ITS changes the Tships... if you use other shipmods you have to merge them! E.g. if you used my Shipexpansion before and installed ITS right after the ships of shipexpansion are missing in the new file and your savegame will not loadHmm... for some reason it seems I can't load my savegames after applying your mod. Does your mod requires a new start or am I missing something?
[MOD] X3TC/AP ITS-PSCO1-Shawn Cockpit MOD V6 - 24.01.2012
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- Killjaeden
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
The only modified TShips I can think of is my own. But only thing I did was to add lense flares. Should I try to load without it?
Edit: It's a no go. I deleted my TShips but still it won't load...
What else do I use? I have some scripts like Marine repairs, The New BBS, Bribe a pilot... I think it's all.
I like Cockpits but not as much as to start a new game, especialy when it's a DiD.
Edit: It's a no go. I deleted my TShips but still it won't load...
What else do I use? I have some scripts like Marine repairs, The New BBS, Bribe a pilot... I think it's all.
I like Cockpits but not as much as to start a new game, especialy when it's a DiD.
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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Freya Nocturne's Sigantures
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Freya Nocturne's Sigantures
Problems with this mod?
Here are some important answer:
The ITS_CP_Basis Mod don't use a own TShip
The Mod are not changing any gameplayfiles to corrupt a savegame. It can simply install and deinstall.
There is only one file that can make problems. That is the animations.txt.
The most mod don't use this file and when the most problems only visual.
To bring the game down to desktop is extremly heavy and rare, but not impossible. I don't no why. I can't it reproduce at time.
But it give many mod, they do many things with X3. Here are some important things they can/must do, to minimize problems.
Things to do before change your modifications:
-Fly in a empty sector with low traffic
-use only one standardship for this fly, that not change by a mod.
-look that nothing of your capital (ships, stations) is in fight.
--> than make a savegame, quit the game and change your modification
Here are some important answer:
The ITS_CP_Basis Mod don't use a own TShip
The Mod are not changing any gameplayfiles to corrupt a savegame. It can simply install and deinstall.
There is only one file that can make problems. That is the animations.txt.
The most mod don't use this file and when the most problems only visual.
To bring the game down to desktop is extremly heavy and rare, but not impossible. I don't no why. I can't it reproduce at time.
But it give many mod, they do many things with X3. Here are some important things they can/must do, to minimize problems.
Things to do before change your modifications:
-Fly in a empty sector with low traffic
-use only one standardship for this fly, that not change by a mod.
-look that nothing of your capital (ships, stations) is in fight.
--> than make a savegame, quit the game and change your modification
OK will try that, thanks for reply and suggestions...
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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Freya Nocturne's Sigantures
[ external image ][ external image ][ external image ]
Freya Nocturne's Sigantures
Yes, it does. Thanks for the clarification.Imp.- wrote:surferx wrote:Sorry but what exactly do you do with the second part (ITS_X3TC_Full_CP ) of the mod? rename both to highest cat/dat? I don't understand.
First my lines in the first thread here:
PSCO1 Mod includes this TShip too, but in an little other version. This file is important to see the correct CP in the right ship. But this file is important too, for many other modification. So I have made it as an little external download. My mod are functional without this mod, but you don't see the correct CP in all Ships.ITS_X3TC_Full_CP - only includes the TShip-file to correct all CP for the file-tree. Only compatibel to X3TC since 2.1. and MOD WITHOUT a TShip. Only with this Update every Shipversion has an unique CP.
Every Mod have a *.cat and *.dat. The *.dat file is a compressed file like a *.zip. And many files in it. Look in the X3TC gamefile and you find it. They numbered from 01 to higher numbers. When you using more then one mod then is important the chronological order. The highest number was read first, then the next. Is a TShip in the highest numbered *.cat and *.dat, X3 don't read the other TShips in lower files.
So it's important for my little "ITS_X3TC_Full_CP" -MOD to have the highest number and you don't use an additional Mod in the mod-file. Then the mod in the mod-file have the highest read-priority.
I hope this helps
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
Space suit? Please tell me.Sticks wrote:Ok, this works fine.
I used a Space Suit in a unpopulated unknown Sector. Thanks for the Advice Imp
Edit: I made it!!! Thank you! I tried the space suit tactics and DID IT!!!
@imp: These cockpits are great! And I don't get the usual stuttering effect as with other cockpit mods... At least for now! Will keep testing!
Great work!
BTW do you guys know of any fixes that reposition camera dummies on all TS class ships? Mercury for example, each model has diferent camera position. Not that it is critical, but in any case it would be nice to have all of them fixed. PSCO1 CP mmod had them fixed I think.
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
[ external image ][ external image ][ external image ]
Freya Nocturne's Sigantures
[ external image ][ external image ][ external image ]
Freya Nocturne's Sigantures
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- Posts: 10
- Joined: Sun, 28. Nov 04, 13:19
Not important to all players but I remember a lot of clamoring for cockpits when we lost them after X2. I think it was about 50-50 for/against.
So a big thanks to PSC01 and Imp for coming thru and filling in a gap for many players with this nice cockpit mod.
[edit]
So a big thanks to PSC01 and Imp for coming thru and filling in a gap for many players with this nice cockpit mod.
[edit]
Last edited by surferx on Mon, 4. Jan 10, 03:14, edited 1 time in total.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
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- Posts: 52
- Joined: Sat, 22. Nov 08, 13:27
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
*confirm*Can anyone confirm the download link is broken
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
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- Posts: 52
- Joined: Sat, 22. Nov 08, 13:27
very very very gooood work!!! I've posted your announce in the italian forum
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Ex Egosoft Translator/Currently writer for www.ilvideogioco.com
@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!
Good new. New version of ITS_CP-MOD is online. This includes a complete new cockpit for the USC M3 Scimitar.
frontseat: http://www.its-schiffswerft.homepage.t- ... en_17.html
seat behind: http://www.its-schiffswerft.homepage.t- ... en_18.html
Download how ever on my HP
I need a little bit feedback of the grafical efficiency. The modell have the detail of M1 or M2 ships.
frontseat: http://www.its-schiffswerft.homepage.t- ... en_17.html
seat behind: http://www.its-schiffswerft.homepage.t- ... en_18.html
Download how ever on my HP
I need a little bit feedback of the grafical efficiency. The modell have the detail of M1 or M2 ships.
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- Posts: 10
- Joined: Sun, 28. Nov 04, 13:19
You guys don't hang about!
Does the new hotfix replace ITS_X3TC_CP_Patch_3-3a or should it be loaded as well?
I'm assuming that I'm installing it correctly as it appears to be working. I've got the cat/dat files numbered to load in the following order..
1) ITS_X3TC_CP_Basis_3
2) ITS_X3TC_Full_CP_25
3) ITS_X3TC_CP_Patch_3-3a
Does the new hotfix replace ITS_X3TC_CP_Patch_3-3a or should it be loaded as well?
I'm assuming that I'm installing it correctly as it appears to be working. I've got the cat/dat files numbered to load in the following order..
1) ITS_X3TC_CP_Basis_3
2) ITS_X3TC_Full_CP_25
3) ITS_X3TC_CP_Patch_3-3a