[SCR] Personnel Transporter [7th May 2010 X³:TC 3.3.01]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Maverick024
Posts: 139
Joined: Tue, 21. Nov 06, 18:16
x3tc

Post by Maverick024 » Wed, 16. Jun 10, 19:45

Any chance this could be expanded to include TM class ships. It would make them very useful for co-ordinating CAGs and CLS pilots with a training loop; and also for moving ships from shipyards and setting them up with trained personnel using just a single ship.

User avatar
BlueBerry SheWolf
Posts: 65
Joined: Tue, 19. Jan 10, 15:07
x3tc

Post by BlueBerry SheWolf » Sun, 4. Jul 10, 01:42

Hi

Where we can change civil or military flight time from 10 to 5?

Helmsmen
Fight experience ***
Engineering ***
Civil or military flight time of 10 hours.

Navigator
Hacking ***
Engineering ***
Civil or military flight time of 10 hours.

Machinist
Mechanics ***
Engineering ***
Civil or military flight time of 10 hours.
Image

Strategist
Posts: 98
Joined: Wed, 6. May 09, 00:44
x3tc

Post by Strategist » Thu, 8. Jul 10, 21:29

is there away I can train non-marine personal into marines?

User avatar
Saetan
Posts: 2977
Joined: Wed, 1. Feb 06, 20:26
x3tc

Post by Saetan » Thu, 8. Jul 10, 21:35

No, at the moment it's not ... as far as I remember, that has technical limitations ... Lucike has to bypass that limitations first ... but it already got requested and therefore it's on his to-do-list.

Some traders of mine are also waiting to be allowed for navigator training. :-)

User avatar
BlueBerry SheWolf
Posts: 65
Joined: Tue, 19. Jan 10, 15:07
x3tc

Post by BlueBerry SheWolf » Sat, 10. Jul 10, 02:29

HI.
I have problem with the change of the profession of my crew. When I hire the personel from the any space station ( Fighter pilot, Scientist, Technician or Gunner ) I can change the profession on the Marine. Only skill Marine ( Fight experience, Engineering, Hacking and Mechanics ) can have professions as:

Helmsmen
Navigator
Machinist

So that mean if I want to train the personel on the helmsman other specialisation I have to hire him from HQ or Rehabilitation centre ?


And I Would like to know what task have Fligh Instructor ?
Image

Strategist
Posts: 98
Joined: Wed, 6. May 09, 00:44
x3tc

Post by Strategist » Sat, 10. Jul 10, 02:35

If I use my Marines as fighter pilots can they get fight experience when engaged in space combat?

User avatar
Saetan
Posts: 2977
Joined: Wed, 1. Feb 06, 20:26
x3tc

Post by Saetan » Sat, 10. Jul 10, 03:42

Blueberry SheWolf
As already mentioned in the post before, maybe to less clear, hired pilots or personnell can't be trained as marines. The reason is somewhat, that marines get technically destroyed when being trained. Lucike has to bypass the loss of the skills through that destroying, before enabling marine training for his pilots first. One step on that way was to introduce the social security number to be able to identify any personal. But don't ask me for details, I just write what I can recall from my memory.


Strategist
The actions of marines and the actions of the pilots and other personell are not linked to each other. Therefore the expiericne-gaining isn't that too.

No marine skills get increased by fighting as a pilot.

Strategist
Posts: 98
Joined: Wed, 6. May 09, 00:44
x3tc

Post by Strategist » Sun, 11. Jul 10, 16:19

how do I increase civilian/military flight time?

User avatar
Saetan
Posts: 2977
Joined: Wed, 1. Feb 06, 20:26
x3tc

Post by Saetan » Sun, 11. Jul 10, 19:22

civilian flight time: ... it's the time which the pilot is flying as CAG, EST, CLS, ... pilot.

military flight time: ... it's the time which the pilot is flying as CODEA, SRS, ... pilot.

Solomon Short
Posts: 703
Joined: Wed, 25. Mar 09, 08:00
xr

Post by Solomon Short » Thu, 15. Jul 10, 13:51

It was mentioned in one of the other threads (Military Transport or Jump Beacon, can't recall which) that Personnel Transporter is an alternative to Military Transport for acquiring/training Navigators, from the explanatory post on the 1st page it appears to me that only Marines with combat experience can be crosstrained this way?

User avatar
Saetan
Posts: 2977
Joined: Wed, 1. Feb 06, 20:26
x3tc

Post by Saetan » Thu, 15. Jul 10, 18:38

Solomon Short wrote:... from the explanatory post on the 1st page it appears to me that only Marines with combat experience can be crosstrained this way?
Depents of the job which they should do afterwards. You either need to train the marines in the military outpost to the needed amount of stars (of course, not possible for the fighting skill) or you need to hire marines which already have the needed amounts of stars.

taukarrie
Posts: 87
Joined: Wed, 18. Apr 07, 05:59
x3tc

Post by taukarrie » Fri, 16. Jul 10, 21:28

this is the first im hearing about all this. trained personel? there looks like a lot of different "jobs". does it actually do anything when you put a skilled fighter pilot into one of your wingmen ships? or a navigator in a M1?

also, reagarding these skills there seems like a lot of detail is lacking. im assuming there is another script that adds this "pilot's union" and that this script is just a way to transport them around?

User avatar
Saetan
Posts: 2977
Joined: Wed, 1. Feb 06, 20:26
x3tc

Post by Saetan » Fri, 16. Jul 10, 21:40

taukarrie wrote:im assuming there is another script that adds this "pilot's union" and that this script is just a way to transport them around?
Check out Lucike's scripts. Personnel Transporter is just a piece of a big puzzle.

Dinoff
Posts: 186
Joined: Thu, 21. May 09, 12:56
x4

Post by Dinoff » Tue, 7. Sep 10, 22:42

how would i remove the flight/fight time requirement for the personell that need it. i tried setting the timer to 0 but that doesnt seem to do it

Loner87
Posts: 66
Joined: Thu, 15. Jan 09, 17:25
x3tc

Post by Loner87 » Fri, 1. Oct 10, 00:13

I had 2 Marines with 5 stars everywhere -even in fight- and trained them up to Major Dealer and Captain but I can't select Flight Instructor as a Retrain Marine option, which should be logically in the possibilities now (but it's ok for the others i try to convert into Machinists or Helmsmen).

Did I do something wrong ?


Edit : the 5 stars fighting come from a training (Marine Training Manager) not ingame boarding. Maybe the game or your sript can see a difference on that point ?

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”