[MOD] Immersive environments 1.1 [09-11-2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Gripen
Posts: 88
Joined: Fri, 12. Jun 09, 12:10
x4

Post by Gripen » Tue, 29. Dec 09, 20:57

Supernice screens there!

*holding thumbs for a evening tryout*


http://www.megaupload.com is pretty good for large files. :D

connary
Posts: 207
Joined: Tue, 14. Feb 06, 04:37
x3tc

Post by connary » Wed, 30. Dec 09, 01:24

About the Xenon sectors, i'm thinking to eliminate all trace of light in some core sectors and make the majority with very poor light.
The idea its that the xenon look for to settle down sectors far away for any kind of solar energy, the base of any organic life. This can make the hunt of xenon very nasty, sinister and in some way difficult.

What the people think?

User avatar
Robert Foster
Posts: 471
Joined: Wed, 2. May 07, 15:59
x3

Post by Robert Foster » Wed, 30. Dec 09, 02:06

Pitch Black :twisted:
I Am Currently Playing ( TRANSCEND-II )
I am a Asteroid Miner and I love to Mine - Brine, Nividium, Oil, Tellurium, Plutonium, Tridium, Metal, Tritanium and Gallium Crystals.
Proud owner of Protools|HD3 system.

User avatar
surferx
Posts: 983
Joined: Wed, 6. Nov 02, 21:31
x4

Post by surferx » Wed, 30. Dec 09, 02:27

I would be glad to beta test. I'm kind of bored atm anyway.
If you want to go fast, go alone.
If you want to go far, go together.

User avatar
e1team
Posts: 474
Joined: Mon, 24. Nov 08, 20:55
x3tc

Post by e1team » Wed, 30. Dec 09, 06:48

I MUST have it!!! :evil:
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
ImageImageImage
Freya Nocturne's Sigantures

connary
Posts: 207
Joined: Tue, 14. Feb 06, 04:37
x3tc

Post by connary » Wed, 30. Dec 09, 13:30

Robert Foster wrote:Pitch Black :twisted:
Thanks Robert¡ Im also thing that some pitch black sectors can do a good work to make nervous the most veteran fighters.
e1team wrote:I MUST have it!!! :evil:
You dont answer my question to help me and ask for a upload in this manners? Im a bit confused, right now.

The most important thing sharing a mod and the creation process is the help from others, sharing ideas and get some feedback.
For the moment only a few people seems interested in a mod like this and i dunno if i will get some return (feedback) from community.
I received some rare private messages from people that dont care to participate in this post but ask for a quick upload. No, no, no.

Added the Whitenexus and Deepred sectors. Im also thinking to desaturate the opposite red sector background.

olipilot1
Posts: 37
Joined: Sun, 30. Jul 06, 13:49
x3ap

Post by olipilot1 » Wed, 30. Dec 09, 14:30

Hi,

your pics look really great! I am not a modder and just a player, so I can not help you, but I would love to try your backgrounds as well. Thanks for your great work!

olipilot

fud
Posts: 6989
Joined: Wed, 25. Jan 06, 15:26
x3

Post by fud » Wed, 30. Dec 09, 15:02

I'm pretty sure if you edited the universe file, changes in that won't take affect until you start a new game.

Looks wonderful in any case. :)

paulwheeler
Posts: 8127
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler » Wed, 30. Dec 09, 15:03

Hi,

I'm looking forward to trying this out. I'm already using one of the other background mods, but this looks much more promising.

The only thing I'm not too sure about is the Milky Way image in the Terran sectors. Its perhaps a little too wispy and yellow and maybe a little too big?

Other than that the preview screens look great! :wink:

connary
Posts: 207
Joined: Tue, 14. Feb 06, 04:37
x3tc

Post by connary » Wed, 30. Dec 09, 15:18

fud wrote:I'm pretty sure if you edited the universe file, changes in that won't take affect until you start a new game.

Looks wonderful in any case. :)
Wow, are you sure? then i must put the info about the need of a new start in the first post. What a pity.

fud
Posts: 6989
Joined: Wed, 25. Jan 06, 15:26
x3

Post by fud » Wed, 30. Dec 09, 16:11

I'm fairly (99%) certain about it. Any changes to the main universe/map file require a new start to take affect.

Swapping out dds files and changing the Tbackgrounds file can be done without a restart though.

User avatar
Robert Foster
Posts: 471
Joined: Wed, 2. May 07, 15:59
x3

Post by Robert Foster » Wed, 30. Dec 09, 16:36

We'll that depends.

Because right now I am using a Hubble Background mod and
another background mod on top of that and All I did was rename the CAT and DAT files.
and placed them in the same directory the .exe
is in within the main directory.

and I did not have to restart the game.

So it all depends on how he finishes the mod.
I Am Currently Playing ( TRANSCEND-II )
I am a Asteroid Miner and I love to Mine - Brine, Nividium, Oil, Tellurium, Plutonium, Tridium, Metal, Tritanium and Gallium Crystals.
Proud owner of Protools|HD3 system.

connary
Posts: 207
Joined: Tue, 14. Feb 06, 04:37
x3tc

Post by connary » Wed, 30. Dec 09, 16:56

Tested with and old save and you get the backgrounds but dont get the sector changes, ugly at best.

fud
Posts: 6989
Joined: Wed, 25. Jan 06, 15:26
x3

Post by fud » Wed, 30. Dec 09, 17:04

That's what I thought. Anytime you change/edit the x3_universe file, you'll need to restart. Backgrounds and textures you won't.

User avatar
e1team
Posts: 474
Joined: Mon, 24. Nov 08, 20:55
x3tc

Post by e1team » Wed, 30. Dec 09, 17:25

connary wrote:Tested with and old save and you get the backgrounds but dont get the sector changes, ugly at best.
Well, I guess this mod worth the new start! :)
Hopefully I started just several days ago, accumulated only 2 million credits... :roll: :(

BTW if you'll need a new start for this, when you disable the mod you gonna need to start anew too?
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
ImageImageImage
Freya Nocturne's Sigantures

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”