[Script] ATF Shipyard v6 (Deprecated)

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eldyranx3
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Post by eldyranx3 » Fri, 6. May 11, 19:39

While looking into the MD issues I noticed this: ATF Gamestart and Shipyard . Might be worth looking into :wink:

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eldyranx3
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Post by eldyranx3 » Fri, 6. May 11, 20:12

Confirmed Cadius' Xtra Ship / Station Pack to conflict with ATF Shipyard v6. The Mod uses MD code which conflicts with script code. Use Cadius' Xtra Ship / Station Pack, as it basically does the same thing.

jigiquily
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Post by jigiquily » Tue, 31. May 11, 05:25

can anyone tell me how to install this script? i really like atf ships but was always bummed i couldnt buy them

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eldyranx3
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Post by eldyranx3 » Tue, 31. May 11, 06:11

It is an SPK. You need Cycrow's Plugin Manager installed. Once it is, double click the SPK file.

Make sure you view the readme. And be aware that I no longer support this script. -AS IS-

Sim108
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Post by Sim108 » Thu, 2. Feb 12, 17:22

is it compatible for Albion Prelude??????

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eldyranx3
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Post by eldyranx3 » Thu, 2. Feb 12, 17:32

Not compatible. Not supported.

If you are looking for missing Terran stations in AP I have something similar in the main TRP thread.

Sim108
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Post by Sim108 » Thu, 2. Feb 12, 17:39

Found it.
Thank :)

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Gazz
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Post by Gazz » Sun, 25. Nov 12, 10:47

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My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

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