[MOD] Immersive environments 1.1 [09-11-2011]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
It doesnt affect at all. It only improves the size on 2 textures in every sector. Not so intensive. Luminosity variables dont affect either.cnecktor wrote:This looks awesome how dose it effect performance?
Robert Foster wrote:can this be also used as a fake patch, so it can be used with other mods.?
Well, i think that can be added like a fake patch but need a test. This can be used along other mod that dont change background textures and the x3_universe.pxl
Added screenshots for the the Greenvoid sectors¡¡
I want this! It's a stunning visual addition to the game, and it's well thought out.. I've always wondered why the more distant planets of the sol system weren't less illuminated. I hope it's finished soon.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
Any chance we get this one before Xmas?
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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- Robert Foster
- Posts: 562
- Joined: Wed, 2. May 07, 15:59
We'll Xmas just blew by, and New Years will blow by too.
and the 3 Kings day on January 6th will blow by too.
So I am hoping for some time before Valentines Day.
and the 3 Kings day on January 6th will blow by too.
So I am hoping for some time before Valentines Day.
I Am Currently Playing ( TRANSCEND-II )
I am a Asteroid Miner and I love to Mine - Brine, Nividium, Oil, Tellurium, Plutonium, Tridium, Metal, Tritanium and Gallium Crystals.
Proud owner of Protools|HD3 system.
I am a Asteroid Miner and I love to Mine - Brine, Nividium, Oil, Tellurium, Plutonium, Tridium, Metal, Tritanium and Gallium Crystals.
Proud owner of Protools|HD3 system.
Can I make a small suggestion? It's a small thing that bugs me within the vanilla universe, that in the Solar System the Sun looks the same size no matter where you are. Whereas in real life, from Pluto it looks barely bigger than the other stars, and in Mercury it would look huge.
So I was wondering whether you'd be able to have the Sun get gradually bigger as you move closer and closer to it?
So I was wondering whether you'd be able to have the Sun get gradually bigger as you move closer and closer to it?
imperium3 wrote:Can I make a small suggestion? It's a small thing that bugs me within the vanilla universe, that in the Solar System the Sun looks the same size no matter where you are. Whereas in real life, from Pluto it looks barely bigger than the other stars, and in Mercury it would look huge.
So I was wondering whether you'd be able to have the Sun get gradually bigger as you move closer and closer to it?
This cant be done. There a couple of sun emitters but all looks the same size or with minimal differences. The sun cant be approached. The good thing is that lowering the luminance level the sun appears a bit little. But its a minimal change.
Added Burning Horizon and standard black sectors.
I suppose i can upload a beta version right now. In fact some beta testing and some feedback from the community can be on help to change every sector that need some tweaking and improve the solutions.
Soo.. I didn't really get that: did you change the black sectors or left them as is?
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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- Robert Foster
- Posts: 562
- Joined: Wed, 2. May 07, 15:59
I really like it when the entire sector is covered in this new background.
Because it really lights up the sector with the color that is chosen for that sector.
For example, Xenon, the sector would be lit all red all around in every direction.
Khaak would have purple with blue.
The black background is cool only for very few sectors,
but most sectors should have 360° color illuminance to it.
Because it really lights up the sector with the color that is chosen for that sector.
For example, Xenon, the sector would be lit all red all around in every direction.
Khaak would have purple with blue.
The black background is cool only for very few sectors,
but most sectors should have 360° color illuminance to it.
I Am Currently Playing ( TRANSCEND-II )
I am a Asteroid Miner and I love to Mine - Brine, Nividium, Oil, Tellurium, Plutonium, Tridium, Metal, Tritanium and Gallium Crystals.
Proud owner of Protools|HD3 system.
I am a Asteroid Miner and I love to Mine - Brine, Nividium, Oil, Tellurium, Plutonium, Tridium, Metal, Tritanium and Gallium Crystals.
Proud owner of Protools|HD3 system.
Lol, wow, i need to improve my english for sure.e1team wrote:Soo.. I didn't really get that: did you change the black sectors or left them as is?
I edited the first post trying to explain better the idea.
Basically with my mod black sectors are diverse with diverse luminances. From pitch black to a bright white but predominates a very subtle level of light coloured depending of the effect i desired for the sector. Looks more sinister in some cases and you get the sensation that you are flying deep in space.
This idea is used in all sectors. The sun color projected is the same or near the background nebula color. It seems that the nebula have an impact in the general light of the sector.
The vanilla ones are only an aesthetic background an use this idea only in a few cases.
The planet reflections are also underused imho.
I hope this explain a bit better the concept.[/b]
Last edited by connary on Tue, 29. Dec 09, 17:47, edited 1 time in total.
OK I got the idea about the black sectors! BTW English is not my native language too
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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I will search a good place to upload this.Gripen wrote:connary wrote: I suppose i can upload a beta version right now. In fact some beta testing and some feedback from the community can be on help to change every sector that need some tweaking and improve the solutions.
Stop stalling and get it out there! I'll promise to break something
Added Greenspot sectors. Also planet nightlights details.
Supernice screens there!
*holding thumbs for a evening tryout*
http://www.megaupload.com is pretty good for large files.
*holding thumbs for a evening tryout*
http://www.megaupload.com is pretty good for large files.
About the Xenon sectors, i'm thinking to eliminate all trace of light in some core sectors and make the majority with very poor light.
The idea its that the xenon look for to settle down sectors far away for any kind of solar energy, the base of any organic life. This can make the hunt of xenon very nasty, sinister and in some way difficult.
What the people think?
The idea its that the xenon look for to settle down sectors far away for any kind of solar energy, the base of any organic life. This can make the hunt of xenon very nasty, sinister and in some way difficult.
What the people think?
- Robert Foster
- Posts: 562
- Joined: Wed, 2. May 07, 15:59
I would be glad to beta test. I'm kind of bored atm anyway.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
I MUST have it!!!
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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Freya Nocturne's Sigantures
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Freya Nocturne's Sigantures