[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 93
- Joined: Tue, 24. Feb 09, 16:39
- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
Hi Guys,
I tried to package several different scripts including; CODEA, MEFOS, Military Personnel and a Lib.
I then installed it to the Plugin Manager.
So I loaded up a quick game and the cheat scripts from LV worked fine. However I spawned a fleet gave it the neccessary wares and the scripts that I packaged together I guess was not working. Had a look and noticed the AL menu was locked. Ahh so I guess script editor needs to be activated. Activated the editor and the files are all there but not initializing.
I mean it could well be the wrong place to post this but I figured the Plugin Manager would be my first port of call.
Any ideas?
Lord D.
I tried to package several different scripts including; CODEA, MEFOS, Military Personnel and a Lib.
I then installed it to the Plugin Manager.
So I loaded up a quick game and the cheat scripts from LV worked fine. However I spawned a fleet gave it the neccessary wares and the scripts that I packaged together I guess was not working. Had a look and noticed the AL menu was locked. Ahh so I guess script editor needs to be activated. Activated the editor and the files are all there but not initializing.
I mean it could well be the wrong place to post this but I figured the Plugin Manager would be my first port of call.
Any ideas?
Lord D.
- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
if your adding them into a spk file, then the uninstall files go into the Uninstall section.
these get kept seperate from the normal scripts, and are made available when you uninstall the plugin.
these are usually used to clear up anything left by the script when you want to remove it.
it could cause problems if you put them in the scripts folder as well as the others.
but if you left them out, they shouldn't cause any problems
these get kept seperate from the normal scripts, and are made available when you uninstall the plugin.
these are usually used to clear up anything left by the script when you want to remove it.
it could cause problems if you put them in the scripts folder as well as the others.
but if you left them out, they shouldn't cause any problems
- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
still an issue
Cycrow....
Finally was able to download the latest version... dam dialup really sucks.. cannot wait to get broadband back again this spring...
Anyhow, I am still having the exact same issue with EMP items and listings in the docks..
I hate to bring this up but the ship installer for .xsp ships is still problematic also...
Now here is the wierd part. If I install some .XSP ships and play things seem ok (other than the EMP issue). BUT IF I add some mods as fake patches THEN install .XSP ships using the installer, everything loads and run BUT I am unable to dock at almost all stations AND it seems to affect the missions generation including the main storyline.
Now if I install the .XSP ships THEN add the other mods I want to use as fake patches AFTER exiting the installer tool, it works!
Really wierd issue... took me hours to find and reproduce what and how to get past it.
basically the steps are:
1) Load installer tool
2) install ALL SPK scripts you want to use.
3) exit installer tool, copy all NON-spk scripts manually to X3 dirs manually.
4) load installer tool
5) install .XSP ships via tool
6) exit installer tool
7) copy and rename any mod files you want to use, i.e. cat/dat 15,16,17 etc.
load game. BUT once you start a game, if you even load the installer tool or make a change, the game crashes on load if you try to load a save OR revert back to unable to dock at most stations again if you start a new game...
As long as do not mess with anything once you get things working, it works.
{This looks like feedback for something. [url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url]. Merged to PML thread. jlehtone}
Finally was able to download the latest version... dam dialup really sucks.. cannot wait to get broadband back again this spring...
Anyhow, I am still having the exact same issue with EMP items and listings in the docks..
I hate to bring this up but the ship installer for .xsp ships is still problematic also...
Now here is the wierd part. If I install some .XSP ships and play things seem ok (other than the EMP issue). BUT IF I add some mods as fake patches THEN install .XSP ships using the installer, everything loads and run BUT I am unable to dock at almost all stations AND it seems to affect the missions generation including the main storyline.
Now if I install the .XSP ships THEN add the other mods I want to use as fake patches AFTER exiting the installer tool, it works!
Really wierd issue... took me hours to find and reproduce what and how to get past it.
basically the steps are:
1) Load installer tool
2) install ALL SPK scripts you want to use.
3) exit installer tool, copy all NON-spk scripts manually to X3 dirs manually.
4) load installer tool
5) install .XSP ships via tool
6) exit installer tool
7) copy and rename any mod files you want to use, i.e. cat/dat 15,16,17 etc.
load game. BUT once you start a game, if you even load the installer tool or make a change, the game crashes on load if you try to load a save OR revert back to unable to dock at most stations again if you start a new game...
As long as do not mess with anything once you get things working, it works.
{This looks like feedback for something. [url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url]. Merged to PML thread. jlehtone}
Take it light.....
Malakie
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Malakie
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what version of the plugin manager are you currently using for it ?
with 1.10 RC2 i've had little problem with ships and fake patches, installing them in any order. If your using that version, then its possible it specfic ships or fake patches thats causing the problem. Which ill need to examine to find the cause.
as for EMP, i assume you mean the text isn't updating properly ?
again, would be nice to know what version it was doen in, coz there were problems with previous versions that should be fixed up now
with 1.10 RC2 i've had little problem with ships and fake patches, installing them in any order. If your using that version, then its possible it specfic ships or fake patches thats causing the problem. Which ill need to examine to find the cause.
as for EMP, i assume you mean the text isn't updating properly ?
again, would be nice to know what version it was doen in, coz there were problems with previous versions that should be fixed up now
Where do you guys get all the .spk files from? I've downloaded several scripts/mods from the script library (MARS, ADS, Pirate Guild 3, EST) but the plugin manager won't do anything with it, because there are no .spk files. The only files I can see are .pck and .xml files (and the .zip files ofcourse)
Antec Performance One P183
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AMD Phenom II X4 965 Black Edition @ 3,8Ghz
Powercolor HD5870 1GB GDDR5
GeIL 8GB DDR3 1333
Intel X25-M 160GB SSD
Windows 7 64bit
- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
I cant add any new ships. Why??
Am i supposed to put the .spk files that ive downloaded somewhere specific??
If so, where do i put them???
If so, where do i put them???
He who fires the first shot, admits he has lost the argument
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
You have to use the Pluginmanager for it. All SPK files require Pluginmanager.
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
New version available, 1.10
main features is full ship installing support
Changes from 1.00
and the XSP Convertor to allow you specify weapon masks for both Reunion and Terran Conflict
main features is full ship installing support
Changes from 1.00
- Improved display for installed multi-spk files
- Improved displays when enabling/disabling multiple packages
- Added Ship Installler Compatability
- Added File Assocation, allows double clicking to install spk/xsp files
- Added EMP-X support
and the XSP Convertor to allow you specify weapon masks for both Reunion and Terran Conflict