[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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pepperg
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x3tc

Post by pepperg » Mon, 4. Jan 10, 05:22

ps- just reinstalled lite v1 and got a message that x3tc is being controlled by old version of plugin manager, but i have already deleted that version of the plugin manager, so not sure why i would receive this message
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enenra
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Post by enenra » Mon, 4. Jan 10, 10:24

How about asking that in the plugin manger's thread? ;)

Cycrow
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Post by Cycrow » Mon, 4. Jan 10, 17:32

the Plugin Manager Lite in this sticky is the latest version, and you should be using that.

the message that you get is just telling you that theres data files left from the old plugin manager, and that they will no longer be valid.

pepperg
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x3tc

Post by pepperg » Mon, 4. Jan 10, 22:56

thanks

my x3tc game continues to freeze and then crash upon loading into the in-game options menu. here's the description of the problem, in case you suspect it might be due to some sort of pluginmanager/script-related problem:

the game boots to the main game screen options menu (past the egosoft launcher in windows), locks up and then crashes.
i suspect that having 2 versions of x plugin manager (lite v1 and another version) might have been conflicting, so i uninstalled both. x3tc still locks and crashes so i uninstalled and reinstalled it. no joy- same problem. an error message appears but for such a brief moment that i cannot read what it says


i am running windows 7 64bit, and had no problems with running x3tc until recently. i suspect it's due to some conflicting mod or script, which is why i uninstalled and reinstalled the game, hoping that would clear it out and let me run it clean. no luck, it seems. though i looked through the x3 terran conflict folder and it looks vanilla (i.e., no cat or dats above 07

are there any other steps i need to follow to make sure i wipe any residual scripts or mods or whatever taht might be conflicting?

in x plugin mangaer lite v1, i selected vanilla mode, which runs the games without any scripts. still locking up and crashing, though.

i notice i have some scripts dated 2/06/09- not sure if these are bonus scripts included in the 2.0 aldirin missions version (top one is setup.plugin.autotrade and bottom 2/06/09 one is !config.add.wares.few.one). thinking they are.



ps- running 2.0 aldirin missions and found it odd that, after having registered it, the auto update tells me it is up to date-- doesn't it need the 2.0>2.1 patch and then the 2.1>2.5 patch?


went ahead and updated from 2>2.1>2.5. game locks up and crashes in same way with every version.
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Cycrow
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Post by Cycrow » Mon, 4. Jan 10, 23:04

its unlikly its the plugin manager causing the lock up.

i assume you mean it happens on the main menu screen, ie, before you get to load or start a new game ?

nothing the plugin manager does can effect that, as all the files it creates are not loaded until you start the actual game

also, setting it to vanilla mode, should remove all files and be like it was never there as far as the game is concered.


i would suggest trying the 1.01 -> 2.5 patch, as it sounds like you have something messed up somewhere. The big patch should fix up any problems with patches, its just a bigger download

if that dont work, it might be worth reinstalling the game

pepperg
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x3tc

Post by pepperg » Mon, 4. Jan 10, 23:52

ok...b/c i am running x3tc 2.0 aldirin missions, wouldn't the 1.10>2.5 patch be incompatible?


ps- did already reinstall the game, but have the same problem
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Cycrow
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Post by Cycrow » Tue, 5. Jan 10, 00:05

pepperg wrote:ok...b/c i am running x3tc 2.0 aldirin missions, wouldn't the 1.10>2.5 patch be incompatible?


ps- did already reinstall the game, but have the same problem
no it wont be incompatable, that one will work for any version, and its usually the safest option, especially if you are having trouble

Corporeal
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Post by Corporeal » Fri, 8. Jan 10, 07:54

Seems to work good for install/uninstall. :thumb_up:
That whole modified/unmodified thing is really lame though.

Karaya52
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Post by Karaya52 » Fri, 8. Jan 10, 08:18

Cycrow,I have X Plugin Manager V2.12 for X3:R installed.Are there any problems installing and running this Lite version for X3:TC while still having the old one installed?

Thanks

IamDani
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Post by IamDani » Mon, 11. Jan 10, 14:12

I'm having a weird error.

