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Post by Gripen » Tue, 5. Jan 10, 00:05

djrygar wrote: I think it could not necessaily true. Last time dig trough dorector.xsd, and found set od commands that suggest (judging by their descriptions), that it would be possible to write quite simple MD script that could swap maps (backgrounds, planets etc) in existing game with new ones
Do not kid' about these things.

djrygar
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Post by djrygar » Tue, 5. Jan 10, 00:29

I am not kidding.

I loaded it and there is:
<alter_sector>, params are: background, size, population, musicid, security

and second: <load_map>, description of it: "Loads data from a map file into current universe"

also there is whole set of commands like <create_planet>, <create_sun> and they might be useable - I think x3_universe.xml can be loaded and parsed as any other file. So, it seems doable. But never been playing with that so cannot be sure.

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