[Script] ATF Shipyard v6 (Deprecated)
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Terrans have buy able laser towers? I don't think this script touches them at all. I always thought their tech goods (like satellites and crystals) were imported from the Commonwealth and were used just like them. In the case of lasertowers, just eject them from the freight bay.
Watch me be completely wrong on this
Watch me be completely wrong on this
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OOZ662 wrote:Yep, I've never seen a Terran Laser Tower myself...
really? strange. i must have another script installed. cause both the atf shipyard and the shipyard in Mars sell me Terran laser towers.
I was trying to find a way to get the Plasma Beam Emitters from the towers. I'll have to load up my scripts tonight when I get home and see what I have installed that could possibly be adding that
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guys, i been triyng to make a huge weapons dealer out of myself i have builded all 4 mayor terran gun production facilities and all of the missles ones as well, however the terran mre production rate in the sol system seems to be broken, and the answer is because of the protein paste, im not into the whole making money thing because im a billionaire (in game jaja) but i cant equip my tyr, nor all my fighters with my factories paralizaed
IS THERE A SCRIPT THAT MAKES PROTEIN PASTE MORE AVALIBLE.
I need 12 point singularity and 16 starburst shockwave cannon just for my carrier, my destroyer need 32 and 24 of each, not mentionin my 2 aegirs 2 skirnirs 2 vali 2 vidar 14 fenirir (already fully equiped) and 30 thors jajaja
ATF RULES
IS THERE A SCRIPT THAT MAKES PROTEIN PASTE MORE AVALIBLE.
I need 12 point singularity and 16 starburst shockwave cannon just for my carrier, my destroyer need 32 and 24 of each, not mentionin my 2 aegirs 2 skirnirs 2 vali 2 vidar 14 fenirir (already fully equiped) and 30 thors jajaja
ATF RULES
rookiee
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- Technojerk36
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Just installed it, looks like it's ok with 2.6.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
I have found the mistake in the Script.
These are the lines with the concerning code:
$SRS= find station: sector= Saturn class or type= Saturn Forschungsstation race= Terraner flags=0 refobj= Terraner Schiffswerft maxdist= 0 maxnum= 1 refpos= null
$SRS= add product to factory or dock: Sprungantrieb
$amount= $SRS-> add 1 units of $station
You must change the line add 1 units of $station into add 1 units of Sprungantrieb or Jumpdrive. You can Edit it with the Scripteditor.
After that, you must load a Savegame to activate the changes. Now you can buy this shipupgrade.
How to use the Scripteditor?:
http://www.egosoft.com/support/faq/faq_ ... ac44e971e0
PS: Sry my english isn't the Best ^^. But i think my knowledge is enough for this topic .
@eldyranx3: I hope this isn't a problem for you ^^.
These are the lines with the concerning code:
$SRS= find station: sector= Saturn class or type= Saturn Forschungsstation race= Terraner flags=0 refobj= Terraner Schiffswerft maxdist= 0 maxnum= 1 refpos= null
$SRS= add product to factory or dock: Sprungantrieb
$amount= $SRS-> add 1 units of $station
You must change the line add 1 units of $station into add 1 units of Sprungantrieb or Jumpdrive. You can Edit it with the Scripteditor.
After that, you must load a Savegame to activate the changes. Now you can buy this shipupgrade.
How to use the Scripteditor?:
http://www.egosoft.com/support/faq/faq_ ... ac44e971e0
PS: Sry my english isn't the Best ^^. But i think my knowledge is enough for this topic .
@eldyranx3: I hope this isn't a problem for you ^^.
Sorry for the late reply. Ive been busy with DiD's and helping test the 2.7 patch.
Yes, the whole 'cant buy jumpdrives' issue is noted and Ive been trying to get a fixed SPK up on filefront for the longest time. Ive never gotten a word back on how to swap the SPK for the one with the fixed line of code.
Since 2.7 did change some ATF ships, Im going to have to look to see if there are separate entries for the 'rebalanced' ones. Its going to be something that may take time on my end, since Im running around working on other things at the same time.
I'll look into the ZIP format.
Yes, the whole 'cant buy jumpdrives' issue is noted and Ive been trying to get a fixed SPK up on filefront for the longest time. Ive never gotten a word back on how to swap the SPK for the one with the fixed line of code.
Since 2.7 did change some ATF ships, Im going to have to look to see if there are separate entries for the 'rebalanced' ones. Its going to be something that may take time on my end, since Im running around working on other things at the same time.
I'll look into the ZIP format.
Update on a possible v6 script
I looked into the ships that are avaible in the script editor, and there aren't two different types like I thought there might be. A spawned 2.7 Fenrir has a max speed of 190. Can anyone help me confirm that was changed from 2.6?
As far as I can tell, ATF ship entries are fine the way they are. No changes needed.
For the stations, I checked into anything that produces Vita Ki and Flavor Packs, of which there are none, as Igor.tverd was so gracious to point out for me. So that leaves Hull Plating, which is useless IMO.
There are two considerations involved in 2.7: Dark Space Installation and ATF Research Base. Both I believe are plot stations, and both probably are just another trade / EQ dock in the hands of the player.
Im not sure I wanna make a v6 change just for the jumpdrive issue. Anyone have any thoughts?
I looked into the ships that are avaible in the script editor, and there aren't two different types like I thought there might be. A spawned 2.7 Fenrir has a max speed of 190. Can anyone help me confirm that was changed from 2.6?
As far as I can tell, ATF ship entries are fine the way they are. No changes needed.
For the stations, I checked into anything that produces Vita Ki and Flavor Packs, of which there are none, as Igor.tverd was so gracious to point out for me. So that leaves Hull Plating, which is useless IMO.
There are two considerations involved in 2.7: Dark Space Installation and ATF Research Base. Both I believe are plot stations, and both probably are just another trade / EQ dock in the hands of the player.
Im not sure I wanna make a v6 change just for the jumpdrive issue. Anyone have any thoughts?
eldyranx3 wrote:I looked into the ships that are avaible in the script editor, and there aren't two different types like I thought there might be. A spawned 2.7 Fenrir has a max speed of 190. Can anyone help me confirm that was changed from 2.6?
As far as I can tell, ATF ship entries are fine the way they are. No changes needed.
a few of the atf ships and the griffon where changed for the upcoming 3.0
There are two considerations involved in 2.7: Dark Space Installation and ATF Research Base. Both I believe are plot stations, and both probably are just another trade / EQ dock in the hands of the player.
i remember enenera has already stated these are going to be controlled by the MD