After installation, the program fails to run correctly.

I will start the program and wait and see nothing. Checking the task manager shows the prgram running but nothing visable happening.

Is there any way to resolve this?

I have tried various installation configuration, ie with redistributbles and without, and also tried the latest Beta version, with everything giving me the same dead end result.

Kinda fraustrating, I will be seeking an older version and praying it works just to hve access to the wealth of great mods on here. =(

joshi1967
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Need help with ship mods in x3 terran conflict

Post by joshi1967 » Mon, 11. Jan 10, 22:37

I have installed x3 terran conflict and it works great but i was wondering how to use the mod manager lite to install some ship mod that i used in x3 reunion . for some reason that install but don't show up in the game at all PLEASE HELP!!


{Merged from X2 S&M 2010-01-14. jlehtone}

Cycrow
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Post by Cycrow » Mon, 11. Jan 10, 23:17

have u been using any plugin manager in the past ?

perhaps theres a bad config file somewhere.

u could try remove the config and try loading it again.

in my documents/Egosoft, delete the pluginmanager.dat file.

and in the TC game directory, delete the PluginManager folder and then try to run it again

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Lord Dakier
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Post by Lord Dakier » Tue, 12. Jan 10, 02:01

Well you won't get very far in the X2 S&M forum so I suggest you either ask someone in the X3TC S&M or wait for a mod (most likely Jlehtone) to move this.


{Note: Is a reply to joshi1967's post. jlehtone}

IamDani
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Post by IamDani » Tue, 12. Jan 10, 03:03

I was just about to report back stating that you suggested did not work, however, after reinstalling for the nth time, it has successfully started up and works flawlessly.

And no, I have no previous version of this plugin manager of any sort.

Thanks for your time and willingness to help, to say I'm impressed would be an understatement!

jlehtone
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Re: Need help with ship mods in x3 terran conflict

Post by jlehtone » Thu, 14. Jan 10, 08:22

joshi1967 wrote:I have installed x3 terran conflict and it works great but i was wondering how to use the mod manager lite to install some ship mod that i used in x3 reunion . for some reason that install but don't show up in the game at all PLEASE HELP!!
The thread for Mod Manager Lite is a sticky within X3TC S&M Forum. After reading [url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url], there is no excuse to post elsewhere. A ***Merge*** will now occur. :)


Btw, I thought that Mod Manager is a separate application and not a "ingame" gizmo?

kaffeebohne777
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Post by kaffeebohne777 » Thu, 14. Jan 10, 14:43

I found a bug : I have to tell the manager where my X³ is everytime i start it. Ther is somekind of NetFramework error, too.

I'm using Windows XP 32-Bit

Cycrow
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Post by Cycrow » Thu, 14. Jan 10, 17:12

Could u post the exact netframework error as it'll give a hunt to what the problem is

At a guess I would say that its having problems writing to your my documents where it stores iys settings

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Lord Dakier
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Post by Lord Dakier » Thu, 14. Jan 10, 19:09

Hi Guys,

I tried to package several different scripts including; CODEA, MEFOS, Military Personnel and a Lib.

I then installed it to the Plugin Manager.

So I loaded up a quick game and the cheat scripts from LV worked fine. However I spawned a fleet gave it the neccessary wares and the scripts that I packaged together I guess was not working. Had a look and noticed the AL menu was locked. Ahh so I guess script editor needs to be activated. Activated the editor and the files are all there but not initializing.

I mean it could well be the wrong place to post this but I figured the Plugin Manager would be my first port of call.

Any ideas?

Lord D.

Cycrow
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Post by Cycrow » Thu, 14. Jan 10, 20:30

only the ones that u packaged were broken u mean ?

perhaps u missed a few of the required files or something ?

if they are al plugins, then most likly there would be an al.plugin. script in each one. You could make sure that they exists, as al plugins dont work without them

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Lord Dakier
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Post by Lord Dakier » Thu, 14. Jan 10, 20:43

Well I thrown all the needed scripts into one file and then just added them through there folders.

The only thing I did not install or was unsure about were
script.uninstall
script.delete

Was not sure about the uninstall folder and the delete folder did not contain anything.

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