Surealism wrote:I've been trying to figure this out for a while but haven't found the answer anywhere:
If I have a pilot of Captain rank for example with training in all areas (Navigator, Helmsman, Machinist, Mechanic, etc.) flying a ship, will this pilot also behave as a navigator, helmsman, etc.? I'm aware that a pilot with navigator training will be able to use jump beacons, but does his ship get the other benefits?
What about helmsman and machinists? Or do they perhaps need to be in the cargo bay in order to be active, and if that's the case can I have a navigator/helmsman/machinist that is doing all three things in the cargo bay?
Thanks!
Actual, I made the test, Having a navigator as a Pilot, Will only give the jump abilty, not the +2 rudder bonus,
Doing more tests, for finding the answer for the multi skillede passenger
And for my second test, I've tested 4 identical Dragons, With 4 diffrent fully trained marines, setting them as pilots, getting no bonuses, and putting 1 in a cargo, with and without a fully trained marine, no bonuses, only the one part they current job was,
so, no multi trained marines for all the good stuff,
Navigators = (+2 rudder) Jump to beacon
was working with TS ships + M1 M2 M6 M7 M7M
Flight Controllers = (+5 ruder , +1 speed)
Machinest = (+2 Speed)
Helmsman = (+10 rudder)
and the rest was working for TL,TM,M1,M2,M6/M6+,M7/M7M
but not TS
I did not test TP M3,M4,M5 or M8,
Flight Instructor
Fight experience *****
Mechanics *****
Hacking *****
Engineering *****
Civil and military flight time of 10 hours.
This seems to be wrong, I was able to train my marines with only the military flight time to become Flight instructor,