[MOD] X3TC/AP ITS-PSCO1-Shawn Cockpit MOD V6 - 24.01.2012

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Killjaeden
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Post by Killjaeden » Sat, 26. Dec 09, 20:00

Hmm... for some reason it seems I can't load my savegames after applying your mod. Does your mod requires a new start or am I missing something?
ITS changes the Tships... if you use other shipmods you have to merge them! E.g. if you used my Shipexpansion before and installed ITS right after the ships of shipexpansion are missing in the new file and your savegame will not load
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e1team
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Post by e1team » Sat, 26. Dec 09, 21:00

The only modified TShips I can think of is my own. But only thing I did was to add lense flares. Should I try to load without it?

Edit: It's a no go. I deleted my TShips but still it won't load... :gruebel:
What else do I use? I have some scripts like Marine repairs, The New BBS, Bribe a pilot... I think it's all.

I like Cockpits but not as much as to start a new game, especialy when it's a DiD.
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Imp.-
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Post by Imp.- » Sat, 26. Dec 09, 23:24

Problems with this mod?

Here are some important answer:

The ITS_CP_Basis Mod don't use a own TShip
The Mod are not changing any gameplayfiles to corrupt a savegame. It can simply install and deinstall.


There is only one file that can make problems. That is the animations.txt.
The most mod don't use this file and when the most problems only visual.

To bring the game down to desktop is extremly heavy and rare, but not impossible. I don't no why. I can't it reproduce at time.
But it give many mod, they do many things with X3. Here are some important things they can/must do, to minimize problems.

Things to do before change your modifications:

-Fly in a empty sector with low traffic
-use only one standardship for this fly, that not change by a mod.
-look that nothing of your capital (ships, stations) is in fight.
--> than make a savegame, quit the game and change your modification

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e1team
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Post by e1team » Sat, 26. Dec 09, 23:33

OK will try that, thanks for reply and suggestions...
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Sticks
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Post by Sticks » Sun, 27. Dec 09, 00:23

Ok, this works fine.

I used a Space Suit in a unpopulated unknown Sector. Thanks for the Advice Imp :)

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surferx
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Post by surferx » Sun, 27. Dec 09, 02:48

Imp.- wrote:
surferx wrote:Sorry but what exactly do you do with the second part (ITS_X3TC_Full_CP ) of the mod? rename both to highest cat/dat? I don't understand.

First my lines in the first thread here:
ITS_X3TC_Full_CP - only includes the TShip-file to correct all CP for the file-tree. Only compatibel to X3TC since 2.1. and MOD WITHOUT a TShip. Only with this Update every Shipversion has an unique CP.
PSCO1 Mod includes this TShip too, but in an little other version. This file is important to see the correct CP in the right ship. But this file is important too, for many other modification. So I have made it as an little external download. My mod are functional without this mod, but you don't see the correct CP in all Ships.

Every Mod have a *.cat and *.dat. The *.dat file is a compressed file like a *.zip. And many files in it. Look in the X3TC gamefile and you find it. They numbered from 01 to higher numbers. When you using more then one mod then is important the chronological order. The highest number was read first, then the next. Is a TShip in the highest numbered *.cat and *.dat, X3 don't read the other TShips in lower files.
So it's important for my little "ITS_X3TC_Full_CP" -MOD to have the highest number and you don't use an additional Mod in the mod-file. Then the mod in the mod-file have the highest read-priority.

I hope this helps
Yes, it does. Thanks for the clarification.
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e1team
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Post by e1team » Sun, 27. Dec 09, 08:30

Sticks wrote:Ok, this works fine.

I used a Space Suit in a unpopulated unknown Sector. Thanks for the Advice Imp :)
Space suit? Please tell me.

Edit: I made it!!! Thank you! I tried the space suit tactics and DID IT!!!

@imp: These cockpits are great! And I don't get the usual stuttering effect as with other cockpit mods... At least for now! Will keep testing!
Great work!


BTW do you guys know of any fixes that reposition camera dummies on all TS class ships? Mercury for example, each model has diferent camera position. Not that it is critical, but in any case it would be nice to have all of them fixed. PSCO1 CP mmod had them fixed I think.
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PSCO1
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Post by PSCO1 » Tue, 29. Dec 09, 18:16

Great job Imp :wink:

i work on M4's argon : the Buster is finished the next is the Elite
@+

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Post by FluffyNinja » Fri, 1. Jan 10, 10:33

Good job to all involved, I know cockpits aren't important to all X3TC players but personally I missed them so much (had the callback mod for X3 Reunion).

Thank you for bringing cockpits back.

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surferx
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Post by surferx » Sat, 2. Jan 10, 02:49

Not important to all players but I remember a lot of clamoring for cockpits when we lost them after X2. I think it was about 50-50 for/against.
So a big thanks to PSC01 and Imp for coming thru and filling in a gap for many players with this nice cockpit mod.
[edit]
Last edited by surferx on Mon, 4. Jan 10, 03:14, edited 1 time in total.
If you want to go fast, go alone.
If you want to go far, go together.

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Imp.-
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Post by Imp.- » Sun, 3. Jan 10, 16:39

Hard day, but its done

I have compilate the 4 new CP of PSCO1 for my mod.
here my actualized lines in the mainthread.

M4 Buster Vanguard - PSCO1 --> Imp
M4 Elite - PSCO1 --> Imp
M4 Euros - PSCO1 --> Imp
M4 Solano - PSCO1 --> Imp

Its now avaiable as "Patch 3-3a" at my homepage.

Cuddly_Tomato
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Post by Cuddly_Tomato » Sun, 3. Jan 10, 17:32

I am getting a 404 error when I try to download ITS_X3TC_CP_Basis_3. Can anyone confirm the download link is broken or is this a problem on my end?

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Killjaeden
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Post by Killjaeden » Sun, 3. Jan 10, 17:45

Can anyone confirm the download link is broken
*confirm*
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MegaJohnny
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Post by MegaJohnny » Sun, 3. Jan 10, 19:32

So this is PSC01's cockpit mod, but extended and modified? Sounds nice. The images on your site are absolutely beautiful. I notice the Eclipse cockpit is identical to the one in PSC01's mod (apart from the texture of course). I'll give it a go when the download link is fixed.

russbo
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Post by russbo » Sun, 3. Jan 10, 19:34

No, it's Imp's mod.

He was modding cockpits from quite a while ago. He's just integrating other cockpits from other people.

Cuddly_Tomato
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Post by Cuddly_Tomato » Sun, 3. Jan 10, 19:50

Killjaeden wrote:
Can anyone confirm the download link is broken
*confirm*
Dammit!

Is it hosted anywhere else at all?

DannyDSC
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Post by DannyDSC » Sun, 3. Jan 10, 19:58

very very very gooood work!!! I've posted your announce in the italian forum :)
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Imp.-
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Post by Imp.- » Sun, 3. Jan 10, 23:44

Hm, something goes wrong at the upload, but now all download are OK

@Danny

Thanks for inform the Italian community :thumb_up:

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Imp.-
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Post by Imp.- » Sun, 10. Jan 10, 16:45

Good new. New version of ITS_CP-MOD is online. This includes a complete new cockpit for the USC M3 Scimitar.

frontseat: http://www.its-schiffswerft.homepage.t- ... en_17.html
seat behind: http://www.its-schiffswerft.homepage.t- ... en_18.html

Download how ever on my HP

I need a little bit feedback of the grafical efficiency. The modell have the detail of M1 or M2 ships.

FluffyNinja
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Post by FluffyNinja » Sun, 10. Jan 10, 23:19

You guys don't hang about!

Does the new hotfix replace ITS_X3TC_CP_Patch_3-3a or should it be loaded as well?

I'm assuming that I'm installing it correctly as it appears to be working. I've got the cat/dat files numbered to load in the following order..

1) ITS_X3TC_CP_Basis_3
2) ITS_X3TC_Full_CP_25
3) ITS_X3TC_CP_Patch_3-3a

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